Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нем неправильно. Необходимо обновить браузер или попробовать использовать другой.
Everything You Need to Know About AW / Ghost Hunter (GH/Abyss Walker/AW) Guide by Abyss (High Five/Scryde)
The guide is written on x50 and x100 customization and balance.
Most of the information is about playing in the Daily and the basics of the Olympiad.
There won't be info on tactics against each class - there are videos of popular daggers for that.
Just the information you need to fully understand what a abyss walker is all about.
So, the introduction
The most common question from players is: Who should I choose from the dagger class?
The obvious strong choice for the Olympiad would be PW due to strong self buffs, evasion (dodge) and powerful healing.
For the Daily the universal choice is the TH, sometimes it's fun to run under a Mirage.
AW is only suitable for connoisseurs of class.
For starters, it's worth noting that AW requires special control, an understanding of your opponents' weaknesses and strengths, and a general understanding of the mechanics of the game.
Dyes
The -8 STR is universal for both Olympad and the Daily.
For 1x1 pvp sometimes I change dyes, situationally from the opponent's class.
I always use -8 STR for the Olympiad.
Builds for the Olymp:
Base:
+4WIT-4 INT
+4 CON -4 STR
+4 DEX -4 STR Disadvantages: frequent disarms.
If there are a lot of Burners and Summoners:
+4WIT-4 INT
+4 DEX -4 STR
+1 DEX -1 STR Disadvantages: little HP, without LDP we will die from mage in a couple of seconds.
Builds for the Daily:
Personally, I don't like this kind of build, but it has its place:
+4 WIT -4 INT
+4 STR -4 DEX
+1 STR -1 DEX
I'm betting against the Gladiators:
+4 WIT -4 INT
+4 STR -4 DEX
+4 CON -4 DEX Disadvantages: cut dex - cut abil crit chance, + more abil don't pass.
I'm betting against Mages and SB:
+4 WIT -4 INT
+4 DEX -4 CON
+4 STR -4 CON
The main objective is to kill under Counter Critical by doing maximum damage.
Using a set with -8 DEX against mages and sb is not worth it, because after getting kansel and deceleration, catching up with a mage will be problematic, as well as with sb jumps, not to mention the fact that the abils still misses.
I run with him most of the time:
+4WIT-4 INT
+4 CON -4 STR
+4 DEX -4 STR Disadvantages:
Counterattack (in Daily conditions) becomes useless in this build.
Low damage from autoattack.
Dyes at +4 WIT always stays on me for faster cast debuffs. Hex and Power Break are cast from a magic staff with SA on Empower and LS on INT +1. Comes in well enough, so I don't see the point of removing magic speed.
What gives us +STR: • The difference in damage between -8 STR and +5 STR is approximately 15%. •
Skill Mastery best work, allowing you to often use a skill twice without a rollback, or get twice the time effect of a skill. • Good autoattack damage.
What gives us +DEX:
• Increases the chance of crit (x2 damage) from skills.
• Chance of passing (hitting) abilities.
• Mobility, attack speed, evasion.
Having tested different builds for quite some time, my choice is -8 STR.
Skills
Lethal Blow+15Duel 20% base chance x2 damage Reflects from AW/HK/Bers x1
Backstab+30Duel 15% base chance x2 damage
Reflects from AW/HK/Bers x1
Dual Blow 30% base chance x2 damage
At +DEX, the chance is about 40%.
Reflects from AW/HK/Bers x2
Not enchanting, but it's a very important skill that makes it pointless to run around the Daily with a single dagger.
Deadly Blow+30Duel Doesn't deal critical damage
Reflects from AW/HK/Bers x1
Blinding Blow+30Power Reflects from AW/HK/Bers x3
Drain Health+30Power Usually only used in the Olympiad.
Ultimate Evasion+30Time
Ghost Walking
At the Olympics, we press the toggle
Focus Skill Mastery before the GW/UE use.
Hide
We control debuffs before Hide: Bleed, Sting, Ice Dagger, Meteor, Inferno. What you can't do in Hide:
Change weapons
On/off toggles
Vicious Stance
Focus Skill Mastery
Throwing Dagger Slows by 80%, passing depends on the opponent's CON.
Focus Death+15 Power (2nd modification)
Damage +45% and +90% with skill/autoattack to the back, -15% and -30%, respectively, to the face.
Mortal Strike+30Power Gives a chance of passing (hitting) skills.
Bleed+30Sap +744 xp every 3 seconds. Slows down the opponent by 20%. Passing depends on the opponent's CON.
Freezing Strike+30Chance Only used in the Olympiad when kiting.
Power Break+30Time
Hex+30Time Used with a mage staff on empower, as passing depends on m.attack.
Critical Wound
One of the main debuffs, depends on the opponent's CON.
Bluff+15Chance
Sand Bomb+30Cost Works pretty well, so the extended time will only be a plus.
Wisdom+15Power (resist mental) For the Olympiad - resist hold
Assasination+15Power (2nd modification) Gives a chance to pass (hit) skills. The limit of a successful hit is 80%.
Works for dual daggers as well.
Sub Skills
Passive:
1st option for olymp:
6 books on mdef
2nd option is universal:
3 books on mdef
3 books on pdef
3rd option for pvp with daggers:
6 books on pdef
Active:
Enchanter Ability - Barrier
Knight Ability - Defence
Warrior Ability - Haste
The alternatives to
Haste are
Evasion and
Resist Trait, I chosen based on what I lack in pvp.
For Olymp
Boost CP is a good option.
Don't forget to learn COW up to level 3 (we take the book of lvl 80 from 3 subs: bd, pp, warc).
For pvp with daggers:
Knight Ability - Resist Critical
Equip
Sets:
Vorpal Leather - main set
Vorpal Heavy - in the Daily against gladiators and daggers, on the olymp for kite Burners.
We don't use it against stun classes on the Olymp.
Rare Vesper Noble Leather - from non-kiting SB and Necr (gives paralysis resistance).
If it is necessary to catch up with the opponent - elegia (difference in running 5)
Elegia gives + to crit chance and Vesper + to crit power, which is much more important to us.
Elegia Leather - against summoners who need to be hit with autoattack, and against Necr who are going to kite.
Can be changed to cast lightning strike from SK.
Rare Doom Robe - only to Olymp for running speed.
Rare Dynasty Leather - against mages on the Olymp, it's pointless to buy just for the Daily.
Rare Vesper Noble Heavy - against the Burners on the Olymp. The Daily is for +STR build only.
Elegia Heavy - from Bers disarming (change, if disarming has passed, there is a chance of not getting out of rush).
It can also be used against Burners.
Rare Moirai Heavy - against the dwarves and the VL.
Magic Buff Set
Weapons:
At the start of the server, it makes sense to take Rare Dynasty Dual Daggers (requires a small amount of fame for PvP enchant).
For later in the game:
Rare Vesper Dual Daggers - main weapon. LS passive Duel Might, ideally dual STR + DM.
Rare Icarus Dual Daggers - from autoattackers. LS for +4.09 ebasion, ideally evasion + passive Reflect.
Cyclic Cane [Empower] - LS for +1 INT (the higher the enchant, the better).
Rare Vesper Dagger [Critical Damage] - Useless weapon in the Daily, but good on the Olymp.
The difference of solo dagger and dual are written below.
Rare Icarus Disperser [Evasion] - LS for +4.09 evasion, ideally double.
Rare Vesper Caster [MP Regeneration] - When kiting, run with it, LS MEN+1, or mp regen.
Staff of Evil Spirits [Blessed Body]
Staff of Evil Spirits [Magic Focus]
Sprite's Staff [Mental Shield]
Sprite's Staff [Magic Regeneration]
IMPORTANT! The attribute for damage by skills does not play a role (only for autoattack), you can put any attribute you want.
+9 Olf's T-shirt
+6 enough for the Olymp
+6 Olf's T-shirt
Top-grade Magic Ornament Mithril Belt [PVP Defense] (I recommend buying it to start)
Top-grade Magic Ornament Mithril Belt [PVP Skill Attack]
Epic
Low:
Olympiad Warrior's Earring
Earring of Zaken
Necklace ofFrintezza /
Necklace of Freya
Ring of Queen Ant
Olympiad Warrior's Ring
Middle:
Blessed Earring of Zaken
Earring of Antharas
Necklace ofFrintezza /
Blessed Necklace of Freya
Ring of Queen Ant
Ring of Baium
Top:
Improved Earring of Antharas
Improved Earring of Orfen
Necklace ofFrintezza /
Blessed Necklace of Freya
Improved Ring of Baium /
Improved Ring of Queen Ant (Critical Damage 18%)
Improved Ring of Core
On the Olymp, I use
Necklace of Valakas against the Burners and the Overs.
Against the mirage of TH
Rare Tateossian Necklace (gives bleed resistance) LS to increase mental attack/defence.
Temporary Zaken and AQ are always on sale in the Event Shop ALT+B
Also temporary epic often appears at events, sold for 3/7/30 days.
Another option is to buy with tokens from the Olympiad Manager.
Zaken's swords will be a good enhancement for the Daily, increasing
magic speed and
attack speed by 4% (does not work on the Olymp), do not replace each other, just have them in your inventory. Not available on x100.
Amulets and stones
Amulet 6 slots
Priority to STR / CON / resistance stun
Precious Stone - Health (HP/CP/MP +500)
Precious Stone - Fortitude (stan resistance +10) change against the mages on
Precious Stone - Haste (attack speed +3%)
Precious Stone - Champion (physical skills cooldown 3%) change against the daggers on
Precious Stone - Wisdom (mental resistance +10)
Precious Stone - Stone Skin (resistance to melee attacks and skills +3%) either
Precious Stone - Wind Storm (resistance to bow and crossbow attacks +3%) either
Precious Stone - Deflect Magic (resistance to magic attacks +3%)
Precious Stone - Mental Attack (mental attack +10). Musthave for increasing bluff and triсk.
Precious Stone - Death Whisper (critical damage +3%)
A set of warrior stones for 30 days of level 3 is sold for 299 gold
At the Olymp, all stones are decreased to level 1.
Redemption Lv. 1 – Removes Silence, Root, Poison, Bleeding effects from wielder. Cannot be used at the Olympiad. The skill appears when wearing the Redemption Bracelet. Skill cooldown 60 minutes.
Redemption Lv. 2 – Removes Silence, Root, Poison, Bleeding effects from wielder and also cancel the target of the enemies attacking you. Cannot be used at the Olympiad. The skill appears when you put on the Storm Bracelet. Skill cooldown 40 minutes.
Redemption Lv. 3 – Removes all debuffs from the wearer and also cancel the target of the enemies attacking you. Cannot be used at the Olympiad. The skill appears if you put on the Eternity Bracelet. Skill cooldown 40 minutes.
Redemption Lv. 4 – Removes all debuffs from the wearer and also cancel the target of the enemies attacking you. Сan be used in any ubmormal state. Cannot be used at the Olympiad. The skill appears when you put on the Dragonflre Bracelet. Skill cooldown 30 minutes.
Passive:
Yellow Talisman - Evasion
Yellow Talisman of Evasion
Yellow Talisman of Defence
Yellow Talisman - Speed
Yellow Talisman of Alacrity
Yellow Talisman of Speed
Yellow Talisman of Arcane Defence
Yellow Talisman of Critical Damage
Yellow Talisman of Critical Dodging
Yellow Talisman of Violent Haste
White Talisman of Bravery
White Talisman of Grounding
White Talisman of Motion
Active:
Black Talisman - Acrane Freedom (cancel magic root)
Black Talisman - Escape (cancel all roots)
Black Talisman - Free Speech (cancel all silence)
Black Talisman - Mending (cancel Bleed, Sting, Ice Dagger)
Black Talisman - Rescue (cancel physical silence)
Blue Talisman - Divine Protection (we use in every battle)
Blue Talisman of Berserker (we use it when we need to run)
Blue Talisman of Defence (+ pdef)
Blue Talisman of Evasion (+ evasion)
Blue Talisman of Magic Defence (+ mdef)
Red Talisman - Life Force (we use in every battle)
Red Talisman of Maximum Clarity
Red Talisman - Territory Guard
Red Talisman - Territory Guardian (increased and recovery CP)
1st recovers 800, 2nd - 1200, there is a 3rd for TW badges recovers 1500.
Blue Talisman of Lord's Divine Protection (Use it against Burners, Summoners and Mages)
Blue Talisman - Buff Steal (Use it against Daggers and Tanks)
Blue Talisman - Buff Cancel (Use it against Tanks)
The talismans I use in Daily:
Against archers and berserkers:
schematic for x50 5B5B-ED3F Against Daggers and Gladiators:
schematic for x50 73D1-61B2
Against TH, I take off Arcane Protect. Against Cancel-Mages and SB:
schematic for x50 7A8A-E4A8 Against SH and Over, I add Arcane Protect IMPORTANT! Arcane Protect and Chant of Spirit are not used against Cancel-Mages and SB, and neither is White Talisman of Protection.
In that case, cancel basically only removes the last dances/songs, without affecting the main buff (so it's worth buffing all the least important dances/songs at the end).
For Olymp:
In some cases change Empower to Berserker Spirit.
The only thing left to do is buff the active LS and talisman according to the situation.
Skills panel
V - macro
Vicious Stance (/usf Vicious Stance) T - macro
Focus Skill Mastery (/usf Focus Skill Mastery)
Macros for instant on/off toggles.
Useful consumables
Greater Haste Potion
Greater Swift Attack Potion
We're closing the bans on Necr, Elemental Master, Arcana Lord.
Quick Healing Potion (cooldown 2 sec)
Greater Quick Healing Potion (w/o cooldown)
Salmon Porridge (cooldown 5 min)
Love Potion (cooldown 20 min)
Quick Healing Potion (cooldown 15 sec, can be obtained for daily quests 25 pcs.)
Mana Potion
Greater Healing Potion
Fresh Concentrated Fruit Cocktail
Sweet Concentrated Fruit Cocktail
Doesn't hurt against a lot of cancel.
CP Potion
Greater CP Potion
Counter Critical
Counter Critical basically appears from the first skillet received.
Drops every 15 seconds. Lasts for 8 seconds, sometimes lasts for 16 seconds.
You shouldn't start hitting your opponent with all your skills at once, you should apply debuffs first, and it's better to start the damage with the next Counter Critical you drop.
The only exception may be the Cancel-Mage (use 2-3 hex, doesn't pass - Let's go to the fight).
If the Mage doesn't hit, but runs and cancels, casts debuffs and use healing, then throw a hex and try to Trick to cancel the enemy's skills.
It is important to remember that Counter Critical should be buffed at the beginning to avoid cancel.
As of recently,
Shadow Step has a stable cd of 15 sec. Now you can use the shadow step on the CC cooldown.
One-handed dagger or dual daggers
The one-handed dagger has a passive pvp dmg of 1 lvl:
Dual daggers has a passive pvp dmg of 3 lvl:
The difference in pvp damage can be seen in .whoami Phys Damage and Phys Skill Damage.
Using a one-handed dagger in the field is unnecessary buttons pushing.
In the Olymp, a one-handed dagger [crit damage] makes sense to use against tanks when hitting in the face without fd.
One-handed dagger [haste] against Elemental Master and Arcana Lord.
Back damage from one-handed dagger and dual daggers is the same.
Bluff and mental attack
Bluff has 4 effects (one of which only works on mobs):
Turning, target cancel, loosing urge to attack, stun - each counted separately, may pass several or one independently of each other. Stun is not physical, resists only mental. In High Five 10% minimum chance should be in this skill only for {p_block_act} effect, the other 3 effects work at a lower chance, as they are not debuffs {i_align_direction;80};{i_target_cancel;80};{i_delete_hate_of_me;80};
On scryde this skill is upgraded, making it relevant.
abnormal_type = stun
Bluff can be cancelled by any damage, just like any other stun(normal attack, physical skill, magic skill, other stuns and critical hit).
trait = {trait_derangement} All the effects of the bluff are mental
Trick is also a mental skill, which has an increased chance
What can be used to increase the mental attack:
Precious Stone - Mental Attack 3lvl (+10)
Ring of Beleth (+10 to both attack and defence) /
ImprovedRing of Beleth (+12)
LS to amulet (+10)
LS to jewellery (+10)
If caught LS in costume jewellery and amulet, you have to choose one of the two, they don't stack.
Earring of Antharas (+30) /
Improved Earring of Antharas (+35)
Blessed Earring of Zaken (+30) /
Improved Earring of Orfen (+30)
It is possible to increase mental attack to 97, which is a significant increase, but I wouldn't use Beleth and lose crit damage. 70-80 mental attack is quite comfortable.
Esprit и Acrobatic Move
Since the guide includes all information regarding AW mechanics, some of you may have come across information about these two skils:
Esprit - reduces root resistance when learnt
Acrobatic Move - reduces shock resistance when learnt
It doesn't make sense to disable auto learn skils on the server, as those two skils don't cut anything here.
A few useful things
Mass Summon Phantom Cubic - decreases Phys. Attack, Phys. Defence and Speed Attack of enemies
Mystic Immunity - saves you from agr and debuffs.
/
- preferably if we're running without a buff steal. If you suddenly go to the dark side, steal it:
Blessing of Sagittarius - Decreases physical skill Cooldown by 10%
Lightning Barrier - Paralyzes the target that attacked you.
Spirit Sharing - increases the user's P. Atk. by 5%, M. Atk. by 5%, skill P. Atk. by 10%, Atk. Spd. by 7%, Casting Spd. by 5%, and Critical Rate by 10%. At a time when there will be clan halls with skills:
Murder - increases crit power. hit (Requires Dagger) by 10% / 15% / 25%
Useful tips
In the Olympics learn to kite. Find someone who will supervise your fights.
Don't forget to use Hex and Power Break from the magic staff for better passing.
Use Trick all the time. If the opponent loses his targeting, you have the option to go behind his back.
Against TH you need to remove anything that gives a reflect.
Learn how to control Counter Critical.
Fight back and protect your back.
Find a clan with all clan skills learnt.
Don't chase the enchant of daggers, +6 is quite enough, as we won't get a significant increase to the skills damage.
Don't forget that the Dagger is too much of a chance character.
Conclusion
This guide was written based on my experience playing on Scryde servers. The choice of dyes and everything else is always up to you. Learn control, feel the character, practice more.
Murder Sense: When using Shadow Step on an enemy, it blocks the use of physical and magical skills with a certain probability. The duration is 3 seconds. Does not work at the Olympics. [Modification: increases the chance].
Base chance is 20%, each enchant gives +2%, for a maximum chance of 80%. The chance is static, it is not boosted or resisted by anything.
After adding on x50 information will be added to the main section