Гайд по Дебафам

FrostFM

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Гайд по дебафам by Frost

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Давно зрела мысль запилить гайд по дебаффам, с одной стороны до сих пор много непонимания у людей почему так заходит дебаф или что-то не заходит встречаю и в игре, да и на форуме, с другой стороны вроде в закрепе и есть старенький гайд, но он в принципе не учитывает кастомы скрайда коих совсем не мало, да и писался вроде даже для других хроник, а самое главное, что большая часть людей, которая сталкивается с непониманием прохождения дебафов – мало что понимает из старого гайда. Я постараюсь зацепить все возможные дебафы, которые возможно получить/наложить в пвп, разберем их на группы, также обозначу кастомные моменты, ну и по шансам вопрос всё равно останется открытым, так некоторые дебафы имеют повышенный шанс, и судя по тестам повышение скорее всего является поднятием минимального шанса прохождения, хотя возможно и базового тоже, но это выявить тестами ещё сложнее, а сама администрация отказывается предоставлять информацию на этот счёт и если кто-то обладает инсайдерской информацией, то просьба поделиться во имя просветления комьюнити скрайда. Информация по кастомным изменениям мной собиралась со слов администрации (форум/подкасты). В целом же все дебафы на скрайде преимущественно имеют минимальный шанс прохождения 10%, за исключением дебафов с лсов, их минимальный шанс был уменьшен с 10% до 5%. Ну и часть дебафов имеют кастомные настройки, по всем известным мне кастомным изменениям я буду комментировать в соответствующем умении. Что влияет на прохождение/резист дебафов я буду выделять зеленым цветом, кастомные моменты курсивом для простоты визуального восприятия.
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Итак. От чего зависит прохождение дебаффов? Если охватываем сразу всевозможные варианты, то от разницы в уровне персонажей, уровне умения (magic_level), от бонусов к шансу/резисту какого-либо типа дебафов (трейта), от параметров CON, STR, MEN, маг защиты, атрибута, бонусов с резистом от отрицательных эффектов, а также бонусов успешного наложения отрицательных эффектов, а также базового шанса (activate_rate) того или иного дебафа.

Касательно эпараметров СТР/МЕН/КОН, они работают только как резист, эти параметры у атакующего никак не влияют на прохождение дебафов, за исключением СТР в случае дизарма гладиатора. Также чтобы особо не лить воды, то важно понимать, условные 2 КОНа например, которые вы можете получить поставив себе в амулет ЛС на +1 КОН и в оружие ЛС +1 КОН, вот прямо сильно погоды не сделают, это условно бустанет резист к стану на ~ 2-3%, тоже касается и МЕНа, поэтому прямо упарываться в эти статы особого смысла нет, особенно жертвуя другим чем-то не менее важным. Но ради справделивости отмечу свой опыт с СТР против дизарма берса, в реалиях олимпиады на условном ШЕ одевая амулет с 1 СТР и палку с 1 СТР, а также не использую блес фрею, которая режет ещё 1 стр есть ощущение снижение шансов дизарма, но это субъективный опыт, т.к. многочисленных тестов не проводил, и это всё можно в теории списать на рандом. Ну а касательно КОНа и МЕНа – моё мнение заморачиваться не стоит, а так делайте свои тесты и выводы, если есть интерес покопаться в этой теме глубже.

Начнем классификацию дебафов с трейтовых и не трейтовых, что это значит? Трейтовые дебафы, это дебафы которые привязаны к одному из типов дебафов в игре, например оглушение, ментальная атака, удержание, отравление и тд. Именно эти дебафы как правило мы и имеем возможность разгонять по шансу успешного прохождения или наоборот максимально защититься от них и в первую очередь за счёт подбора нашей бижутерии.

Также отмечу ещё один важный момент, под каждым дебаф будет под спойлером скрипт, как пруф, а также как доп информация для тех кому это надо, простым работягам достаточно будет посмотреть на то, что выделено зеленым цветом. Но всё же должен отметить, что скрипты используются с описанием умений максимального уровня, но без заточки, почему это важно? Потому что любая заточка скила увличивает его уровень (magic_level), а это влияет на шанс успешного прохождения дебафа. На примере
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Дума некра рассмотрим как это выглядит.

Без заточки:
skill_begin skill_name = [s_curse_of_doom1] /* [커스 오브 둠] */ skill_id = 1336 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
С максимальной заточкой на кост:
skill_begin skill_name = [s_curse_of_doom_cost15] /* [커스 오브 둠] */ skill_id = 1336 level = 215 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
С максимальной заточкой на шанс:
skill_begin skill_name = [s_curse_of_doom_chance15] /* [커스 오브 둠] */ skill_id = 1336 level = 115 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 90 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
Как мы можем видеть, что в обоих случаях максимальной заточки уровень умения (magic_level) становится 85. Но в случае с заточкой на шанс, базовый шанс (activate_rate) на прохождение дебафа с 80% вырастает до 90%.

Почему я не прописал базовый шанс дебафов в описании к скилам. Во-первых потому что он может меняться в зависимости от заточки на шанс, а во-вторых чтобы слишком важного значения ему не придавали, так как далеко не всегда например имеет смысл точить дебаф на шанс, потому что он может быть трейтовым например как сало некра, которое я выше расписал, и там хоть что делай, при фулл забафе ментал резиста этот дебаф будет кидаться по минимальному шансу. Или например другая ситуация, где сам базовый шанс достаточно невысок. Также есть ещё lv_bonus_rate, который может иметь значение в случае с дебафами как правило 1 или 2. Хотя для нашего пвп севера это особо не роляет. Но всё же.

Уровень персонажа - уровень умения (не уровень умения сколько раз вы его выучили, то что вы видите в игре, а из скрипта magic_level) * lv_bonus_rate (то что указано в скрипте). Если мы берем наш сервер, где все имеют 85й уровень, то данный бонус просто не будет работать, так 85 уровень персонажа – максимально возможный для наших дебафов левел мэджик 85 = 0, который что умножай на 1, что на 2 в итоге не даст никакого бонуса.

Трейтовые дебафы.
Всего в игре существует 7 видов трейтовых дебафов:
Оглушение – все виды стана.
Кровотечение – все виды кровотока.
Отравление – все виды ядов, но тут не путайте с похожими дебафами, которые также отнимают у вас постепенно ХП, далеко не все они относятся к кровотечению, к слову такой тип урона называется DOT – уроном, то есть с периодическим нанесением урона.
Паралич – все виды парала.
Удержание – все виды рутов.
Усыпление – все виды слипа.
Ментальная атака – сало, фир, блаф, эрейз и тд.
На самом деле в самой игре трейтов больше, но на данных хрониках корейцы не успели ввести какие-либо предметы с эффектами или просто эффекты, которые бы напрямую влияли бы на оставшиеся трейты, поэтому нам для игры на этих хрониках вышеуказанного более, чем достаточно.
Теперь давайте возьмем все умения – дебаффы классов (только трейтовые) и соотнесем их в соответствующую группу.
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Hammer Crush - Одновременно оглушает на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_hammer_crush152] /* [해머 크러쉬] */ skill_id = 260 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2411;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stun Attack
- Атакует цель и оглушает ее на 9 секунд. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_stun_attack53] /* [스턴 어택] */ skill_id = 100 level = 15 operate_type = A2 magic_level = 36 self_effect = {} effect = {{p_block_act};{i_p_attack;131;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 33 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -173 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Armor Crush
- Оглушает врага на 9 сек., сокращает Физ. Защ. на 30% и Маг. Защ. на 30%. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_armor_crush1] /* [아머 크러쉬] */ skill_id = 362 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{i_p_attack;3077;20;1;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt;sword}}} is_magic = 0 mp_consume2 = 35 hp_consume = 338 cast_range = 40 effective_range = 400 skill_hit_time = 1.9 skill_cool_time = 0.1 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 2 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -507 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Rush Impact
- Прорывается вперед и атакует врагов спереди. Вводит врагов в состояние шока. Время действия: 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения.
skill_begin skill_name = [s_rush_impact1] /* [러시 임팩트] */ skill_id = 793 level = 1 operate_type = DA2 magic_level = 78 self_effect = {} effect = {{i_p_soul_attack;4040;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 83 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -669 target_type = enemy affect_scope = fan affect_object = not_friend fan_range = {0;0;600;60} affect_limit = {5;12} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shoulder Charge
- Бросается на врагов, атакуя их плечом. Оглушает врага на 9 сек. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_shoulder_charge37] /* [숄더 차지] */ skill_id = 494 level = 37 operate_type = DA2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;1;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 53 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shield Stun
- Мощный удар щитом, оглушающий противника на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_shield_stun202] /* [실드 스턴] */ skill_id = 92 level = 52 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 38 cast_range = 40 effective_range = 400 skill_hit_time = 1.2 skill_cool_time = 0.3 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stun Shot
– Оглушающий выстрел, который наносит повреждения цели и оглушает ее на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_stun_shot162] /* [스턴 샷] */ skill_id = 101 level = 40 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2192;0;0;0};{i_target_cancel;40}} end_effect = {} operate_cond = {{equip_weapon;{bow}}} is_magic = 0 mp_consume2 = 109 cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 1 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Blink
- Делает прыжок назад, оглушая врага на 2 сек. Резист КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_blink1] /* [블링크] */ skill_id = 1448 level = 1 operate_type = A2 magic_level = 60 self_effect = {{i_blink;_back;400}} effect = {{i_p_soul_attack;1;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{op_blink;_back;400}} is_magic = 1 mp_consume1 = 50 mp_consume2 = 50 consume_etc = {0;5} cast_range = -1 effective_range = -1 skill_hit_time = 0.3 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 99 lv_bonus_rate = 1 basic_property = con abnormal_time = 2 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -575 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Onslaught of Pa'agrio
- Обжигает и наносит урон. Отнимает у противника по 92 HP каждую секунду в течение 15 сек. Резист КОН. Мага атака/защита не влияет. Влияет атт Огонь. Ни смотря на отсуствие эффекта оглушения, резистится именно им.
skill_begin skill_name = [s_onslaught_of_paagrio1] /* [온슬로트 오브 파아그리오] */ skill_id = 949 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_p_attack;4312;0;0;0};{t_hp;-92;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 15 abnormal_lv = 9 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_shock} effect_point = -343 target_type = enemy affect_scope = range affect_range = 150 affect_object = not_friend affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stunning Fist
- Вводит врага в состояние шока на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом шанс увеличен, минимальный шанс судя по тестам ~ 15%.
skill_begin skill_name = [s_stunning_fist53] /* [스터닝 피스트] */ skill_id = 120 level = 15 operate_type = A2 magic_level = 36 self_effect = {} effect = {{p_block_act};{i_p_attack;163;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 33 cast_range = 40 effective_range = 400 skill_hit_time = 1.604 skill_cool_time = 0.296 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -173 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Soul Breaker
- Удар железным кулаком, который наносит повреждения и оглушает врага на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_soul_breaker152] /* [소울 브레이커] */ skill_id = 281 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2411;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.409 skill_cool_time = 0.391 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Golem Punch
- Мощный удар, одновременно повреждающий и оглушающий врага на 3 секунды. Резист КОН. Мага атака/защита не влияет. Умение доступно только в классовой трансформации варсмита.
skill_begin skill_name = [s_transform_golem_punch1] /* [골렘 펀치] */ skill_id = 808 level = 1 operate_type = A2 magic_level = 83 self_effect = {} effect = {{i_p_attack;11205;0;1;0};{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 53 cast_range = 40 effective_range = 200 skill_hit_time = 0.83 skill_cool_time = 0.66 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Weak Constitution
- При получении урона от проклятия Слабости есть шанс, что цель потеряет сознание. Резист КОН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_weak_constitution4] /* [위크 컨티튜션] */ skill_id = 1482 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_weak_constutition1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = weak_constitution abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Thunder Storm
- Одновременно бьет и оглушает врагов на 9 сек. взмахом копья. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохождения ~ 20% минимальный шанс.
skill_begin skill_name = [s_thunder_storm152] /* [썬더 스톰] */ skill_id = 48 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2082;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 107 cast_range = -1 effective_range = -1 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -167 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shock Blast
- Оглушает на 9 сек и уменьшает Физ. Защ. на 30%, Маг. Защ. на 30%. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохожденитя, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_shock_blast1] /* [쇼크 블라스트] */ skill_id = 361 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;60};{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{i_p_attack;2486;20;1;0}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 53 hp_consume = 507 cast_range = 500 effective_range = 1000 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 2 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -507 target_type = enemy affect_scope = range affect_range = 150 affect_object = not_friend affect_limit = {5;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shock Stomp
- На 9 секунд оглушает окружающих врагов и вынуждает их терять цели. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохожденитя, судя по тестам минимальный шанс ~ 15%.
skill_begin skill_name = [s_shock_stamp5] /* [쇼크 스템프] */ skill_id = 452 level = 5 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_block_act};{i_target_cancel;80}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 52 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0.5 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shield Bash
- Удар Щитом ур.1 Атакует щитом. Оглушает на 2 сек. Противник теряет свою цель. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_shield_bash1] /* [실드 배쉬] */ skill_id = 352 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;80};{p_block_act}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 18 cast_range = 40 effective_range = 400 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 2 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Evasion Counter
- Во время уклонения с определенной вероятностью наносит контрудар, оглушающий врага. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_trigger_evasion_counter1] /* [이베이젼 카운터] */ skill_id = 5673 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1351 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Blade Rush - Бросается вперед, размахивая мечом и атакует врагов на пути. Наносит им кровотечение и забирает 134 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_blade_rush10] /* [블레이드 러시] */ skill_id = 495 level = 10 operate_type = DA2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;1;0;0;0};{t_hp;-134;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 90 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy affect_scope = square affect_object = not_friend fan_range = {0;0;300;100} affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Curse of Life Flow
- Проклятие, которое высасывает жизненные силы врага. С определенной вероятностью восстанавливает HP атакующего. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_life_flow8] /* [커스 오브 라이프 플로우] */ skill_id = 1511 level = 8 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_curse_of_life_flow8];target;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 9 mp_consume2 = 33 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = curse_life_flow abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Imbue Seed of Destruction
- Сажает в тело врага Семя Разрушения, которое расходует его MP. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_imbue_bomb_seed4] /* [임뷰 둠 시드] */ skill_id = 835 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_mp;-17;5;diff}} end_effect = {{i_call_skill;[s_end_bomb_seed4]}} is_magic = 0 mp_consume2 = 30 item_consume = {[dark_seed];1} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = dark_seed abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Imbue Dark Seed
- Сажает в тело врага Темное Семя, которое поглощает 83 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_imbue_dark_seed7] /* [임뷰 다크 시드] */ skill_id = 523 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-83;5;diff}} end_effect = {{i_call_skill;[s_end_dark_seed7]}} is_magic = 0 mp_consume2 = 30 item_consume = {[dark_seed];1} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = dark_seed abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Bleeding Shot
- наносит кровотечение, которое забирает 67 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed_shot34] /* [블리드 샷] */ skill_id = 509 level = 34 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;2192;0;0;0};{t_hp;-67;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 109 item_consume = {[special_bolt];1} consume_etc = {0;5} cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 1 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 1 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Thin Skin
- Проклятие, ослабляющее кожу врага настолько, что при получении урона у него начинается кровотечение. Резист КОН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_thin_skin7] /* [틴 스킨] */ skill_id = 1483 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_thin_skin1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = thin_skin abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Bleed
- Скорость на 20% и вызывает временное кровотечение, которое забирает 25 HP каждую сек. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed6] /* [블리드] */ skill_id = 96 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{t_hp;-67;5;diff};{p_speed;{all};-20;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 89 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -323 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Sting
- Атакует противника, нанося дополнительно 1218 ед. урона и кровоточащие раны, которые снимают по 67 HP каждую секунду в течение 20 сек. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed_attack192] /* [스팅] */ skill_id = 223 level = 49 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1218;0;0;0};{t_hp;-67;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{sword;dagger;dual;dualdagger}}} is_magic = 0 mp_consume2 = 75 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Curse Poison
- Отравляет врага. Забирает 63 HP каждую секунду. Резист КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_poison7] /* [커스 포이즌] */ skill_id = 1168 level = 7 operate_type = A2 magic_level = 72 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poisonous Cloud
- Создает ядовитое облако. Забирает 63 HP каждую секунду. Резист КОН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_poison_cloud6] /* [포이즌 클라우드] */ skill_id = 1167 level = 6 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 500 effective_range = 1000 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison
- Отравляет врага, снижая по 63 HP в сек. Резист КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_poison5] /* [포이즌] */ skill_id = 129 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison Blade Dance
- Мечи порождают ядовитое облако, которое мгновенно отравляет ближайших врагов. Резист КОН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_poison_blade_dance3] /* [포이즌 블레이드 댄스] */ skill_id = 84 level = 3 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_p_attack;1;0;0;0};{t_hp;-63;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 50 cast_range = -1 effective_range = -1 skill_hit_time = 1.833 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -646 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Poison
- Понижает сопротивление врага яду на 30. Резист КОН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_poison17] /* [서렌더 투 포이즌] */ skill_id = 1224 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_trait;trait_poison;-30}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 4 abnormal_type = resist_poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Venom
- Отравляет противника и забирает 50 HP каждую секунду. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_pain_thorn5] /* [베넘] */ skill_id = 1095 level = 5 operate_type = A2 magic_level = 52 self_effect = {} effect = {{t_hp;-50;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 10 mp_consume2 = 38 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 6 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -495 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Poison
- Отравляет окружающих врагов и забирает 37 HP каждую секунду. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_pain_edge6] /* [실 오브 포이즌] */ skill_id = 1209 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{t_hp;-37;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -635 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison Trap
- Призывает ловушку, распыляющую яд вокруг. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_poison_trap17] /* [독] */ skill_id = 5268 level = 17 operate_type = A2 magic_level = 86 self_effect = {} effect = {{t_hp;-57;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Paralysis - Парализует цель, немедленно обездвиживая ее. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_end_dark_seed7] /* [마비] */ skill_id = 5447 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 99 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -100 target_type = self affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Anchor
- Враг замедляется в течение 5 сек., после чего наступает полный паралич на 5 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_anchor13] /* [앵커] */ skill_id = 1170 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100}} end_effect = {{i_call_skill;[s_end_anchor1]}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 400 effective_range = 900 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Lightning Strike
- После удара молнии враг замедляется в течение 15 сек., после чего наступает полный паралич на 10 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_lightening_strike5] /* [라이트닝 스트라이크] */ skill_id = 279 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;108};{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100}} end_effect = {{i_call_skill;[s_end_lightening_strike1]}} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 400 effective_range = 900 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -987 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Lightning Shock
- Кастом, умение переделано в соответствие с хрониками Эпилог (изменен тип атаки, паралич накладывается моментально). Не влияет маг атака/защита.

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Lightning Barrier
- Заморозка, действующая в течение некоторого времени. Резист МЕН.
skill_begin skill_name = [s_trigger_lighting_barrier16] /* [라이트닝 배리어] */ skill_id = 5592 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 activate_rate = 95 lv_bonus_rate = 1 basic_property = men abnormal_time = 3 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 138 target_type = target affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Shadow Bind - Ловит тень врага и удерживает его на месте в течение 15 сек. Резист МЕН. Влияет маг атака/защита. Кастом – время действия при заточке на время уменьшено, 1,15 вместо 3мин.
skill_begin skill_name = [s_shadow_bind11] /* [섀도우 바인드] */ skill_id = 1446 level = 11 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 10 mp_consume2 = 20 cast_range = 400 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Binding Trap
- Призывает ловушку, удерживающую врага. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_binding_trap19] /* [홀드] */ skill_id = 5271 level = 19 operate_type = A2 magic_level = 86 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Shackle
- Провоцирует врага на атаку, после чего временно удерживает его на месте. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_shackle10] /* [셰클] */ skill_id = 403 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 600 effective_range = 1100 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mass Shackling
- Провоцирует врагов на атаку и временно удерживает их на месте. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_mass_shackle5] /* [매스 셰클] */ skill_id = 404 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 51 cast_range = -1 effective_range = -1 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dryad Root
- Удерживает цель на месте. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_dryad_root171] /* [드라이어드 루트] */ skill_id = 1201 level = 33 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Arrest
- Провоцирует врага на атаку, после чего временно удерживает его на месте. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_arrest10] /* [어레스트] */ skill_id = 402 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Thorn Root
- Накладывается эффект Удержания на окружающих врагов. Понижает HP на 90, MP на 30 каждую секунду. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_throne_root1] /* [쓰론 루트] */ skill_id = 1508 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100};{t_hp;-90;1;diff};{t_mp;-30;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 90 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Binding
- Временно удерживает окружающих врагов на месте. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_bind_will17] /* [실 오브 바인딩] */ skill_id = 1208 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Trance
- Усыпляет врага. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_trance10] /* [트랜스] */ skill_id = 1394 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sleep
- Усыпляет врага на 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_sleep172] /* [슬리프] */ skill_id = 1069 level = 42 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 10 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sleeping Cloud
- Усыпляет окружающих противников на 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_sleeping_cloud5] /* [슬리핑 클라우드] */ skill_id = 1072 level = 5 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = 500 effective_range = 1000 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -635 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Dreaming Spirit
- Мгновенно усыпляет врага. Резист МЕН. Влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_night_murmur20] /* [드리밍 스피릿] */ skill_id = 1097 level = 20 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Seal of Silence - На 1 минуту блокирует магические умения ближайших врагов. Резист МЕН. Также влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_silence12] /* [실 오브 사일런스] */ skill_id = 1246 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Voice Bind
- Блокирует магические умения врага, лишая его голоса на 20 сек. Резист МЕН. Влияет маг атака/защита. Кастом - время действия при заточке на время уменьшено, 1,50 вместо 3мин.
skill_begin skill_name = [s_voice_bind9] /* [보이스 바인드] */ skill_id = 1447 level = 9 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 25 cast_range = 400 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 20 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -650 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Shock
- Наносит удар по противнику с дополнительной мощностью 344, на 3 секунды повергает врага в панику. Резист МЕН. Маг атака/защита не влияет. Увеличен шанс прохождения в PVP.
skill_begin skill_name = [s_soul_shock40] /* [소울 쇼크] */ skill_id = 627 level = 40 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll};{i_p_soul_attack;2192;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 109 consume_etc = {0;5} cast_range = 200 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0.3 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 3 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Seal
- Использование всех физических и магических умений временно недоступно. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_end_bomb_seed4] /* [봉인] */ skill_id = 5697 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 99 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = self affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Oblivion
- При получении врагом урона от проклятия Запустения есть шанс, что враг потеряет цель. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_oblivion7] /* [오블리비언] */ skill_id = 1481 level = 7 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_oblivion1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = oblivion abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Enervation
- Подавляет волю противника. При получении повреждения у врага может понизиться Скор. Атк., Скорость., Скор. Маг. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_enervation4] /* [에너베이션] */ skill_id = 1484 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_enervation1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = enervation abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mental Impoverish
- Истощает разум врагов, с определенной вероятностью уничтожая их MP при получении урона. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_mental_impoverish4] /* [멘탈 임파버리시] */ skill_id = 1486 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_mental_impoverish4];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = mental_impoverish abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Shield Slam
- Атакует щитом. Блокирует использование физических умений противника и заставляет его потерять цель. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_shield_slam1] /* [실드 슬램] */ skill_id = 353 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;80};{p_block_skill_physical}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_physical abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hell Scream
- Пугает врагов и понижает Физ. Защ. на 30%, Маг. Защ. на 30%, Скорость движения на 30%, обращая их в бегство. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_hell_scream1] /* [헬 스크림] */ skill_id = 763 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{p_speed;{all};-30;per};{p_fear};{p_block_controll}} end_effect = {} is_magic = 0 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 90 lv_bonus_rate = 1 basic_property = men abnormal_time = 8 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -6781 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Horror
- Внушает страх врагу и обращает его в бегство. Резист МЕН. Влияет маг атака/защита. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_horror13] /* [호러] */ skill_id = 65 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Bluff
– Обманом поворачивает противника к себе спиной. Отнимает у противника желание атаковать, противник теряет цель. Оглушает врага на 9 сек. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения.
skill_begin skill_name = [s_bluff1] /* [블러프] */ skill_id = 358 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_align_direction;80};{i_target_cancel;80};{i_delete_hate_of_me;80};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -1 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dread Pool
- Распространяет вокруг энергию страха. Снижает Скорость врагов на 33%, Физ. защиту на 33%, Уклонение на 10 и заставляет убегать в страхе в течение 8 сек. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс прохождения, минимальный шанс судя по тестам ~ 30%.
skill_begin skill_name = [s_dread_full] /* [드레드 풀] */ skill_id = 774 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_fear};{p_block_controll};{p_speed;{all};-33;per};{p_physical_defence;{all};-33;per};{p_avoid;{all};-10;diff}} end_effect = {} is_magic = 0 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 90 lv_bonus_rate = 1 basic_property = men abnormal_time = 8 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Word of Fear
- На 10 секунд внушает страх врагу и обращает его в бегство. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_word_of_fear13] /* [워드 오브 피어] */ skill_id = 1272 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 41 mp_consume2 = 163 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 30 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Betray
- Зачаровывает вражеских слуг, после чего они атакуют своих хозяев. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_betray10] /* [비트레이] */ skill_id = 1380 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_betray};{i_betray;80;30}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 item_consume = {[spirit_ore];5} cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = derangement abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Fear
- Пугает противника и обращает его в бегство. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения. Уменьшено время действия до 35сек максимум.
skill_begin skill_name = [s_curse_fear14] /* [커스 피어] */ skill_id = 1169 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse of Doom
- Блокирует использование противниками физических и магических умений. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_curse_of_doom1] /* [커스 오브 둠] */ skill_id = 1336 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Silence
- Блокирует магические умения врага. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_silence14] /* [사일런스] */ skill_id = 1064 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Fear
- Вселяет ужас в ближайших врагов, обращая их в бегство. Время действия: 5 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_curse_fear5] /* [매스 커스 피어] */ skill_id = 1381 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 28 mp_consume2 = 109 cast_range = 500 effective_range = 1000 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Vampiric Mist
- Создает туман смерти, наносит дополнительно 117 ед. урона темной магией. И восстанавливает 20% урона в HP. Уменьшает Скорость движения/Физ. Атк./Скорость атаки на 50%, Точность на 12 в течение 10 сек. Резист МЕН, влияет атт Тьма. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_vampiric_mist1] /* [뱀피릭 미스트] */ skill_id = 1495 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_hp_drain;117;20};{p_physical_attack;{all};-50;per};{p_attack_speed;{all};-50;per};{p_speed;{all};-50;per};{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_derangement} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 300 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sword Symphony
- Ограничивает использование магических умений на 10 сек. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_sword_symphony5] /* [소드 심포니] */ skill_id = 98 level = 5 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_p_attack;1554;10;0;0};{p_block_spell}} end_effect = {} is_magic = 0 mp_consume2 = 77 cast_range = 40 effective_range = 400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -487 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Song of Silence
- Песня, блокирующая физ. и маг. умения врага. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_song_of_silence1] /* [송 오브 사일런스] */ skill_id = 437 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -507 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Cat Roar
- Истошным воплем снижает у ближайших врагов Физ. Защ., Маг. Защ., Скорость, Скор. Атк. и уменьшает Скор. Маг. на 40%. Дебаф доступен в трансформе котовода. Резист ментал и МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_cat_roar6] /* [캣 로어] */ skill_id = 899 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_speed;{all};-40;per};{p_attack_speed;{all};-40;per};{p_physical_defence;{all};-40;per};{p_magical_defence;{all};-40;per};{p_magic_speed;{all};-40;per}} pvp_effect = {{i_p_attack;1160;0;0;0}} pve_effect = {{i_p_attack;3480;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 75 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -689 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Erase
- Отправляет вражеского слугу в другое измерение. Также влияет маг защита пета.
skill_begin skill_name = [s_erase10] /* [이레이스] */ skill_id = 1395 level = 10 operate_type = A1 magic_level = 74 self_effect = {} effect = {{i_npc_kill;80}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 item_consume = {[spirit_ore];5} cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Fear
- Внушает страх врагу и обращает его в бегство. Резист МЕН. Влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_external_fear19] /* [피어] */ skill_id = 1092 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Heroic Dread
- Вселяет страх во врага и обращает его в бегство с увеличенной на 66 Скоростью. Резист МЕН. Влияет маг атака/защита. Кастом минимальный шанс прохождения увеличен до 20%.
skill_begin skill_name = [s_hero_heroic_dread] /* [히로익 드레드] */ skill_id = 1376 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {{p_fear};{p_block_controll};{p_speed;{all};66;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 item_consume = {[spirit_ore];80} cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 2 reuse_delay = 900 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = hero_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 1000 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 1 skill_end

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Heroic Grandeur
- Снижает у врагов вокруг Физ. Защ. на 50%, Маг. Защ. на 50, Уклонениe на 16, вероятность защиты щитом на 50%. А также увеличивает отменяемый магией урон на 100, блокирует все физические и магические умения. Резист МЕН. Влияет маг атака/защита. Кастом минимальный шанс прохождения увеличен до 20%.
skill_begin skill_name = [s_hero_heroic_grandeur] /* [히로익 그랜져] */ skill_id = 1375 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {{p_physical_defence;{all};-50;per};{p_magical_defence;{all};-50;diff};{p_avoid;{all};-16;diff};{p_shield_defence_rate;-50};{p_reduce_cancel;100;diff};{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 item_consume = {[spirit_ore];80} cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 2 reuse_delay = 900 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = hero_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 1000 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 1 skill_end
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Arcane Chaos - Понижает сопротивление врага снятию положительных эффектов на 30% и наложению отрицательных эффектов на 30% и снижает каждую минуту по 24 MP. Увеличивает расход MP физических умений на 10% и магических на 30%. Резист ментал и МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_arcane_chaos1] /* [아케인 카오스] */ skill_id = 1338 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_resist_dispel_by_category;slot_buff;30;per};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_magic_mp_cost;0;10;per};{p_magic_mp_cost;1;30;per};{p_magic_mp_cost;3;10;per};{t_mp;-24;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 57 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -669 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Spoil Festival
–дебафом становится при заточке на одну из веток умений (понижение скорости атаки или эффект в виде дот урона), также в этом случае сам дебаф при успешном наложении даёт ещё бонус наложению любых других дебафов в дальнейшим, пока сам висит на цели, также в случае 1 или 2 варианта заточка резистом от дебафа становится МЕН и атт земля, при 3ем варите заточки на снижение атакой атт земли или без заточки резиста от дебафа нет. Маг атака/защита не влияет. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_spoil_festival_haste_power_30] /* [스포일 페스티발] */ skill_id = 302 level = 130 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_spoil};{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 204 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 20 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Spoil
- дебафом становится при заточке на одну из веток умений (понижение скорости атаки или эффект в виде дот урона), также в этом случае сам дебаф при успешном наложении даёт ещё бонус наложению любых других дебафов в дальнейшим, пока сам висит на цели, также в случае 1 или 2 варианта заточка резистом от дебафа становится МЕН и атт земля, при 3ем варите заточки на снижение атакой атт земли или без заточки резиста от дебафа нет. Маг атака/защита не влияет. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_spoil_haste_power_30] /* [스포일] */ skill_id = 254 level = 130 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_spoil};{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 67 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 30 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Touch of Death
- С вероятностью в 25% снимает до 5 положительных эффектов и забирает 90% CP. Уменьшает Макс. CP на 90% и эффективность восстанавливающей HP магии на 30%. Увеличивает эффективность получаемых отрицательных эффектов на 30%. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_touch_of_death1] /* [터치 오브 데스] */ skill_id = 342 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{i_dispel_by_category;slot_buff;25;5};{p_max_cp;{all};-90;per;1};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_heal_effect;{all};-30;per};{i_cp;-90;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 hp_consume = 669 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 120 abnormal_lv = 1 abnormal_type = touch_of_death abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -1338 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Insane Crusher
- Отменяет один или больше положительных эффектов врага, сильно уменьшается на 90% макс. CP на определенное время. Уменьшается устойчивость к отрицательным эффектам и эффективность восстанавливающей HP магии. Резист КОН. Маг атака/защита не влияет.Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_insane_crasher1] /* [인세인 크러셔] */ skill_id = 762 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_p_attack;8409;50;1;0};{i_dispel_by_category;slot_buff;25;5};{p_max_cp;{all};-90;per;1};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_heal_effect;{all};-30;per}} end_effect = {} operate_cond = {{op_check_abnormal;seed_of_knight;4;1};{equip_weapon;{sword;blunt}}} is_magic = 0 mp_consume2 = 80 cast_range = -1 effective_range = -1 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 1 abnormal_type = touch_of_death abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -1357 target_type = self affect_scope = point_blank affect_range = 300 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Tribunal
- Понижает шанс нанесения Крит. Удара на 50% и снижает защиту цели от оружия ближнего боя на 20. Резист МЕН и атт Святость. Маг атака/защита не влияет.
skill_begin skill_name = [s_tribunal10] /* [트라이뷰널] */ skill_id = 400 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1841;10;0;0};{p_critical_rate;{all};-50;per};{p_defence_trait;trait_sword;-20};{p_defence_trait;trait_blunt;-20};{p_defence_trait;trait_dagger;-20};{p_defence_trait;trait_dual;-20};{p_defence_trait;trait_dualfist;-20};{p_defence_trait;trait_pole;-20};{p_defence_trait;trait_ancientsword;-20};{p_defence_trait;trait_rapier;-20};{p_defence_trait;trait_dualdagger;-20}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = critical_prob_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_holy;20} trait = {trait_none} effect_point = -1570 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Judgment
- понижает на 35% урон от Крит. Удара, уменьшает защиту от оружия ближнего боя на 20. Резист МЕН и атт Святость. Маг атака/защита не влияет.
skill_begin skill_name = [s_judgement10] /* [저지먼트] */ skill_id = 401 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;2104;10;0;0};{p_critical_damage;{all};-35;per};{p_defence_trait;trait_sword;-20};{p_defence_trait;trait_blunt;-20};{p_defence_trait;trait_dagger;-20};{p_defence_trait;trait_dual;-20};{p_defence_trait;trait_dualfist;-20};{p_defence_trait;trait_pole;-20};{p_defence_trait;trait_ancientsword;-20};{p_defence_trait;trait_rapier;-20};{p_defence_trait;trait_dualdagger;-20}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dual}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = critical_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -1570 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Fire
- Снижает устойчивость врагов, окружающих слугу, к атакам огнем на 30 и увеличивает устойчивость к атакам водой на 15. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_fire5] /* [매스 서렌더 투 파이어] */ skill_id = 1383 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_fire;-30};{p_defence_attribute;attr_water;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Water
- Снижает устойчивость врагов, окружающих слугу, к атакам водой на 30 и увеличивает устойчивость к атакам oгнем на 15. Резист МЕН и атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_water5] /* [매스 서렌더 투 워터] */ skill_id = 1384 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_water;-30};{p_defence_attribute;attr_fire;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Wind
- Снижает устойчивость врагов, окружающих слугу, к атакам ветром на 30 и увеличивает устойчивость к атакам землей на 15. Резист МЕН и атт Ветер. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_wind5] /* [매스 서렌더 투 윈드] */ skill_id = 1385 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_wind;-30};{p_defence_attribute;attr_earth;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender To Earth
- Понижает сопротивление врага земляным атакам на 20 и увеличивает сопротивление ветряным атакам на 10. Резист МЕН и атт Земля. Также влияет маг атака/защита.
skill_begin skill_name = [s_surrender_to_earth15] /* [서렌더 투 어스] */ skill_id = 1223 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_earth;-20};{p_defence_attribute;attr_wind;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Water
- Понижает сопротивление врага воде на 20 и увеличивает сопротивление огню на 10. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_water14] /* [서렌더 투 워터] */ skill_id = 1071 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_water;-20};{p_defence_attribute;attr_fire;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Dark
- Снижает сопротивление врага темным атакам. Резист МЕН и атт Тьма. Влияет атака/защита.
skill_begin skill_name = [s_surrender_to_unholy18] /* [서렌더 투 언홀리] */ skill_id = 1445 level = 18 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_unholy;-30};{p_defence_attribute;attr_holy;15}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Fire
- Понижает у противника защиту от огня на 20, но увеличивает защиту от воды на 10. Резист МЕН и атт Огонь. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_fire17] /* [서렌더 투 파이어] */ skill_id = 1083 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_fire;-20};{p_defence_attribute;attr_water;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender To Wind
- Понижает сопротивление врага ветру на 20 и увеличивает сопротивление земле на 10. Резист МЕН и атт Ветер. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_wind14] /* [서렌더 투 윈드] */ skill_id = 1074 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_wind;-20};{p_defence_attribute;attr_earth;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Fire Vortex
- Создает огненный вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона огнем. Снижает Скорость на 10%, Скор. Атк. на 30%, Скор. Маг. на 10% и устойчивость к огню на 20. Поглощает 12 MP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_fire_vortex1] /* [파이어 보텍스] */ skill_id = 1339 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-10;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-10;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_fire;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Dark Vortex
- Создает вихрь тьмы и наносит дополнительно к Маг. Атк. 139 ед. урона темной магией и поглощает 25% урона в HP. Снижает Точность на 6 и устойчивость к атакам темной магией на 30. Поглощает 12 MP каждую секунду. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_dark_vortex1] /* [다크 보텍스] */ skill_id = 1343 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{i_hp_drain;139;25};{t_mp;-12;5;diff};{p_defence_attribute;attr_unholy;-30}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -993 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1340.png
Ice Vortex
- Создает водяной вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона водой. Снижает Скорость на 30%, Скор. Атк. на 10%, Скор. Маг. на 10% и устойчивость к воде на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_vortex1] /* [아이스 보텍스] */ skill_id = 1340 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-30;per};{p_attack_speed;{all};-10;per};{p_magic_speed;{all};-10;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_water;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1342.png
Light Vortex
- Создает вихрь света и наносит дополнительно к Маг. Атк. 139 ед. урона святой магией. Снижает Точность на 6 и устойчивость к атакам святой магией на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Святость. Также влияет маг атака/защита.
skill_begin skill_name = [s_light_vortex1] /* [라이트 보텍스] */ skill_id = 1342 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{i_m_attack;139};{p_hit;{all};-6;diff};{t_mp;-12;5;diff};{p_defence_attribute;attr_holy;-30}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_holy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_holy;20} trait = {trait_none} effect_point = -993 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1341.png
Wind Vortex
- Создает воздушный вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона ветром. Снижает Скорость на 10%, Скор. Атк. на 30%, Скор. Маг. на 30% и устойчивость к ветру на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Ветер. Также влияет маг атака/защита.
skill_begin skill_name = [s_wind_vortex1] /* [윈드 보텍스] */ skill_id = 1341 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-10;per};{p_attack_speed;{all};-10;per};{p_magic_speed;{all};-30;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_wind;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Vortex
- Создает вихрь, который соединяется с измерением души. Наносит дополнительно 112 ед. нестихийного урона. Понижает Скорость врага на 20%, Скор. Атк. на 30%, Скор. Маг. на 30% и поглощает 12 MP каждую секунду. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_soul_vortex1] /* [소울 보텍스] */ skill_id = 1512 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{i_m_soul_attack;112;0};{p_speed;{all};-20;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-30;per};{t_mp;-12;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 17 mp_consume2 = 68 consume_etc = {0;5} cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_soul abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Expose Weak Point
- Отдает плоть и берет кость. После получения атаки выявляет слабости врага и снижает Физ. Защ. А также увеличивает шанс нанесения крит. удара обычной атакой. При получении урона есть шанс вылета триггера 3%, резистится только КОНом.
skill_begin skill_name = [s_trigger_expose_weak_point1] /* [익스포즈 위크 포인트] */ skill_id = 5565 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_defence_critical_rate;{all};30;per};{p_physical_defence;{all};-20;per}} end_effect = {} is_magic = 0 mp_consume2 = 43 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = expose_weak_point abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -671 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Force of Destruction
- Направляет разрушительную энергию на цель. Наносят ДОТ урон. Резистится коном. Маг атака/защита не влияет.
skill_begin skill_name = [s_force_of_destruction1] /* [포스 오브 디스트럭션] */ skill_id = 776 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_energy_attack;4500;20;0;0;0};{t_hp;-200;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}};{energy_saved;2}} is_magic = 0 mp_consume2 = 37 consume_etc = {2;0} cast_range = 40 effective_range = 200 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 5 abnormal_lv = 10 abnormal_type = force_of_destruction abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Cripple
- Снижает скорость цели на 20%. Резистится МЕНом. Маг атака/защита не влияет.
skill_begin skill_name = [s_slow_down20] /* [크리플] */ skill_id = 95 level = 20 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 34 cast_range = 40 effective_range = 400 skill_hit_time = 1.604 skill_cool_time = 0.296 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Freezing Flame
- Замораживающее пламя, которое ежесекундно поглощает по 102 HP врага в течение 15 секунд. Резист МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_freezing_flame4] /* [프리징 플레임] */ skill_id = 1244 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 80 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Burning Chop
- Атакует врага и наносит дополнительно 167 ед. урона. А также наносит ожог, который забирает 43 HP каждую секунду. Резист КОН, атт Огонь. Маг атака/защита не влияет.
skill_begin skill_name = [s_bunning_chop14] /* [버닝 촙] */ skill_id = 927 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;731;10;0;0};{t_hp;-66;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dagger;pole;dualfist;dual;dualdagger}}} is_magic = 0 mp_consume2 = 19 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 10 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Chill Flame
- Вызывает ледяное пламя, которое в течение некоторого времени поглощает 40 HP врага каждую секунду. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_chill_flame2] /* [칠 플레임] */ skill_id = 1100 level = 2 operate_type = A2 magic_level = 14 self_effect = {} effect = {{t_hp;-40;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 5 mp_consume2 = 18 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 2 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -162 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Blaze Quake
- Покрывает огнем окружающих врагов 79 HP каждую секунду. Время действия: 15 сек. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_eternal_flame2] /* [블레이즈 퀘이크] */ skill_id = 1101 level = 2 operate_type = A2 magic_level = 35 self_effect = {} effect = {{t_hp;-79;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 35 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 4 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -331 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Aura Sink
- Сжигает врага, наносит дополнительно к Маг. Атк. 51 ед.урона. Каждую секунду забирает 22 MP. Время действия 15 сек. Резистится МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_aura_sway6] /* [오라 싱크] */ skill_id = 1102 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack_mp;51;1;1600};{t_mp;-22;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_mp abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -635 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Frost Flame
- Вызывает ледяное пламя, которое в течение некоторого времени поглощает 79 HP врага каждую секунду. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_blaze_quake2] /* [프로스트 플레임] */ skill_id = 1107 level = 2 operate_type = A2 magic_level = 30 self_effect = {} effect = {{t_hp;-79;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 8 mp_consume2 = 32 cast_range = 750 effective_range = 1250 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 4 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -285 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Flame
- Кольцо огня снимает 60 HP окружающих врагов каждую секунду в течение 15 секунд. Резист МЕН и атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_flame4] /* [실 오브 플레임] */ skill_id = 1108 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-92;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 31 mp_consume2 = 122 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -409 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Chaos
- Мгновенно понижает Точность у окружающих врагов на 12. Резистится МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_engrave_seal_of_timid16] /* [실 오브 카오스] */ skill_id = 1096 level = 16 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Slow
- Мгновенно снижает Скорость окружающих врагов на 30%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_engrave_seal_of_lazy15] /* [실 오브 슬로우] */ skill_id = 1099 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Winter
- Понижает Скор. Атк. ближайших врагов на 23%. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_winter14] /* [실 오브 윈터] */ skill_id = 1104 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Scourge
- На 2 минуты полностью блокирует способность ближайших врагов нормально восстанавливать HP. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_scourge14] /* [실 오브 스커지] */ skill_id = 1247 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = hp_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_boss} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Despair
- Снижает у врагов вокруг Точность на 6, Физ. Атк. на 10%, шанс нанесения крит. удара на 30%, мощность Крит. Атк. магией на 30%, Скорость на 20%, Маг. Защ. на 30%, Скор. Атк. на 30%. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_despair1] /* [실 오브 디스페어] */ skill_id = 1366 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_hit;{all};-6;diff};{p_physical_attack;{all};-10;per};{p_attack_speed;{all};-30;per};{p_critical_rate;{all};-30;per};{p_critical_damage;{all};-30;per};{p_speed;{all};-20;per};{p_magical_defence;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 85 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -669 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Disease
- Снижает эффективность лечения членов вражеского клана с помощью заклинаний на 50%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_disease1] /* [실 오브 디지즈] */ skill_id = 1367 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -662 target_type = enemy_only affect_scope = pledge affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1462.png
Seal of Blockade
- Мгновенно атакует магией окружающих врагов и блокирует обычную атаку. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_blockade1] /* [실 오브 블럭케이드] */ skill_id = 1462 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_block_attack};{i_m_attack;80}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = normal_attack_block abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_physical_blockade} effect_point = -673 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1248.png
Seal of Suspension
- В течение 2 минут увеличивает время ожидания повторного использования физических и магических умений ближайших врагов на 200%.Резист МЕН. Влияет маг атака/защита.Кастом, время действия уменьшено до 1мин, снижен шанс прохождения в пвп.
skill_begin skill_name = [s_seal_of_suspension12] /* [실 오브 서스펜션] */ skill_id = 1248 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_reuse_delay;0;200;per};{p_reuse_delay;1;200;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = reuse_delay_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Limit
- Ограничивает восстановление CP, HP и MP на 70%. Время действия: 5 мин. Кастом время действия 2мин. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_limit1] /* [실 오브 리미트] */ skill_id = 1509 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_limit_hp;30;per};{p_limit_mp;30;per};{p_limit_cp;30;per}} end_effect = {} is_magic = 1 mp_consume1 = 11 mp_consume2 = 44 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 300 abnormal_lv = 3 abnormal_type = limit abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1210.png
Seal of Gloom
- Каждую секунду сжигает 15 MP ближайших врагов. Мощность 53. Время действия: 15 сек. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_gloom4] /* [실 오브 글룸] */ skill_id = 1210 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_m_attack_mp;53;1;1600};{t_mp;-15;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 30 mp_consume2 = 120 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_mp abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -646 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Disarm
- Разоружает цель. Оружие не может быть повторно экипировано, пока длится эффект. Резист СТР. Маг атака/защита не влияет. Кастом понижен шанс прохождения на олимпиаде.
skill_begin skill_name = [s_disarm7] /* [디스암] */ skill_id = 485 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} is_magic = 0 mp_consume2 = 55 cast_range = 40 effective_range = 200 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mass Disarm
- Разоружает цель. Оружие не может быть повторно экипировано, пока длится эффект. Резист СТР. Маг атака/защита не влияет. Кастом увеличен шанс прохождения в ПВП.
skill_begin skill_name = [s_mass_disarm1] /* [매스 디스암] */ skill_id = 794 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} is_magic = 0 mp_consume2 = 58 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -673 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Death Mark
- Клеймит цель тьмой. Уменьшает Маг. Защ./Физ. Защ b поглощает 32 HP каждую секунду. Резист КОН. Влияет атака/защита.
skill_begin skill_name = [s_death_mark10] /* [데스 마크] */ skill_id = 1435 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff};{p_physical_defence;{all};-23;per};{p_magical_defence;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 10 abnormal_type = death_mark abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_death_mark} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Violent Temper
- Понижает Физ. Защ. врага на 23% и Скор. Маг. на 15%. Резист МЕН. Влияет атака/защита. Кастом при заточке на время будет 1мин вместо 2 мин.
skill_begin skill_name = [s_violent_temper12] /* [바이어런트 탬퍼] */ skill_id = 501 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_defence;{all};-23;per};{p_magic_speed;{all};-15;per}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 600 effective_range = 1100 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dark Flame
- Атакует врагов перед собой темной магией, нанося дополнительно 76 ед. магического урона. Уменьшает в течение 5 сек. Скорость движения врагов на 30%. Резист атт Тьма и МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_dark_flame26] /* [다크 플레임] */ skill_id = 1437 level = 26 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_soul_attack;76;0};{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 18 mp_consume2 = 71 consume_etc = {0;5} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = fan affect_object = not_friend fan_range = {0;0;200;180} affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Web
- понижает Скорость врага на 30%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_soul_web7] /* [소울 웹] */ skill_id = 1529 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Betrayal Mark
- Ставит на врага метку предателя. Атакуя помеченного врага, вы нанесете повреждения его группе. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_betrayal_mark1] /* [비트레이얼 마크] */ skill_id = 792 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{1;10;diff};[s_trigger_betrayal_mark1];my_party;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 8 mp_consume2 = 29 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = betrayal_mark abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Oblivion Trap
- Ловушка Забвения. При атаке враг с определенной вероятностью впадает в забытье. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_oblivion_trap3] /* [오블리비언 트랩] */ skill_id = 5679 level = 3 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_attack;{enemy_all;1;100};0;{1;60;diff};[s_npc_oblivion_trap_mirage1];self;{all}}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = mirage_trap abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Flash Trap
- Призывает ловушку, ослепляющую врагов ярким светом. Отменяет цель. Вызывает у врага состояние шока. Резист Оглушение и КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_flish_trap16] /* [플래쉬 트랩] */ skill_id = 5270 level = 16 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_cancel;100};{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 3 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Slow Trap
- Понижает Скор. Атк. и Скор. Маг., и Скор. Бега. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_slow_trap17] /* [슬로우 트랩] */ skill_id = 5269 level = 17 operate_type = A2 magic_level = 86 self_effect = {} effect = {{p_speed;{all};-30;per};{p_attack_speed;{all};-23;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = all_speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Spite
- Проклинает врага, затаивая на него зло, после чего враг с определенной вероятностью может получить большие критические повреждения. Резист КОН. Маг атака/защита влияет. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_spite3] /* [스파이트] */ skill_id = 1485 level = 3 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_spite3];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = spite abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Banish Undead
- Повергает нежить в страх и заставляет убегать. Возможен смертельный удар. Можно использовать на петов Некра, резист/шанс только атт Святости.
skill_begin skill_name = [s_banish_undead10] /* [배니시 언데드] */ skill_id = 405 level = 10 operate_type = A1 magic_level = 74 self_effect = {} effect = {{i_run_away;30;20};{i_death;25;0}} operate_cond = {{target_race;race_undead}} is_magic = 0 mp_consume2 = 68 item_consume = {[soul_ore];10} cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 attribute = {attr_holy;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hamstring
- Понижает скорость цели на 30%. Резист МЕН. Маг атака/защита не влияет. Кастом, снижено время действия умения, при заточке на время теперь 90 сек, вместо 2мин.
skill_begin skill_name = [s_hamstring14] /* [햄스트링] */ skill_id = 127 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Throwing Dagger
- Уменьшает Скорость на 80%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_shooting_blow1] /* [슈팅 블로우] */ skill_id = 991 level = 1 operate_type = A2 magic_level = 82 self_effect = {} effect = {{i_p_attack;3488;15;0;0};{p_speed;{all};-80;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 82 cast_range = 300 effective_range = 450 skill_hit_time = 1.08 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 45 reuse_delay_lock = 1 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -345 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Critical Wound
- Увеличивает урон Крит. Удара на 30%. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_critical_wound1] /* [크리티컬 운드] */ skill_id = 531 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_defence_critical_damage;{all};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 43 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = t_crt_rate_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -671 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Sand Bomb
- Направляет облака из песка во врага, снижая его Точность на 12. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_sand_bomb10] /* [샌드 봄] */ skill_id = 412 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hamstring Shot
- Снижает Скорость врага на 30%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_hamstring_shot1] /* [햄스트링 샷] */ skill_id = 354 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_speed;{all};-30;per};{i_p_attack;1973;15;0;0}} end_effect = {} operate_cond = {{equip_weapon;{bow}}} is_magic = 0 mp_consume2 = 78 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -507 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Weapon Blockade
- Блокирует использование врагом оружия ослепляющим приемом. Цель не может использовать оружие, пока испытывает действие эффекта. Резист СТР. Маг атака/защита не влияет.
skill_begin skill_name = [s_weapone_blockade1] /* [웨폰 블럭케이드] */ skill_id = 775 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} operate_cond = {{equip_weapon;{dual}};{energy_saved;2}} is_magic = 0 mp_consume2 = 58 consume_etc = {2;0} cast_range = 40 effective_range = 200 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Howl
- Понижает Физ. Атк. окружающих врагов на 23%. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20-25%.
skill_begin skill_name = [s_howl14] /* [하울] */ skill_id = 116 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 51 cast_range = -1 effective_range = -1 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Magical BackFire
- Увеличивает расход MP вашего врага на 200%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_magical_backfire10] /* [매지컬 백파이어] */ skill_id = 1396 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_magic_mp_cost;0;200;per};{p_magic_mp_cost;1;200;per};{p_magic_mp_cost;3;200;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = mp_cost_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Block Wind Walk
- Снижает Скорость окружающих врагов на 10%, отменяет действие увеличивающих Скорость эффектов и препятствует их повторному наложению. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_block_wind_walk1] /* [매스 블록 윈드 워크] */ skill_id = 1361 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_speed;{all};-10;per};{i_dispel_by_slot_probability;improve_speed_avoid_up;100};{i_dispel_by_slot_probability;speed_up;100};{p_block_buff_slot;{improve_speed_avoid_up;speed_up}}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 85 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_speed_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -669 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Block Shield
- Снимает эффект усиливающих Физ. Защ. заклинаний с окружающих врагов. Временно снижает Физ. Защ. и препятствует получению врагами усиливающих Физ. Защ. эффектов, которые слабее этого умения персонажа. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_block_shield1] /* [매스 블록 실드] */ skill_id = 1360 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_physical_defence;{all};-10;per};{i_dispel_by_slot_probability;improve_pa_pd_up;100};{i_dispel_by_slot_probability;pd_up;100};{p_block_buff_slot;{improve_pa_pd_up;pd_up}}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_shield_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Block Shield
- Снимает эффект усиливающих Физ. Защ. заклинаний с цели. Снижает Физ. Защ. на 10% и препятствует получению врагом усиливающих Физ. Защ. эффектов. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_block_shield1] /* [블록 실드] */ skill_id = 1358 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_physical_defence;{all};-10;per};{i_dispel_by_slot_probability;pd_up;100};{i_dispel_by_slot_probability;improve_pa_pd_up;100};{p_block_buff_slot;{improve_pa_pd_up;pd_up}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_shield_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1359.png
Block Wind Walk
- Снимает эффект увеличивающих Скорость заклинаний с цели. Снижает Скорость на 10% и препятствует получению врагом увеличивающих Скорость эффектов. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_block_wind_walk1] /* [블록 윈드 워크] */ skill_id = 1359 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_speed;{all};-10;per};{i_dispel_by_slot_probability;improve_speed_avoid_up;100};{i_dispel_by_slot_probability;speed_up;100};{p_block_buff_slot;{improve_speed_avoid_up;speed_up}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_speed_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1164.png
Curse Weakness
- Понижает Физ. Атк. цели на 23%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_weakness19] /* [커스 위크니스] */ skill_id = 1164 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1184.png
Ice Bolt
- Охлаждает воздух вокруг и замораживает противника, мгновенно понижая его скорость на 20%. Резист МЕН и атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_bolt32] /* [아이스 볼트] */ skill_id = 1184 level = 6 operate_type = A2 magic_level = 20 self_effect = {} effect = {{i_m_attack;16};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 4 mp_consume2 = 16 cast_range = 600 effective_range = 1100 skill_hit_time = 3.1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -204 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1386.png
Arcane Disruption
- Снижает Скор. Маг. ваших врагов на 23%. Резист МЕН. Также влияет маг атака/защита. Кастом уменьшен шанс прохождения.
skill_begin skill_name = [s_arcane_disruption10] /* [아케인 디스럽션] */ skill_id = 1386 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_magic_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = casting_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill0095.png
Slow
– Понижает скорость противника на 30%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_slow15] /* [슬로우] */ skill_id = 1160 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1222.png
Curse Chaos
- Понижает Меткость вашего врага на 12. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_bleary15] /* [커스 카오스] */ skill_id = 1222 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1452.png
Count of Fire
- Использует силу огня, сжигает врага и поглощает 173 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_count_of_fire1] /* [카운트 오브 파이어] */ skill_id = 1452 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = fire_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1467.png
Meteor
– Обрушивает на землю метеор, серьезно повреждающий врагов, попавших в площадь взрыва, нанося урон огнем мощностью 117 ед. и дополнительно непрестанный урон огнем в течение 10 сек. Резист МЕН и атт Огонь. Также влияет маг атака/защита. Кастом увеличен шанс проходения.
skill_begin skill_name = [s_meteor1] /* [미티어] */ skill_id = 1467 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_m_attack;117};{t_hp;-100;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -679 target_type = enemy affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1289.png
Inferno
- Использует энергию огня и наносит дополнительно к Маг. Атк 151 ед. урон огнем. А также снижает HP противника на 60 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_inferno1] /* [인페르노] */ skill_id = 1289 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{t_hp;-60;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 15 abnormal_lv = 10 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1233.png
Decay
- Разлагает цель изнутри, отнимая 157 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_decay4] /* [디케이] */ skill_id = 1233 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1298.png
Mass Slow
- Понижает Скорость врагов, находящихся поблизости на 30%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_slow14] /* [매스 슬로우] */ skill_id = 1298 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 hp_consume = 610 cast_range = 500 effective_range = 1000 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1337.png
Curse of Abyss
- Снижает Скорость врагов на 10%, Физ. Защ. на 30%, Уклонение на 6, Маг. Атк. на 30%, Скор. Маг. на 20% и шанс нанести Крит. Маг. Удар на 30%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_abyss1] /* [커스 오브 어비스] */ skill_id = 1337 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_magical_attack;{all};-30;per};{p_magic_speed;{all};-20;per};{p_magic_critical_rate;{all};-30;per};{p_speed;{all};-10;per};{p_physical_defence;{all};-30;per};{p_avoid;{all};-6;diff}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 57 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -669 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1269.png
Curse Disease
- Проклятие, которое в течение 2 минут понижает эффективность магического восстановления HP цели на 50%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_disease9] /* [커스 디지즈] */ skill_id = 1269 level = 9 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1263.png
Curse Gloom
- Проклятие, которое наносит врагам урон темной магией с мощностью 87, ослабляет Маг. Защ. врага на 15% и сопротивление 6 стихиям – на 25. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_gloom13] /* [커스 글룸] */ skill_id = 1263 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;87};{p_magical_defence;{all};-15;per};{p_defence_attribute;attr_fire;-25};{p_defence_attribute;attr_water;-25};{p_defence_attribute;attr_wind;-25};{p_defence_attribute;attr_earth;-25};{p_defence_attribute;attr_holy;-25};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = md_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1382.png
Mass Gloom
- Наносит врагам вокруг дополнительно 44 ед. урона темной магией. Снижает Маг. Защ. противника на 15% и его защиту от 6 стихий на 25. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_curse_gloom5] /* [매스 커스 글룸] */ skill_id = 1382 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;44};{p_magical_defence;{all};-15;per};{p_defence_attribute;attr_fire;-25};{p_defence_attribute;attr_water;-25};{p_defence_attribute;attr_wind;-25};{p_defence_attribute;attr_earth;-25};{p_defence_attribute;attr_holy;-25};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 1 mp_consume1 = 34 mp_consume2 = 136 cast_range = 900 effective_range = 1400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 12 activate_rate = 100 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = md_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill0407.png
Psycho Symphony
- Снижает Скорость/Скор. Атк./Скорость Магии на 30%. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_psycho_symphony10] /* [사이코 심포니] */ skill_id = 407 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1370;10;0;0};{p_speed;{all};-30;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 5 abnormal_type = all_speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0102.png
Entangle
- Понижает Скорость противника на 30%. Резист МЕН. Влияет маг атака/защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_zero_g16] /* [인탱글] */ skill_id = 102 level = 16 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1206.png
Wind Shackle
- Снижает Скор. Атк. цели на 23%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_breeze19] /* [윈드 셰클] */ skill_id = 1206 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1454.png
Diamond Dust
- Вызывает Ледяной Ураган, нанося урон водой. Снижает Скорость окружающих врагов на 40%. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_diamond_dust1] /* [다이아몬드 더스트] */ skill_id = 1454 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{i_m_attack;70};{p_speed;{all};-40;per}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Throne of Ice
- Используя мощность ледяного воздуха, отнимает у противника 173 HP каждую секунду. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_throne_of_ice1] /* [쓰론 오브 아이스] */ skill_id = 1455 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = water_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Frost Armor
- Уменьшает скорость движения. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_trigger_frost_armor1] /* [프로스트 아머] */ skill_id = 5568 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Star Fall
- Обрушивает с неба звезду, серьезно повреждающую врагов, попавших в площадь взрыва, нанося урон мощностью 117 ед. и дополнительно непрестанный урон в течение 10 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_star_fall1] /* [스타 폴] */ skill_id = 1468 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_m_attack;117};{t_hp;-100;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Frost Bolt
- Обездвиживает противника, понижая его скорость на 20%. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_frost_bolt141] /* [프로스트 볼트] */ skill_id = 1236 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;65};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 3.1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 1.2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Ice Dagger
- Бьет противника ледяным кинжалом, на 15 секунд нанося ему урон, уменьшая HP на 44. Резист CON атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_dagger131] /* [아이스 대거] */ skill_id = 1237 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack_range;54;40};{t_hp;-67;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 900 effective_range = 1400 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1.2 activate_rate = 50 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -653 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Blizzard
- Использует энергию воды и наносит дополнительно к Маг. Атк 150 ед. урона водой. А также снижает Скорость на 50%. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_blizzard1] /* [블리저드] */ skill_id = 1290 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{p_speed;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Freezing Shackle
- Мощная замораживающая атака, каждую секунду отнимает 157 HP врага. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_freezing_shackle4] /* [프리징 셰클] */ skill_id = 1183 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -818 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hex
- Понижает Физ. Защ. врага на 23%. Резист МЕН. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_hex15] /* [헥스] */ skill_id = 122 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_defence;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Power Break
- Снижает физическую атаку противника на 23%. Резист МЕН. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_power_break17] /* [파워 브레이크] */ skill_id = 115 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Freezing Strike
- Замораживает противника водой, понижая его Скорость на 20%. Резист МЕН и атт Вода. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_freezing_strike161] /* [프리징 스트라이크] */ skill_id = 105 level = 24 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;65};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Demonic Blade Dance
- Наносит врагам вокруг дополнительно 1644 ед. урона. Снижает Физ. Атк./Маг. Атк. на 30%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_demon_blade_dance10] /* [데몬 블레이드 댄스] */ skill_id = 408 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1644;10;0;0};{p_physical_attack;{all};-30;per};{p_magical_attack;{all};-30;per}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 5 abnormal_type = all_attack_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dance of Medusa
- Танец призыва Призрачной Медузы. На 10 сек парализует окружающих врагов. Резист МЕН и атт Земля. Маг атака/защита не влияет. Кастом уменьшен базовый шанс прохождения в два раза.
skill_begin skill_name = [s_dance_of_medusa1] /* [댄스 오브 메두사] */ skill_id = 367 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per};{p_defence_trait;trait_turn_stone;100}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 53 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_turn_stone} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Throne of Wind
- Используя силу урагана, ослабляет врага, отнимая 173 HP каждую секунду. Резист МЕН и атт Ветер. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_throne_of_wind1] /* [쓰론 오브 윈드] */ skill_id = 1458 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = wind_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hurricane Armor
- Повышает сопротивление атакам ветром на 60 и понижает Скор. Атк. врага. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_trigger_hurricane_armor1] /* [허리케인 아머] */ skill_id = 5569 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Dark Detonation
- Атакует врагов вокруг, наносит продолжительный урон и оглушает. Кастом статичный шанс успешного применения умения - 30%. Отменена возможность перенакладывания стана.
skill_begin skill_name = [s_demon_dark_detonation6] /* [다크 디토네이션] */ skill_id = 905 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{t_hp;-230;5;diff};{p_block_act}} pvp_effect = {{i_p_attack;4640;0;0;0}} pve_effect = {{i_p_attack;13920;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 75 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -689 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mental Weakness
- при применении на врага умения Aggression, со статичным шансом 75%, уменьшает магическую защиту цели на 13%, время действия 10 секунд. Полностью кастомное умение.
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Real Target - Понижает сопротивление атакам из лука на 24% и арбалета на 40%.
skill_begin skill_name = [s_real_target4] /* [리얼 타겟] */ skill_id = 522 level = 4 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_defence_trait;trait_bow;-24};{p_defence_trait;trait_crossbow;-40}} end_effect = {} is_magic = 0 mp_consume2 = 22 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 4 abnormal_type = real_target abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -323 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_real_target} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Provoke
- в течение 10 сек. уменьшает защиту от атак древковым оружием на 10.
skill_begin skill_name = [s_provoke3] /* [프로보크] */ skill_id = 286 level = 3 operate_type = A2 magic_level = 60 self_effect = {} effect = {{p_defence_trait;trait_pole;-20}} end_effect = {} is_magic = 0 mp_consume2 = 83 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = real_target abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -189 target_type = self affect_scope = point_blank affect_range = 900 affect_object = not_friend affect_limit = {9;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stigma
- Ослабляет защиту от оружия ближнего боя на 40.
skill_begin skill_name = [s_stigma_of_silen4] /* [스티그마 오브 실렌] */ skill_id = 1539 level = 4 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_defence_trait;trait_sword;-40};{p_defence_trait;trait_blunt;-40};{p_defence_trait;trait_dagger;-40};{p_defence_trait;trait_dual;-40};{p_defence_trait;trait_dualfist;-40};{p_defence_trait;trait_pole;-40};{p_defence_trait;trait_ancientsword;-40};{p_defence_trait;trait_rapier;-40};{p_defence_trait;trait_dualdagger;-40}} end_effect = {} is_magic = 0 mp_consume1 = 7 mp_consume2 = 26 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 4 abnormal_type = stigma_of_silen abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stigma_of_silen} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Demon Wind
- Использует энергию ветра и наносит дополнительно к Маг. Атк 150 ед. урона ветром. А также уменьшает эффект восстанавливающих HP магий на 50%.
skill_begin skill_name = [s_demon_wind1] /* [데몬 윈드] */ skill_id = 1291 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Challenge for Fate
- Атакует врагов перед собой и отвлекает их внимание. Накладывает на себя эффект вызова веры и увеличивает Физ. Защ./ Маг. Защ.
skill_begin skill_name = [s_challenge_for_fate1] /* [첼린지 포 페이트] */ skill_id = 985 level = 1 operate_type = A2 magic_level = 83 self_effect = {{i_call_skill;[s_trigger_challenge_of_faith1]}} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 45 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 5 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -10330 target_type = enemy_only affect_scope = fan affect_object = not_friend fan_range = {0;0;400;60} affect_limit = {10;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Aura of Hate
- Вынуждает врагов атаковать.
skill_begin skill_name = [s_hate_aura152] /* [헤이트 오라] */ skill_id = 18 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 102 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 40 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 3 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -7850 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Aggression
- Увеличивает у вашего противника желание атаковать.
skill_begin skill_name = [s_hate192] /* [헤이트] */ skill_id = 28 level = 49 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 800 effective_range = 1300 skill_hit_time = 0.7 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 6 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 3 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -11774 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Flame Hawk
– Кастомный дебаф, уменьшает скорость бега/атаки/магии на 30%. Поглощает 300 хп каждую секунду. Время действия 10 сек.

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Ghost Piercing
– Кастомный дебаф, уменьшает скорость бега/атаки/магии на 30%. Также уменьшено время применения умения на 15%.
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Panther Dark Claw
- Уменьшает сопротивление атакам Тьмы на 25 в течение 30 секунд. Резист атт Тьма и МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_panther_dark_claw15] /* [팬서 다크 클로] */ skill_id = 6095 level = 15 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_p_attack;2320;0;0;0};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = armor_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -475 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Water Jet
- Поражает ближайших врагов мощной струей воды. У врагов начинается кровотечение. Резист КОН и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_unicornian_waterjet6] /* [워터젯] */ skill_id = 910 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{t_hp;-230;5;diff}} pvp_effect = {{i_p_attack;4640;0;0;0}} pve_effect = {{i_p_attack;13920;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 75 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_bleed} effect_point = -689 target_type = self affect_scope = square_pb affect_object = not_friend fan_range = {0;0;200;900} affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Grip of the cat
– Массовое удержание. Резист МЕН и удержание. Также влияет маг атака/защита.
skill_begin skill_name = [s_summon_king_hold1] /* [홀드 오브 킹] */ skill_id = 5137 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 64 mp_consume2 = 258 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 20 activate_rate = 61 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Toxic Smoke
- Токсичный газ, постоянно понижающий HP. Резист КОН и отравление. Также велияет маг атака/защита.
skill_begin skill_name = [s_summon_range_poison12] /* [톡식 스모크] */ skill_id = 4259 level = 12 operate_type = A2 magic_level = 95 self_effect = {} effect = {{t_hp;-68;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 24 mp_consume2 = 93 cast_range = 750 effective_range = 1000 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 1.5 reuse_delay = 8 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 10 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -100 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Dark Curse
- Проклятие, которое отравляет и понижает Скор. Атк. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_summon_spectral_lord_attack_speed_down1] /* [포스 오브 커스] */ skill_id = 5140 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_attack_speed;{all};-23;per};{t_hp;-109;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 64 mp_consume2 = 258 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Curse of Shade
- Провоцирует врага на атаку и немедленно понижает его Физ. Защ. и Маг. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_shade13] /* [커스 오브 셰이드] */ skill_id = 4705 level = 13 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_me;80};{p_physical_defence;{all};-10;per};{p_magical_defence;{all};-10;per}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 60 cast_range = 400 effective_range = 900 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 50 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = debuff_nightshade abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -2074 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Mass Curse of Shade
- Провоцирует ближних врагов на атаку и понижает их Физ. Защ. и Маг. Защ. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_curse_of_shade13] /* [매스 커스 오브 셰이드] */ skill_id = 4706 level = 13 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_me;40};{p_physical_defence;{all};-10;per};{p_magical_defence;{all};-10;per}} end_effect = {} is_magic = 1 mp_consume1 = 23 mp_consume2 = 90 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 reuse_delay_lock = 1 activate_rate = 50 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = debuff_nightshade abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -2074 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Whiplash
– Оглушает противника. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_summon_magnus_hoofing1] /* [후핑] */ skill_id = 5138 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act};{i_p_attack;6198;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 214 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Cursed Strike
– Физическая атака проклятого персонажа повреждает и оглушает одновременно. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_cursed_strike10] /* [커스트 스트라이크] */ skill_id = 4708 level = 10 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act};{i_p_attack;2112;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 80 cast_range = 40 effective_range = 200 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -342 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Ice Fog
- Снижает температуру воздуха и уменьшает у находящихся рядом врагов Скорость/Скор. Атк./Скор. Магии. Непрерывно наносит урон. Резист КОН и отравление. Также влияет маг атака/защита.
skill_begin skill_name = [s_unicornian_ice_fog6] /* [아이스 포그] */ skill_id = 909 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{t_hp;-230;5;diff};{p_speed;{all};-70;per};{p_attack_speed;{all};-20;per};{p_magic_speed;{all};-20;per}} pvp_effect = {{i_m_attack;122}} pve_effect = {{i_m_attack;364}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 60 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -345 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Summon Attractive Cubic
- Призывает Заманивающий Куб, постоянно использующий магию удержания и ненависти на врага.
cubic_begin id = 9 level = 108 slot = 9 duration = 900 delay = 8 max_count = 300 use_up = 0 power = 2235.0 target_type = target op_cond = {0;30%;1000} skill1 = {33%;[s_cubic_hate12];50%;0} skill2 = {33%;[s_cubic_hate12];50%;0} skill3 = {33%;[s_cubic_hold12];50%;0} cubic_end
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Hold
– удержание 30 сек. Резист удержание и МЕН. Также влияет маг защита цели. Кастом улучшен шанс прохождения.
skill_begin skill_name = [s_cubic_hold12] /* [홀드] */ skill_id = 5116 level = 12 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Viper Cubic
- Призывает Змеиный Куб, использующий магию, которая отравляет врага.
cubic_begin id = 4 level = 108 slot = 4 duration = 900 delay = 20 max_count = 15 use_up = 0 power = 2235.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_poison15];20%;0} skill2 = {} skill3 = {} cubic_end
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Poison
- Токсин, который постепенно уменьшает HP. Резист Кон. Также влияет маг защита цели. Да резист от яда тут не поможет, как ни странно.
skill_begin skill_name = [s_cubic_poison15] /* [독] */ skill_id = 4052 level = 15 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_hp;-66;5;diff}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Phantom Cubic
- Призывает Призрачный Куб, который использует магию, понижающую Физ. Атк., Физ. Защ. и Скорость Атк. врага.
cubic_begin id = 5 level = 108 slot = 5 duration = 900 delay = 8 max_count = 30 use_up = 0 power = 2423.0 target_type = target op_cond = {0;33%;1000} skill1 = {33%;[s_cubic_debuff_p_attack16];30%;0} skill2 = {33%;[s_cubic_debuff_p_defence16];30%;0} skill3 = {33%;[s_cubic_debuff_a_speed16];30%;0} cubic_end
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Decrease P. Atk.
- Немедленно понижает Физ. Атаку. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_p_attack16] /* [공격력 감소] */ skill_id = 4053 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_physical_attack;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Decrease P. Def
. - Немедленно понижает Физ. Защ. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_p_defence16] /* [방어력 감소] */ skill_id = 4054 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_physical_defence;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Decrease Atk. Spd.
- Временно понижает Скор. Атаки. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_a_speed16] /* [공격속도 감소] */ skill_id = 4055 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_attack_speed;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Spark Cubic
- Призывает Искрящийся Куб, который использует магию, оглушающую цель.
cubic_begin id = 8 level = 108 slot = 8 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2275.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_shock18];12%;0} skill2 = {} skill3 = {} cubic_end
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Stun
- Вы оглушены и временно лишены возможности передвижения. Резист КОН и оглушение. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_shock18] /* [쇼크] */ skill_id = 4166 level = 18 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_block_act}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Binding Cubic
- Призывает Связывающий Куб, использующий магию, которая парализует врага.
cubic_begin id = 6 level = 108 slot = 6 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2275.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_paralyze18];12%;0} skill2 = {} skill3 = {} cubic_end
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Paralysis
- Парализует цель, обездвиживая ее. Резист МЕН и паралич. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_paralyze18] /* [마비] */ skill_id = 4164 level = 18 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_cubic_paralyze_end1]}} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Aqua Cubic
- Призывает Водный Куб, использующий магию, которая периодически наносит урон врагу.
cubic_begin id = 7 level = 108 slot = 7 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2423.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_water_dot17];30%;0} skill2 = {} skill3 = {} cubic_end
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Icy Air
- Постоянно наносит повреждения ледяным воздухом. Резист МЕН и атт Вода. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_water_dot17] /* [냉기] */ skill_id = 4165 level = 17 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_hp;-164;1;diff}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Special Ability: Magic Silence
- Временно лишает возможности использовать магические умения. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magicsilence67] /* [특수능력 매직사일런스] */ skill_id = 3074 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Magic Hold
- Мгновенно удерживает врага. Резист удержание и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magichold84] /* [특수능력 매직홀드] */ skill_id = 3577 level = 2 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_block_move}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Crtical Stun
- Вводит врага в состояние шока и обездвиживает. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_opt_crt_stun84] /* [특수능력 Crt.스턴] */ skill_id = 3571 level = 2 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 43 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy_only affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Crtical Slow
- На время уменьшает Скорость Перемещения. Резист МЕН. Маг атака/защита не влияют.
skill_begin skill_name = [s_opt_crt_slow84_high] /* [특수능력 Crt.슬로우] */ skill_id = 3574 level = 3 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 33 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = enemy_only affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Critical Bleed
- Вызывает кровотечение цели, мгновенно понижая HP. Резист КОН и кровотечение. Маг атака/защита не влияют.
skill_begin skill_name = [s_opt_crt_bleed_blunt67] /* [특수능력 Crt.블리드] */ skill_id = 3052 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{t_hp;-74;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 42 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 7 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = 0 target_type = none affect_scope = none affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Magic Paralyze
- Временно парализует цель. Резист МЕН и паралич. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magicparalysis67] /* [특수능력 매직패럴라이즈] */ skill_id = 3075 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_item_opt_paralyze_end1]}} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 20 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hellblade
– Во время атаки с определенным шансом наносит цели мощный урон и вызывает кровотечение. Резист КОН, атт Тьма и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_g_blood_seeker] /* [블러드 씨커] */ skill_id = 23319 level = 1 operate_type = A2 magic_level = 84 self_effect = {} effect = {{i_p_attack;2616;0;0;0};{t_hp;-52;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 10 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;180} trait = {trait_bleed} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Claw of Destruction
- С определенным шансом во время PvP пугает противника и обращает его в бегство. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_g_draconic_evolver] /* [드라코닉 이볼버] */ skill_id = 23321 level = 1 operate_type = A2 magic_level = 82 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Butcher Blades
– Во время атаки с определенным шансом вызывает у цели кровотечение. Резист КОН, атт Тьма и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_g_greedy_throat] /* [그리디 쓰로트] */ skill_id = 23320 level = 1 operate_type = A2 magic_level = 83 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 10 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;180} trait = {trait_bleed} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Armor - Speed Down
- Вся скорость временно понижена. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_armor_speed_down1] /* [PvP 방어구 - 스피드 다운] */ skill_id = 5693 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_speed;{all};-20;per};{p_attack_speed;{all};-20;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Weapon - Decrease Range
– Временно понижает дальность выстрела из лука/арбалета. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_weapon_decrease_range1] /* [PvP 무기 - 디크리즈 레인지] */ skill_id = 5687 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_attack_range;{bow;crossbow};-200;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Weapon - Ignore Shield Defense
- Временно очень сильно понижает Физ. Защ. Щита. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_weapon_ignore_shield_defence1] /* [PvP 무기 - 이그노어 실드 디펜스] */ skill_id = 5683 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_physical_shield_defence;-100;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Шансовые дебафы с лсов. Что тут нужно знать? Что помимо базового шанса наложения дебафа, а также зависимости от уровня умения и трейта, есть ещё шанс прока триггера, то что вообще сам скил вылетит, это так называемый шанс активации, и только после того как скил сработал уже идут все остальные проверки на зайдёт или не зайдет. Также на скрайде со слов администрации минимальный шанс на дебфа с лсов составляет 5%. На шансовые лсы не влияет маг атака/защита в отличии от похожих на них умений но в виде активных лсов, там в зависимости уже от конкретного вида дебафа может влиять маг атака/защита. Сначала разберем шансовые дебафы. Есть 4 варианта условий: При получении урона, при физической атаке, при магической атаке и при критической атаке, но в итоге триггерится один и тот же скил, тут разница только в шансе активация скила. У ЛСа с условием «при получении урона» шанс активации будет отличаться от остальных 3ех вариантов, которые уже имеют один и тот же шанс активации.

Пассивные дебафы с лсов:
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Item Skill: Doom
- Временно блокирует способность цели использовать все физические и магические умения. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Откат 30 сек. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_doom10] /* [둠] */ skill_id = 5177 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Duel Weakness
- Временно снижает Физ. Атк. в PVP на 5% на 1 мин. При получении урона шанс активации 1%. Откат 5 мин. По сути не имеет резистов, за исключением бонусов, которые дают сопротивление отрицательным эффектам, а также сам базовый шанс наложения составляет 80%.
skill_begin skill_name = [s_vari_trigger_pvp_pa_down10] /* [듀얼 위크니스] */ skill_id = 5160 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_pvp_physical_attack_dmg_bonus;-5;per};{p_pvp_physical_skill_dmg_bonus;-5;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = pvp_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Slow
- Временно понижает скорость цели на 30% на 15 сек. Откат 30сек. При получении урона шанс активации - 2%. При магической/физической/критической атаке – 5%. Резист МЕН.
skill_begin skill_name = [s_vari_trigger_speed_down10] /* [슬로우] */ skill_id = 5166 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Winter
- Временно понижает Скор. Атк. цели на 23% на 15 сек. Откат 30сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН.
skill_begin skill_name = [s_vari_trigger_attack_speed_down10] /* [윈터] */ skill_id = 5167 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Stun
- Мгновенно погружает цель в состояние шока на 10 сек. Откат 30сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и оглушение.
skill_begin skill_name = [s_vari_trigger_stun10] /* [스턴] */ skill_id = 5168 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 10 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Hold
- Мгновенно накладывает на цель Удержание на 15 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и удержание.
skill_begin skill_name = [s_vari_trigger_hold10] /* [홀드] */ skill_id = 5169 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

7.png
Item Skill: Sleep
- Мгновенно накладывает на цель Сон на 15 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и усыпление.
skill_begin skill_name = [s_vari_trigger_sleep10] /* [슬리프] */ skill_id = 5170 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

3.png
Item Skill: Paralyze
- Временно обездвиживает цель на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и паралич.
skill_begin skill_name = [s_vari_trigger_paralyze10] /* [패럴라이즈] */ skill_id = 5171 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

6.png
Item Skill: Medusa
- Цель временно становится неподвижной, будто каменная статуя на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и атт Земля.
skill_begin skill_name = [s_vari_trigger_turn_stone10] /* [메두사] */ skill_id = 5172 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

2.png
Item Skill: Fear
- Страх одолевает цель, обращая ее в бегство на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_fear10] /* [피어] */ skill_id = 5173 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{i_run_away;40;20};{p_fear};{p_block_controll}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

1.png
Item Skill: Silence
- Временно блокирует магические умения цели на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_silence10] /* [사일런스] */ skill_id = 5176 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

8.png
Item Skill: Poison
– Временно ослабляет цель отравлением на 30 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и отравление.
skill_begin skill_name = [s_vari_trigger_poison10] /* [포이즌] */ skill_id = 5174 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

9.png
Item Skill: Bleed
- Вызывает кровотечение у цели на 20 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и кровотечение.
skill_begin skill_name = [s_vari_trigger_bleed10] /* [블리드] */ skill_id = 5175 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Активные дебафы с лсов:
4.png
Item Skill: Doom
- Временно блокирует все физические и магические умения цели на 30 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_doom10] /* [아이템 스킬 : 둠] */ skill_id = 3198 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

1.png
Item Skill: Silence
- Временно блокирует магические умения цели на 30 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_silence10] /* [아이템 스킬 : 사일런스] */ skill_id = 3197 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

2.png
Item Skill: Fear
- Мгновенно вызывает у цели страх и обращает ее в бегство на 10 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_fear10] /* [아이템 스킬 : 피어] */ skill_id = 3194 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{i_run_away;40;20};{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

8.png
Item Skill: Poison
- Временно отравляет цель на 30 сек. Откат 30 сек. Резист отравление и КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_poison10] /* [아이템 스킬 : 포이즌] */ skill_id = 3195 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

9.png
Item Skill: Bleed
- Временно вызывает сильное кровотечение цели на 20 сек. Откат 30 сек. Резист кровотечение и КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_vari_active_bleed10] /* [아이템 스킬 : 블리드] */ skill_id = 3196 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 2 mp_consume1 = 14 mp_consume2 = 55 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

6.png
Item Skill: Medusa
- Временно превращает цель в камень на 30 сек. Откат 30 сек. Резист МЕН и атт Земля. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_turn_stone10] /* [아이템 스킬 : 메두사] */ skill_id = 3193 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

3.png
Item Skill: Paralyze
- Временно парализует цель на 15 сек. Откат 30 сек. Резист МЕН и паралич. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_paralyze10] /* [아이템 스킬 : 패럴라이즈] */ skill_id = 3192 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_item_opt_paralyze_end1]}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

7.png
Item Skill: Sleep
- Немедленно усыпляет цель на 30 сек. Откат 30 сек. Резист МЕН и усыпление. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_sleep10] /* [아이템 스킬 : 슬리프] */ skill_id = 3191 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

10.png
Item Skill: Hold
- Временно обездвиживает цель на 30 сек. Откат 30 сек. Резист МЕН и удержание. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_hold10] /* [아이템 스킬 : 홀드] */ skill_id = 3190 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

5.png
Item Skill: Stun
- Временно шокирует цель на 30 сек. Откат 30 сек. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_vari_active_stun10] /* [아이템 스킬 : 스턴] */ skill_id = 3189 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume1 = 14 mp_consume2 = 55 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

11.png
Item Skill: Winter
- Временно уменьшает Скор. Атк. цели на 23% на 30 сек. Откат 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_attack_speed_down10] /* [아이템 스킬 : 윈터] */ skill_id = 3188 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

12.png
Item Skill: Slow
- Временно уменьшает скорость цели на 30% на 30 сек. Откат 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_speed_down10] /* [아이템 스킬 : 슬로우] */ skill_id = 3187 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

13.png
Item Skill: Duel Weakness
- Временно уменьшает Физ. Атк. противника в PvP на 5% на 1мин. Откат 5мин. Маг атака/защита не влияет. По сути не имеет резистов, за исключением бонусов, которые дают сопротивление отрицательным эффектам, а также сам базовый шанс наложения составляет 80%.
skill_begin skill_name = [s_vari_active_pvp_pa_down10] /* [아이템 스킬 : 듀얼 위크니스] */ skill_id = 3137 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_pvp_physical_attack_dmg_bonus;-5;per};{p_pvp_physical_skill_dmg_bonus;-5;per}} end_effect = {} is_magic = 2 mp_consume1 = 17 mp_consume2 = 65 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = pvp_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -789 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Что ещё важно понимать касательно дебафов с ЛСов? Что в целом любое такое умение имеет достаточно низкий уровень (magic_level = 75), а это значит, что шансы провесить дебаф уменьшаются, в отличии например от классовых способностей, где заточка умения повышает его magic_level, а учитывая что некоторые лсы ещё и зависят от маг атаки/защиты в большинстве случаев для атакующего является ещё одной преградой. Ну конечно же трейты, где достаточно легко, особенно в поле замаксить любой резист, чтобы свети шанс получения дебафа трейта к его минимальному. Но раз в год и палка стреляет, по ситуации можно прожимать и активные лсы дебафы, так например на олимпиаде часто делают бернеры если им удается наложить транс. Также и шансовые лсы могут иметь место в каких-нибудь кастетах/даггерах, это просто к примеру. По крайней мере на нашем сервере все лсы исправно работают.
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Итак, как же по итогу защититься от дебафов? Тут важно понимать, что в большинстве случаев, какая бы защита у вас не была, дебаф всегда имеет шанс зайти по своему минимальному шансу, и с этим вы ничего не сделаете. Но начнём тогда уж со 100% защиты от всех дебафов.
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Flames of Invincibility
- Дарует благословение пламени ближайшим членам клана, чтобы сделать их непобедимыми. Получаем 30 сек абсолютной защиты от дебафов.
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Sublime Self-Sacrifice
- Приносит себя в жертву, благодаря чему восстанавливает все HP/MP/CP союзников. А также придает эффект неуязвимости. Получаем 15 сек абсолютной защиты от дебафов.
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Olf's T-shirt: Blessed Invincibility
- Мгновенный переход в состояние неуязвимости. Получаем 7 сек абсолютной защиты от дебафов.
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Celestial Shield
- Умение концентрирует божественную силу на цели, чтобы сделать ее непобедимой. Получаем 10 сек абсолютной защиты от дебафов. Не путайте целсту биша с целестой с ЛСа, с ЛСа даёт защиту только от урона, но не от дебафов.
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Force Barrier
,
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Sonic Barrier
или
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Painkiller – получаем 10 сек абсолютной защиты от дебафов, если мы счастливые обладатели данных скилов.

Но главным минусов умений выше является то, что в них нельзя атаковать, что существует на этот случай?

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Enchanter Ability - Barrier
– сабовая целеста, которая даёт нам 5 сек неуязвимости от дебафов и не слетает при атаке.
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Mystic Immunity
- Делает цель невосприимчивой к ослабляющим эффектам заклинаний. Получаем 30 сек абсолютной защиты от дебафов и также можем в ней атаковать.
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Heroic Valor
- Увеличивает Физ. Защ. на 2400, Маг. Защ. на 1050 и полностью защищает от отрицательных эффектов членов группы. Получаем 30 сек абсолютной защиты от дебафов и также можем в ней атаковать.
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Heroic Berserker
- Увеличивает Точность на 8, Физ. Атк. на 500, Маг. Атк. на 500, Скор. Атк. на 100, Скорость на 20, устойчивость к снятию положительных эффектов на 80, эффективность восстанавливающих HP умений на 100% и защищает от отрицательных эффектов. А также уменьшает Физ. Защ. на 15%, Маг. Защ. на 15%, Уклонение на 8. Получаем 2 мин абсолютной защиты от дебафов и также можем в ней атаковать.

По сути это все возможные эффекты, которые дают иммунитет к дебафам. Также как вы могли заметить выше на прохождения некоторых дебафов может влиять разница в атрибуте, но тут сделаю оговорку, что фатически роль атт не так сильно сказывается, потому что нет ни одного дебафа прохождение которого бы зависело только от атт, и там даже если у вас дырка в атт, шанс что это зароляет для какого-нибудь сала совсем не большая, хотя смотря какая дырка, если вообще 0 атт необходимой стихии, то может и заролять, а условные 10-20, да даже до 149 атт уже не так критично, тут больше вопрос в том, что вы больше будите получать урона. В любом случае в поле чаще всего используют баф с альт+б в виде комбиков на атт как в основной баф
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, так и ДСы
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. Для совсем упоротых можно закрыть основные дыры точенными резистами с оконного ПП, там если точить на мощность, то они дают аж по 150 атт дефа на 20 мин
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. И хотя теоретически можно создать ситуацию, где вам очень сильно могут снизить защиту от той или иной стихии, на практике это вряд ли встречается, я имею в виду например какого-нибудь некра, на которого бафнута атакой тьмой от СБ, итого у аттака атрибутным дебафами тьмы у него составит 370 атт, также наличия на вас точенного суррендера на тьму, глум + всевозможные другие скилы которые могут точиться на понижение защиты от тьмы и тд, но как я и сказал выше, на практике вряд ли сложится такая ситуация. Также обязательно вступайте в клан с фулл скилами, они также дают атт защиту, наличие некоторых крепостей и замков тоже даёт атт деф. И также кастомные автобафы на атт деф можно получить на скрайде с помощью включения защиты аккаунта с помощью команды «.lock».

Также хорошим способом снизить прохождения любых дебафов является эффект сопротивления к наложению отрицательных эффектов.
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Flame Icon
- даёт 40% к резисту от всех дебафов.
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Angelic Icon
- даёт 40% к резисту от всех дебафов.
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Touch of Life
или
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Touch of Eva
- даёт 30% к резисту от всех дебафов.
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Zealot
- даёт 80% к резисту от всех дебафов.
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Arcane Protection
или
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Chant of Spirit или
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Pa'agrio's Emblem
– даёт 20% к резисту от всех дебафов.
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Song of Purification
- даёт 30% к резисту от всех дебафов.
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Chant of Victory
или
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Prophecy of Wind
или
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Prophecy of Water
или
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Prophecy of Fire или
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Victory of Pa'agrio – даёт 10% к резисту от всех дебафов.
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Symbol of Resistance
– 60% к резисту от всех дебафов.

Про влияние маг защиты на получение дебафов, что тут сказать, условный лс в оружие на 5% м дефа или 1 мен в амулете особой погоды не сделают. Понятно, что максимально возможное влияние можно выжать со всяких Удов, пран и тд
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, но как это использовать в статике? Если говорить про поле то в теории вы можете снять с себя 2 берса, одеть блес фрею и остальную бижу с максимальной маг защитой, в руки взять оружие с двойным лсом мен + м деф (5%) или 43 м дефа + м деф (5%), также бафаем активный лс на м деф (5%) – вот это всё в совокупности может дать не сильно заметную, но всё заметную разницу, но опять же это зависит от класса на котором вы играете, а также цели и задачи, которые вам нужно выполнять. Так что на практике – это может быть применимо крайне ситуативно.

Ещё одним вариантом защиты от любых дебафов является косвенный вариант, я имею в виду отражение дебафов, фактически шанс получить дебафов это не снижает, но иногда вместо получения дебафа вы будите его отражать, тем самым не получая дебаф.
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Riposte Stance
– 30% шанс отразить дебафы.
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Magical Mirror
– 30% шанс отразить маг дебаф и 10% шанс отразить физ дебаф.
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Physical Mirror
– 30% шанс отразить физ дебаф и 10% шанс отразить маг дебаф
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Некоторое хиро оружие
– 10% шанс отразить дебафы.

Ну и последнее что остаётся это трейтовые дебафы, от которых легче всего защититься. Что даём нам такую защиту?

Оглушение:
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Диадема Адена - даёт полный иммунитет к оглушению на 7 секунд
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Диадема Руны - даёт полный иммунитет к оглушению на 7 секунд
5.png
Improved Earring of Antharas – 35%
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Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 20%
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Necklace of Frintezza – 15% (уже был анонс улучшенной фринтезы, там будет 20%)
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Vesper Ring (Rar) - 4.76%
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Amulet LS - 10% (или в бижутерию)
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Драгоценный камень Стойкость – 10%
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Moirai Breastplate (Rar) – 70%
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Elegia Tunic – 50%
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Vesper Noble Tunic (rar) – 70%
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Vorpal Leather Breastplate – 50%
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Fortitude – 35%
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War Frenzy – 25%
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Lionheart – 80%
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Warrior Ability - Resist Trait – 5%
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Resist Shock – 20% (кастом, в оригинале давал больше)
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White Talisman of Grounding – 10%
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Clan resist shock – 20%
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Residence Fortitude – 10%
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Primeval Potion - 15%

Отправление:
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Necklace of Frintezza – 25%
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Improved Ring of Baium – 50%
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Improved Ring of Ant Queen – 35%
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Dion Guard Earring – 15%
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Resist Poison – 80%
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Amulet LS - 10% (или в бижутерию)
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Health - 50%

Кровотечение:
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Improved Earring of Antharas – 45%
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Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 20%
1.png
Necklace of Frintezza – 25%
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Health - 50%
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Amulet LS - 10% (или в бижутерию)
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Invigor – 80%
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Elegia Breastplate – 50%
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Vorpal Breastplate – 50%
etc-talisman-i06.png
White Talisman of Bandages – 10%

Паралич:
1.png
Necklace of Frintezza – 15%
6.png
Improved Earring of Orfen – 20%
3.png
Blessed Necklace of Freya – 20%
accessory-earring-of-domi-protection-i00.png
Giran Guard Earring – 15%
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Warrior Ability - Resist Trait – 5%
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Fortitude – 35%
skill0287.png
Lionheart – 80%
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Elegia Leather Breastplate – 50%
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Vesper Noble Leather Breastplate (rar) – 70%
armor-t102-u-i00.png
Moirai Tunic (rar) – 70%
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Amulet LS - 10% (или в бижутерию)
etc-talisman-i06.png
White Talisman of Motion – 10%

Усыпление:
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Improved Necklace of Valakas – 50%
accessory-earring-of-domi-protection-i00.png
Goddard Guard Earring – 15%
accessory-earring-of-domi-protection-i00.png
Vesper Earring (Rar) – 5%
armor-t97-u-i00.png
Elegia Breastplate – 50%
armor-t94-u-i03.png
Vorpal Breastplate – 50%
armor-t94-u-i01.png
Vesper Noble Breastplate (Rar) 70%
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Wisdom – 50%
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War Frenzy – 25%
skill1035.png
Mental Shield – 50%
skill0287.png
Warrior Ability - Resist Trait – 5%
skill0287.png
Lionheart – 80%
etc-talisman-i06.png
White Talisman of Attention – 10%
skill0388.png
Clan Resist Sleep – 20%
skill0388.png
Residence Vigilance – 10%
54675474.png
Amulet LS - 10% (или в бижутерию)

Удержание:
10.png
Improved Ring of Baium – 40%
11.png
Improved Ring of Core – 30%
accessory-earring-of-domi-protection-i00.png
Oren Guard Earring – 15%
accessory-earring-of-domi-protection-i00.png
Rune Guard Earring – 15%
armor-t97-u-i00.png
Elegia Breastplate – 50%
armor-t94-u-i03.png
Vorpal Breastplate – 50%
armor-t94-u-i01.png
Vesper Noble Breastplate (Rar) 70%
armor-t101-u-i00.png
Moirai Leather Breastplate (Rar) - 70%
etc-talisman-i06.png
White Talisman of Freedom – 10%
skill1035.png
Mental Shield – 50%
skill0287.png
Warrior Ability - Resist Trait – 5%
skill0287.png
Lionheart – 80%
skill0328.png
Wisdom – 50%
skill0387.png
Clan Resist Hold – 20%
skill0387.png
Residence Freedom – 10%

Ментальная атака:
5.png
Improved Earring of Antharas – 35%
6.png
Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 10%
9.png
Improved Ring of Beleth – 12%
54675474.png
Amulet LS - 10% (или в бижутерию)
image.png
Драгоценный камень Мудрость – 10%
skill0328.png
Wisdom – 50%
skill1035.png
Mental Shield – 50%
etc-talisman-i06.png
White Talisman of Bravery – 10%
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Courage - 100% иммунитет к дебафам привязанных к ментальной атаке

Также не забываем про кастомный навык c браслета
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Redemption, который снимает все дебафы за исключением хиро скилов. А также талисманы на снятия
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сала,
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блида и
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рута.
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Зачем разгонять защиту от трейтовых дебафов, больше чем у оппонента, который кидает в меня эти дебафы?
Ну во-первых у скила есть базовый шанс, во-вторых там может быть заточка на шанс, в-третьих есть например нашивка гнома или триггер у крафтера, которые увличивают шанс наложения того же стана, в-четвёртых перебуст трейтового резиста помимо прочего начинает снижать время действия дебаффа. Именно только трейтовые предметы, эффекты, которые просто дают резист на защиты от отрицательных эффектов НЕ ВЛИЯЮТ на снижение времени действия дебафа.
Как проверить какой шанс на сервере у того или иного дебафа?
Проверить очень сложно, единственное что более или менее точно можно выявить, это минимальный шанс дебафа. Берем персонажа с высокой маг защитой с фулл резистами и тд, на него и будем кидать дебафы, а персонаж, который будет кидать дебаф наоборот будет голый, без бафа (разве что хаст/акумен повесить можно), кидать дебаф можно даже без оружия, ну или ноу грейд палку берите, таким образом вы максимально точно сможете выявить минимальный шанс. Стоит сделать 1000 ударов, можно конечно меньше, но и результат по итогу будет менее точный. Допустим вы сделали 1000 прокастов стана, из них зашло 200, соответственно минимальный шанс данного дебафа 20%.
Как найти в этом гайде нужны дебаф?
Используйте для поиска стандартную функцию браузера ctrl+F, далее вводите название необходимого дебафа на англ.яз. Также перед этим необходимо открыть все спойлерами сождержащие в себе описание дебафов.
У меня фулл эпик и я по кд стою в дебафах.
Это моё любимое), далеко не на все дебафы влияет эпик, также важно понимать саму ситуацию, возможно какое-то клановое мероприятия, где вы стоите под 10ю оверами, которые спамят дебафы, конечно дебаф будет залетать, ведь минимальный шанс в худшем случае 10%, 10 оверов прокастовали часики, по законам математике как раз 1 из них на вас зайдут и тд. Если это ситуация например на олимпиаде, где нету фулл бафа и вы по кд ловите рут. Какой сет на вас одет? Висит ли на вас ментал шилд? Возможно вы его не бафнули или вам его сняли, висят ли на вас дебафы которые увличивают шанс наложения отрицательных эффектов? Какая бижа на вас? На что точен Висдом? И тд и тп. Не стоит забывать, что игре миллиард лет, условный ДА мог переодеть макросом две серьги на рут, где каждая даёт по 15% к руту, а также имеет два кольца в виде имп баюма 40% и имп коры 30%, а также на вас например висит дебаф ТоД увеличивающий шанс наложения отрицательных эффектов по вам, ну и этим самым ТоДом этот самый ДА мог вам сканселить ментал, а вы и не заметили, вот и будет его рут заходить по КД и на ура. Ну и в любом случае, минимальные шансы дебафов никуда не делись, например свои бои на ШЕ с убер резистом ментала я заканчиваю против 90% магов в фире. Или вот ещё пример, при тесте стан шота для написания гайда, где выявлялся минимальный шанс, который кстати 20% я подряд словил аж 5 станов, но в итоге при полном учете всех выстрелов шанс вышел 20%, так что рандомные моменты тоже бывают.
Почему в гайде присутствуют не все дебафы СА?
Те дебафы в СА, которые не указаны не являются уникальными скилами, и их айди совпадает с умениями классов, вроде отравления и тд, поэтому повторно их не указывал.
 
Последнее редактирование:

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да получается странно
конкурс объявили.... гайдов навалом и так, а тут ты начал красивые гайды клепать.. ты в ог же вроде?).
чужим они бабки вряд ли отдавать будут - я жизнь-то знаю
они всё для вас делают
а мне думаешь дадут?)
 

FrostFM

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P1ka4y хиро дестр лимит+лх+рар венер +фулл эпик против мидл буст рандома на мане бернере в ****о падает слип 20 секунд и после еще рут. Жду пояснений с хуяли так вот че я тебе скажу система дебафов в этоу ***iне это корейский прикол и не какие гайды не помогут
если бы был на 30сек, то другой разговор
 

ommo

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круто , молодец
хотелось бы чтоб ты написал юзлесс скиллы , по типу суррендер ту винд для сх , нубы будут смотреть и юзать потом юзлесс скилы в поле , еще и думать что там крутой "кастомный" шанс прохождения
 

FrostFM

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круто , молодец
хотелось бы чтоб ты написал юзлесс скиллы , по типу суррендер ту винд для сх , нубы будут смотреть и юзать потом юзлесс скилы в поле , еще и думать что там крутой "кастомный" шанс прохождения
Я думаю такое в гайдах по по конкретному классу пишут)
 
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monochromic

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да получается странно
конкурс объявили.... гайдов навалом и так, а тут ты начал красивые гайды клепать.. ты в ог же вроде?).
чужим они бабки вряд ли отдавать будут - я жизнь-то знаю
они всё для вас делают
Стирай со лба масонские символы и просто скажи спасибо, что тебе и остальным пилят годный контент..
Фрост красавчик, большая работа проделана!
 

Sicario

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art-Fantasy-Mattias-2-4837074.png

Гайд по дебафам by Frost

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Давно зрела мысль запилить гайд по дебаффам, с одной стороны до сих пор много непонимания у людей почему так заходит дебаф или что-то не заходит встречаю и в игре, да и на форуме, с другой стороны вроде в закрепе и есть старенький гайд, но он в принципе не учитывает кастомы скрайда коих совсем не мало, да и писался вроде даже для других хроник, а самое главное, что большая часть людей, которая сталкивается с непониманием прохождения дебафов – мало что понимает из старого гайда. Я постараюсь зацепить все возможные дебафы, которые возможно получить/наложить в пвп, разберем их на группы, также обозначу кастомные моменты, ну и по шансам вопрос всё равно останется открытым, так некоторые дебафы имеют повышенный шанс, и судя по тестам повышение скорее всего является поднятием минимального шанса прохождения, хотя возможно и базового тоже, но это выявить тестами ещё сложнее, а сама администрация отказывается предоставлять информацию на этот счёт и если кто-то обладает инсайдерской информацией, то просьба поделиться во имя просветления комьюнити скрайда. Информация по кастомным изменениям мной собиралась со слов администрации (форум/подкасты). В целом же все дебафы на скрайде преимущественно имеют минимальный шанс прохождения 10%, за исключением дебафов с лсов, их минимальный шанс был уменьшен с 10% до 5%. Ну и часть дебафов имеют кастомные настройки, по всем известным мне кастомным изменениям я буду комментировать в соответствующем умении. Что влияет на прохождение/резист дебафов я буду выделять зеленым цветом, кастомные моменты курсивом для простоты визуального восприятия.
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Итак. От чего зависит прохождение дебаффов? Если охватываем сразу всевозможные варианты, то от разницы в уровне персонажей, уровне умения (magic_level), от бонусов к шансу/резисту какого-либо типа дебафов (трейта), от параметров CON, STR, MEN, маг защиты, атрибута, бонусов с резистом от отрицательных эффектов, а также бонусов успешного наложения отрицательных эффектов, а также базового шанса (activate_rate) того или иного дебафа.

Касательно эпараметров СТР/МЕН/КОН, они работают только как резист, эти параметры у атакующего никак не влияют на прохождение дебафов, за исключением СТР в случае дизарма гладиатора. Также чтобы особо не лить воды, то важно понимать, условные 2 КОНа например, которые вы можете получить поставив себе в амулет ЛС на +1 КОН и в оружие ЛС +1 КОН, вот прямо сильно погоды не сделают, это условно бустанет резист к стану на ~ 2-3%, тоже касается и МЕНа, поэтому прямо упарываться в эти статы особого смысла нет, особенно жертвуя другим чем-то не менее важным. Но ради справделивости отмечу свой опыт с СТР против дизарма берса, в реалиях олимпиады на условном ШЕ одевая амулет с 1 СТР и палку с 1 СТР, а также не использую блес фрею, которая режет ещё 1 стр есть ощущение снижение шансов дизарма, но это субъективный опыт, т.к. многочисленных тестов не проводил, и это всё можно в теории списать на рандом. Ну а касательно КОНа и МЕНа – моё мнение заморачиваться не стоит, а так делайте свои тесты и выводы, если есть интерес покопаться в этой теме глубже.

Начнем классификацию дебафов с трейтовых и не трейтовых, что это значит? Трейтовые дебафы, это дебафы которые привязаны к одному из типов дебафов в игре, например оглушение, ментальная атака, удержание, отравление и тд. Именно эти дебафы как правило мы и имеем возможность разгонять по шансу успешного прохождения или наоборот максимально защититься от них и в первую очередь за счёт подбора нашей бижутерии.

Также отмечу ещё один важный момент, под каждым дебаф будет под спойлером скрипт, как пруф, а также как доп информация для тех кому это надо, простым работягам достаточно будет посмотреть на то, что выделено зеленым цветом. Но всё же должен отметить, что скрипты используются с описанием умений максимального уровня, но без заточки, почему это важно? Потому что любая заточка скила увличивает его уровень (magic_level), а это влияет на шанс успешного прохождения дебафа. На примере
skill1336.png
Дума некра рассмотрим как это выглядит.

Без заточки:
skill_begin skill_name = [s_curse_of_doom1] /* [커스 오브 둠] */ skill_id = 1336 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
С максимальной заточкой на кост:
skill_begin skill_name = [s_curse_of_doom_cost15] /* [커스 오브 둠] */ skill_id = 1336 level = 215 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
С максимальной заточкой на шанс:
skill_begin skill_name = [s_curse_of_doom_chance15] /* [커스 오브 둠] */ skill_id = 1336 level = 115 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 90 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
Как мы можем видеть, что в обоих случаях максимальной заточки уровень умения (magic_level) становится 85. Но в случае с заточкой на шанс, базовый шанс (activate_rate) на прохождение дебафа с 80% вырастает до 90%.

Почему я не прописал базовый шанс дебафов в описании к скилам. Во-первых потому что он может меняться в зависимости от заточки на шанс, а во-вторых чтобы слишком важного значения ему не придавали, так как далеко не всегда например имеет смысл точить дебаф на шанс, потому что он может быть трейтовым например как сало некра, которое я выше расписал, и там хоть что делай, при фулл забафе ментал резиста этот дебаф будет кидаться по минимальному шансу. Или например другая ситуация, где сам базовый шанс достаточно невысок. Также есть ещё lv_bonus_rate, который может иметь значение в случае с дебафами как правило 1 или 2. Хотя для нашего пвп севера это особо не роляет. Но всё же.

Уровень персонажа - уровень умения (не уровень умения сколько раз вы его выучили, то что вы видите в игре, а из скрипта magic_level) * lv_bonus_rate (то что указано в скрипте). Если мы берем наш сервер, где все имеют 85й уровень, то данный бонус просто не будет работать, так 85 уровень персонажа – максимально возможный для наших дебафов левел мэджик 85 = 0, который что умножай на 1, что на 2 в итоге не даст никакого бонуса.

Трейтовые дебафы.
Всего в игре существует 7 видов трейтовых дебафов:
Оглушение – все виды стана.
Кровотечение – все виды кровотока.
Отравление – все виды ядов, но тут не путайте с похожими дебафами, которые также отнимают у вас постепенно ХП, далеко не все они относятся к кровотечению, к слову такой тип урона называется DOT – уроном, то есть с периодическим нанесением урона.
Паралич – все виды парала.
Удержание – все виды рутов.
Усыпление – все виды слипа.
Ментальная атака – сало, фир, блаф, эрейз и тд.
На самом деле в самой игре трейтов больше, но на данных хрониках корейцы не успели ввести какие-либо предметы с эффектами или просто эффекты, которые бы напрямую влияли бы на оставшиеся трейты, поэтому нам для игры на этих хрониках вышеуказанного более, чем достаточно.
Теперь давайте возьмем все умения – дебаффы классов (только трейтовые) и соотнесем их в соответствующую группу.
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skill0260.png
Hammer Crush - Одновременно оглушает на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_hammer_crush152] /* [해머 크러쉬] */ skill_id = 260 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2411;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0100.png
Stun Attack
- Атакует цель и оглушает ее на 9 секунд. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_stun_attack53] /* [스턴 어택] */ skill_id = 100 level = 15 operate_type = A2 magic_level = 36 self_effect = {} effect = {{p_block_act};{i_p_attack;131;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 33 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -173 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0362.png
Armor Crush
- Оглушает врага на 9 сек., сокращает Физ. Защ. на 30% и Маг. Защ. на 30%. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_armor_crush1] /* [아머 크러쉬] */ skill_id = 362 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{i_p_attack;3077;20;1;0}} end_effect = {} operate_cond = {{equip_weapon;{blunt;sword}}} is_magic = 0 mp_consume2 = 35 hp_consume = 338 cast_range = 40 effective_range = 400 skill_hit_time = 1.9 skill_cool_time = 0.1 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 2 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -507 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0793.png
Rush Impact
- Прорывается вперед и атакует врагов спереди. Вводит врагов в состояние шока. Время действия: 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения.
skill_begin skill_name = [s_rush_impact1] /* [러시 임팩트] */ skill_id = 793 level = 1 operate_type = DA2 magic_level = 78 self_effect = {} effect = {{i_p_soul_attack;4040;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 83 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -669 target_type = enemy affect_scope = fan affect_object = not_friend fan_range = {0;0;600;60} affect_limit = {5;12} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0494.png
Shoulder Charge
- Бросается на врагов, атакуя их плечом. Оглушает врага на 9 сек. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_shoulder_charge37] /* [숄더 차지] */ skill_id = 494 level = 37 operate_type = DA2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;1;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 53 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0092.png
Shield Stun
- Мощный удар щитом, оглушающий противника на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_shield_stun202] /* [실드 스턴] */ skill_id = 92 level = 52 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 38 cast_range = 40 effective_range = 400 skill_hit_time = 1.2 skill_cool_time = 0.3 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0101.png
Stun Shot
– Оглушающий выстрел, который наносит повреждения цели и оглушает ее на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_stun_shot162] /* [스턴 샷] */ skill_id = 101 level = 40 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2192;0;0;0};{i_target_cancel;40}} end_effect = {} operate_cond = {{equip_weapon;{bow}}} is_magic = 0 mp_consume2 = 109 cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 1 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill1448.png
Blink
- Делает прыжок назад, оглушая врага на 2 сек. Резист КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_blink1] /* [블링크] */ skill_id = 1448 level = 1 operate_type = A2 magic_level = 60 self_effect = {{i_blink;_back;400}} effect = {{i_p_soul_attack;1;0;0;0};{p_block_act}} end_effect = {} operate_cond = {{op_blink;_back;400}} is_magic = 1 mp_consume1 = 50 mp_consume2 = 50 consume_etc = {0;5} cast_range = -1 effective_range = -1 skill_hit_time = 0.3 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 99 lv_bonus_rate = 1 basic_property = con abnormal_time = 2 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -575 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Onslaught of Pa'agrio
- Обжигает и наносит урон. Отнимает у противника по 92 HP каждую секунду в течение 15 сек. Резист КОН. Мага атака/защита не влияет. Влияет атт Огонь. Ни смотря на отсуствие эффекта оглушения, резистится именно им.
skill_begin skill_name = [s_onslaught_of_paagrio1] /* [온슬로트 오브 파아그리오] */ skill_id = 949 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_p_attack;4312;0;0;0};{t_hp;-92;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{blunt}}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 15 abnormal_lv = 9 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_shock} effect_point = -343 target_type = enemy affect_scope = range affect_range = 150 affect_object = not_friend affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stunning Fist
- Вводит врага в состояние шока на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом шанс увеличен, минимальный шанс судя по тестам ~ 15%.
skill_begin skill_name = [s_stunning_fist53] /* [스터닝 피스트] */ skill_id = 120 level = 15 operate_type = A2 magic_level = 36 self_effect = {} effect = {{p_block_act};{i_p_attack;163;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 33 cast_range = 40 effective_range = 400 skill_hit_time = 1.604 skill_cool_time = 0.296 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -173 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Soul Breaker
- Удар железным кулаком, который наносит повреждения и оглушает врага на 9 сек. Резист КОН. Мага атака/защита не влияет. Кастом – увеличенный шанс прохождения ~ 20% минимальный шанс судя по тестам.
skill_begin skill_name = [s_soul_breaker152] /* [소울 브레이커] */ skill_id = 281 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2411;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.409 skill_cool_time = 0.391 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Golem Punch
- Мощный удар, одновременно повреждающий и оглушающий врага на 3 секунды. Резист КОН. Мага атака/защита не влияет. Умение доступно только в классовой трансформации варсмита.
skill_begin skill_name = [s_transform_golem_punch1] /* [골렘 펀치] */ skill_id = 808 level = 1 operate_type = A2 magic_level = 83 self_effect = {} effect = {{i_p_attack;11205;0;1;0};{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 53 cast_range = 40 effective_range = 200 skill_hit_time = 0.83 skill_cool_time = 0.66 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Weak Constitution
- При получении урона от проклятия Слабости есть шанс, что цель потеряет сознание. Резист КОН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_weak_constitution4] /* [위크 컨티튜션] */ skill_id = 1482 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_weak_constutition1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = weak_constitution abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Thunder Storm
- Одновременно бьет и оглушает врагов на 9 сек. взмахом копья. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохождения ~ 20% минимальный шанс.
skill_begin skill_name = [s_thunder_storm152] /* [썬더 스톰] */ skill_id = 48 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{i_p_attack;2082;10;1;0}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 107 cast_range = -1 effective_range = -1 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -167 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shock Blast
- Оглушает на 9 сек и уменьшает Физ. Защ. на 30%, Маг. Защ. на 30%. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохожденитя, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_shock_blast1] /* [쇼크 블라스트] */ skill_id = 361 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;60};{p_block_act};{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{i_p_attack;2486;20;1;0}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 53 hp_consume = 507 cast_range = 500 effective_range = 1000 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 2 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -507 target_type = enemy affect_scope = range affect_range = 150 affect_object = not_friend affect_limit = {5;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shock Stomp
- На 9 секунд оглушает окружающих врагов и вынуждает их терять цели. Резист КОН. Мага атака/защита не влияет. Кастом увеличен шанс прохожденитя, судя по тестам минимальный шанс ~ 15%.
skill_begin skill_name = [s_shock_stamp5] /* [쇼크 스템프] */ skill_id = 452 level = 5 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_block_act};{i_target_cancel;80}} end_effect = {} operate_cond = {{equip_weapon;{pole}}} is_magic = 0 mp_consume2 = 52 cast_range = -1 effective_range = -1 skill_hit_time = 0.5 skill_cool_time = 0.5 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Shield Bash
- Удар Щитом ур.1 Атакует щитом. Оглушает на 2 сек. Противник теряет свою цель. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_shield_bash1] /* [실드 배쉬] */ skill_id = 352 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;80};{p_block_act}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 18 cast_range = 40 effective_range = 400 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 2 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Evasion Counter
- Во время уклонения с определенной вероятностью наносит контрудар, оглушающий врага. Резист КОН. Мага атака/защита не влияет.
skill_begin skill_name = [s_trigger_evasion_counter1] /* [이베이젼 카운터] */ skill_id = 5673 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -1351 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dark Detonation
- Атакует врагов вокруг, наносит продолжительный урон и оглушает. Кастом статичный шанс успешного применения умения - 30%. Отменена возможность перенакладывания стана.
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Blade Rush - Бросается вперед, размахивая мечом и атакует врагов на пути. Наносит им кровотечение и забирает 134 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_blade_rush10] /* [블레이드 러시] */ skill_id = 495 level = 10 operate_type = DA2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;1;0;0;0};{t_hp;-134;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{ancientsword}};{op_check_cast_range;200}} is_magic = 0 mp_consume1 = 90 mp_consume2 = 0 consume_etc = {0;5} cast_range = 600 effective_range = 800 skill_hit_time = 0.8 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy affect_scope = square affect_object = not_friend fan_range = {0;0;300;100} affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Curse of Life Flow
- Проклятие, которое высасывает жизненные силы врага. С определенной вероятностью восстанавливает HP атакующего. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_life_flow8] /* [커스 오브 라이프 플로우] */ skill_id = 1511 level = 8 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_curse_of_life_flow8];target;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 9 mp_consume2 = 33 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = curse_life_flow abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Imbue Seed of Destruction
- Сажает в тело врага Семя Разрушения, которое расходует его MP. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_imbue_bomb_seed4] /* [임뷰 둠 시드] */ skill_id = 835 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_mp;-17;5;diff}} end_effect = {{i_call_skill;[s_end_bomb_seed4]}} is_magic = 0 mp_consume2 = 30 item_consume = {[dark_seed];1} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = dark_seed abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Imbue Dark Seed
- Сажает в тело врага Темное Семя, которое поглощает 83 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_imbue_dark_seed7] /* [임뷰 다크 시드] */ skill_id = 523 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-83;5;diff}} end_effect = {{i_call_skill;[s_end_dark_seed7]}} is_magic = 0 mp_consume2 = 30 item_consume = {[dark_seed];1} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = dark_seed abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Bleeding Shot
- наносит кровотечение, которое забирает 67 HP каждую секунду. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed_shot34] /* [블리드 샷] */ skill_id = 509 level = 34 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_soul_attack;2192;0;0;0};{t_hp;-67;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 109 item_consume = {[special_bolt];1} consume_etc = {0;5} cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 1 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 1 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Thin Skin
- Проклятие, ослабляющее кожу врага настолько, что при получении урона у него начинается кровотечение. Резист КОН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_thin_skin7] /* [틴 스킨] */ skill_id = 1483 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_thin_skin1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = thin_skin abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Bleed
- Скорость на 20% и вызывает временное кровотечение, которое забирает 25 HP каждую сек. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed6] /* [블리드] */ skill_id = 96 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{t_hp;-67;5;diff};{p_speed;{all};-20;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 89 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 100 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -323 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Sting
- Атакует противника, нанося дополнительно 1218 ед. урона и кровоточащие раны, которые снимают по 67 HP каждую секунду в течение 20 сек. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_bleed_attack192] /* [스팅] */ skill_id = 223 level = 49 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1218;0;0;0};{t_hp;-67;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{sword;dagger;dual;dualdagger}}} is_magic = 0 mp_consume2 = 75 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Curse Poison
- Отравляет врага. Забирает 63 HP каждую секунду. Резист КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_poison7] /* [커스 포이즌] */ skill_id = 1168 level = 7 operate_type = A2 magic_level = 72 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poisonous Cloud
- Создает ядовитое облако. Забирает 63 HP каждую секунду. Резист КОН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_poison_cloud6] /* [포이즌 클라우드] */ skill_id = 1167 level = 6 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 500 effective_range = 1000 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison
- Отравляет врага, снижая по 63 HP в сек. Резист КОН. Также влияет маг атака/защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_poison5] /* [포이즌] */ skill_id = 129 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison Blade Dance
- Мечи порождают ядовитое облако, которое мгновенно отравляет ближайших врагов. Резист КОН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_poison_blade_dance3] /* [포이즌 블레이드 댄스] */ skill_id = 84 level = 3 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_p_attack;1;0;0;0};{t_hp;-63;5;diff}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 50 cast_range = -1 effective_range = -1 skill_hit_time = 1.833 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -646 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Poison
- Понижает сопротивление врага яду на 30. Резист КОН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_poison17] /* [서렌더 투 포이즌] */ skill_id = 1224 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_trait;trait_poison;-30}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 4 abnormal_type = resist_poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Venom
- Отравляет противника и забирает 50 HP каждую секунду. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_pain_thorn5] /* [베넘] */ skill_id = 1095 level = 5 operate_type = A2 magic_level = 52 self_effect = {} effect = {{t_hp;-50;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 10 mp_consume2 = 38 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 6 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -495 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Poison
- Отравляет окружающих врагов и забирает 37 HP каждую секунду. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_pain_edge6] /* [실 오브 포이즌] */ skill_id = 1209 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{t_hp;-37;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -635 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Poison Trap
- Призывает ловушку, распыляющую яд вокруг. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_poison_trap17] /* [독] */ skill_id = 5268 level = 17 operate_type = A2 magic_level = 86 self_effect = {} effect = {{t_hp;-57;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Paralysis - Парализует цель, немедленно обездвиживая ее. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_end_dark_seed7] /* [마비] */ skill_id = 5447 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 99 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -100 target_type = self affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Anchor
- Враг замедляется в течение 5 сек., после чего наступает полный паралич на 5 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_anchor13] /* [앵커] */ skill_id = 1170 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100}} end_effect = {{i_call_skill;[s_end_anchor1]}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 400 effective_range = 900 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Lightning Strike
- После удара молнии враг замедляется в течение 15 сек., после чего наступает полный паралич на 10 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_lightening_strike5] /* [라이트닝 스트라이크] */ skill_id = 279 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;108};{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100}} end_effect = {{i_call_skill;[s_end_lightening_strike1]}} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 400 effective_range = 900 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -987 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Lightning Shock
- Кастом, умение переделано в соответствие с хрониками Эпилог (изменен тип атаки, паралич накладывается моментально). Влияет маг атака/защита.

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Lightning Barrier
- Заморозка, действующая в течение некоторого времени. Резист МЕН.
skill_begin skill_name = [s_trigger_lighting_barrier16] /* [라이트닝 배리어] */ skill_id = 5592 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 activate_rate = 95 lv_bonus_rate = 1 basic_property = men abnormal_time = 3 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 138 target_type = target affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Shadow Bind - Ловит тень врага и удерживает его на месте в течение 15 сек. Резист МЕН. Влияет маг атака/защита. Кастом – время действия при заточке на время уменьшено, 1,15 вместо 3мин.
skill_begin skill_name = [s_shadow_bind11] /* [섀도우 바인드] */ skill_id = 1446 level = 11 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 10 mp_consume2 = 20 cast_range = 400 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Binding Trap
- Призывает ловушку, удерживающую врага. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_binding_trap19] /* [홀드] */ skill_id = 5271 level = 19 operate_type = A2 magic_level = 86 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Shackle
- Провоцирует врага на атаку, после чего временно удерживает его на месте. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_shackle10] /* [셰클] */ skill_id = 403 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 600 effective_range = 1100 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mass Shackling
- Провоцирует врагов на атаку и временно удерживает их на месте. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_mass_shackle5] /* [매스 셰클] */ skill_id = 404 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 51 cast_range = -1 effective_range = -1 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dryad Root
- Удерживает цель на месте. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_dryad_root171] /* [드라이어드 루트] */ skill_id = 1201 level = 33 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Arrest
- Провоцирует врага на атаку, после чего временно удерживает его на месте. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_arrest10] /* [어레스트] */ skill_id = 402 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -1309 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Thorn Root
- Накладывается эффект Удержания на окружающих врагов. Понижает HP на 90, MP на 30 каждую секунду. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_throne_root1] /* [쓰론 루트] */ skill_id = 1508 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100};{t_hp;-90;1;diff};{t_mp;-30;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 90 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Seal of Binding
- Временно удерживает окружающих врагов на месте. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_bind_will17] /* [실 오브 바인딩] */ skill_id = 1208 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Trance
- Усыпляет врага. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_trance10] /* [트랜스] */ skill_id = 1394 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sleep
- Усыпляет врага на 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_sleep172] /* [슬리프] */ skill_id = 1069 level = 42 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 10 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sleeping Cloud
- Усыпляет окружающих противников на 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_sleeping_cloud5] /* [슬리핑 클라우드] */ skill_id = 1072 level = 5 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = 500 effective_range = 1000 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -635 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Dreaming Spirit
- Мгновенно усыпляет врага. Резист МЕН. Влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_night_murmur20] /* [드리밍 스피릿] */ skill_id = 1097 level = 20 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Seal of Silence - На 1 минуту блокирует магические умения ближайших врагов. Резист МЕН. Также влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_silence12] /* [실 오브 사일런스] */ skill_id = 1246 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Voice Bind
- Блокирует магические умения врага, лишая его голоса на 20 сек. Резист МЕН. Влияет маг атака/защита. Кастом - время действия при заточке на время уменьшено, 1,50 вместо 3мин.
skill_begin skill_name = [s_voice_bind9] /* [보이스 바인드] */ skill_id = 1447 level = 9 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 25 cast_range = 400 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 20 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -650 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Shock
- Наносит удар по противнику с дополнительной мощностью 344, на 3 секунды повергает врага в панику. Резист МЕН. Маг атака/защита не влияет. Увеличен шанс прохождения в PVP.
skill_begin skill_name = [s_soul_shock40] /* [소울 쇼크] */ skill_id = 627 level = 40 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll};{i_p_soul_attack;2192;0;0;0}} end_effect = {} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 109 consume_etc = {0;5} cast_range = 200 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0.3 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 3 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -665 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Seal
- Использование всех физических и магических умений временно недоступно. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_end_bomb_seed4] /* [봉인] */ skill_id = 5697 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 99 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = self affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Oblivion
- При получении врагом урона от проклятия Запустения есть шанс, что враг потеряет цель. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_oblivion7] /* [오블리비언] */ skill_id = 1481 level = 7 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_oblivion1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = oblivion abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Enervation
- Подавляет волю противника. При получении повреждения у врага может понизиться Скор. Атк., Скорость., Скор. Маг. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_enervation4] /* [에너베이션] */ skill_id = 1484 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_enervation1];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 53 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = enervation abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mental Impoverish
- Истощает разум врагов, с определенной вероятностью уничтожая их MP при получении урона. Резист МЕН. Также влияет маг атака/защита. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_mental_impoverish4] /* [멘탈 임파버리시] */ skill_id = 1486 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_mental_impoverish4];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 8 abnormal_type = mental_impoverish abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Shield Slam
- Атакует щитом. Блокирует использование физических умений противника и заставляет его потерять цель. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_shield_slam1] /* [실드 슬램] */ skill_id = 353 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_target_cancel;80};{p_block_skill_physical}} end_effect = {} operate_cond = {{equip_shield}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_physical abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hell Scream
- Пугает врагов и понижает Физ. Защ. на 30%, Маг. Защ. на 30%, Скорость движения на 30%, обращая их в бегство. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_hell_scream1] /* [헬 스크림] */ skill_id = 763 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_physical_defence;{all};-30;per};{p_magical_defence;{all};-30;per};{p_speed;{all};-30;per};{p_fear};{p_block_controll}} end_effect = {} is_magic = 0 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 90 lv_bonus_rate = 1 basic_property = men abnormal_time = 8 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -6781 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Horror
- Внушает страх врагу и обращает его в бегство. Резист МЕН. Влияет маг атака/защита. Кастом, увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20%.
skill_begin skill_name = [s_horror13] /* [호러] */ skill_id = 65 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Bluff
– Обманом поворачивает противника к себе спиной. Отнимает у противника желание атаковать, противник теряет цель. Оглушает врага на 9 сек. Резист МЕН. Маг атака/защита не влияет. Кастом, увеличен шанс прохождения.
skill_begin skill_name = [s_bluff1] /* [블러프] */ skill_id = 358 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_align_direction;80};{i_target_cancel;80};{i_delete_hate_of_me;80};{p_block_act}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 35 cast_range = 40 effective_range = 400 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -1 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dread Pool
- Распространяет вокруг энергию страха. Снижает Скорость врагов на 33%, Физ. защиту на 33%, Уклонение на 10 и заставляет убегать в страхе в течение 8 сек. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс прохождения, минимальный шанс судя по тестам ~ 30%.
skill_begin skill_name = [s_dread_full] /* [드레드 풀] */ skill_id = 774 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_fear};{p_block_controll};{p_speed;{all};-33;per};{p_physical_defence;{all};-33;per};{p_avoid;{all};-10;diff}} end_effect = {} is_magic = 0 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 90 lv_bonus_rate = 1 basic_property = men abnormal_time = 8 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Word of Fear
- На 10 секунд внушает страх врагу и обращает его в бегство. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_word_of_fear13] /* [워드 오브 피어] */ skill_id = 1272 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 41 mp_consume2 = 163 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 30 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Betray
- Зачаровывает вражеских слуг, после чего они атакуют своих хозяев. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_betray10] /* [비트레이] */ skill_id = 1380 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_betray};{i_betray;80;30}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 item_consume = {[spirit_ore];5} cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = derangement abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Fear
- Пугает противника и обращает его в бегство. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения. Уменьшено время действия до 35сек максимум.
skill_begin skill_name = [s_curse_fear14] /* [커스 피어] */ skill_id = 1169 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse of Doom
- Блокирует использование противниками физических и магических умений. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_curse_of_doom1] /* [커스 오브 둠] */ skill_id = 1336 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Silence
- Блокирует магические умения врага. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_silence14] /* [사일런스] */ skill_id = 1064 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Fear
- Вселяет ужас в ближайших врагов, обращая их в бегство. Время действия: 5 сек. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_curse_fear5] /* [매스 커스 피어] */ skill_id = 1381 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 28 mp_consume2 = 109 cast_range = 500 effective_range = 1000 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Vampiric Mist
- Создает туман смерти, наносит дополнительно 117 ед. урона темной магией. И восстанавливает 20% урона в HP. Уменьшает Скорость движения/Физ. Атк./Скорость атаки на 50%, Точность на 12 в течение 10 сек. Резист МЕН, влияет атт Тьма. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_vampiric_mist1] /* [뱀피릭 미스트] */ skill_id = 1495 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_hp_drain;117;20};{p_physical_attack;{all};-50;per};{p_attack_speed;{all};-50;per};{p_speed;{all};-50;per};{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_derangement} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 300 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Sword Symphony
- Ограничивает использование магических умений на 10 сек. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_sword_symphony5] /* [소드 심포니] */ skill_id = 98 level = 5 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_p_attack;1554;10;0;0};{p_block_spell}} end_effect = {} is_magic = 0 mp_consume2 = 77 cast_range = 40 effective_range = 400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -487 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Song of Silence
- Песня, блокирующая физ. и маг. умения врага. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_song_of_silence1] /* [송 오브 사일런스] */ skill_id = 437 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -507 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Cat Roar
- Истошным воплем снижает у ближайших врагов Физ. Защ., Маг. Защ., Скорость, Скор. Атк. и уменьшает Скор. Маг. на 40%. Дебаф доступен в трансформе котовода. Резист ментал и МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_cat_roar6] /* [캣 로어] */ skill_id = 899 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_speed;{all};-40;per};{p_attack_speed;{all};-40;per};{p_physical_defence;{all};-40;per};{p_magical_defence;{all};-40;per};{p_magic_speed;{all};-40;per}} pvp_effect = {{i_p_attack;1160;0;0;0}} pve_effect = {{i_p_attack;3480;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 75 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -689 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Erase
- Отправляет вражеского слугу в другое измерение. Также влияет маг защита пета.
skill_begin skill_name = [s_erase10] /* [이레이스] */ skill_id = 1395 level = 10 operate_type = A1 magic_level = 74 self_effect = {} effect = {{i_npc_kill;80}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 item_consume = {[spirit_ore];5} cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Fear
- Внушает страх врагу и обращает его в бегство. Резист МЕН. Влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_external_fear19] /* [피어] */ skill_id = 1092 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Heroic Dread
- Вселяет страх во врага и обращает его в бегство с увеличенной на 66 Скоростью. Резист МЕН. Влияет маг атака/защита. Кастом минимальный шанс прохождения увеличен до 20%.
skill_begin skill_name = [s_hero_heroic_dread] /* [히로익 드레드] */ skill_id = 1376 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {{p_fear};{p_block_controll};{p_speed;{all};66;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 item_consume = {[spirit_ore];80} cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 2 reuse_delay = 900 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = hero_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 1000 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 1 skill_end

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Heroic Grandeur
- Снижает у врагов вокруг Физ. Защ. на 50%, Маг. Защ. на 50, Уклонениe на 16, вероятность защиты щитом на 50%. А также увеличивает отменяемый магией урон на 100, блокирует все физические и магические умения. Резист МЕН. Влияет маг атака/защита. Кастом минимальный шанс прохождения увеличен до 20%.
skill_begin skill_name = [s_hero_heroic_grandeur] /* [히로익 그랜져] */ skill_id = 1375 level = 1 operate_type = A2 magic_level = -1 self_effect = {} effect = {{p_physical_defence;{all};-50;per};{p_magical_defence;{all};-50;diff};{p_avoid;{all};-16;diff};{p_shield_defence_rate;-50};{p_reduce_cancel;100;diff};{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 item_consume = {[spirit_ore];80} cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 2 reuse_delay = 900 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = hero_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 1000 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 1 skill_end
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Arcane Chaos - Понижает сопротивление врага снятию положительных эффектов на 30% и наложению отрицательных эффектов на 30% и снижает каждую минуту по 24 MP. Увеличивает расход MP физических умений на 10% и магических на 30%. Резист ментал и МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_arcane_chaos1] /* [아케인 카오스] */ skill_id = 1338 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_resist_dispel_by_category;slot_buff;30;per};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_magic_mp_cost;0;10;per};{p_magic_mp_cost;1;30;per};{p_magic_mp_cost;3;10;per};{t_mp;-24;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 57 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -669 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Spoil Festival
–дебафом становится при заточке на одну из веток умений (понижение скорости атаки или эффект в виде дот урона), также в этом случае сам дебаф при успешном наложении даёт ещё бонус наложению любых других дебафов в дальнейшим, пока сам висит на цели, также в случае 1 или 2 варианта заточка резистом от дебафа становится МЕН и атт земля, при 3ем варите заточки на снижение атакой атт земли или без заточки резиста от дебафа нет. Маг атака/защита не влияет. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_spoil_festival_haste_power_30] /* [스포일 페스티발] */ skill_id = 302 level = 130 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_spoil};{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 204 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 20 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {9;10} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Spoil
- дебафом становится при заточке на одну из веток умений (понижение скорости атаки или эффект в виде дот урона), также в этом случае сам дебаф при успешном наложении даёт ещё бонус наложению любых других дебафов в дальнейшим, пока сам висит на цели, также в случае 1 или 2 варианта заточка резистом от дебафа становится МЕН и атт земля, при 3ем варите заточки на снижение атакой атт земли или без заточки резиста от дебафа нет. Маг атака/защита не влияет. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_spoil_haste_power_30] /* [스포일] */ skill_id = 254 level = 130 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_spoil};{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 67 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 30 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Touch of Death
- С вероятностью в 25% снимает до 5 положительных эффектов и забирает 90% CP. Уменьшает Макс. CP на 90% и эффективность восстанавливающей HP магии на 30%. Увеличивает эффективность получаемых отрицательных эффектов на 30%. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_touch_of_death1] /* [터치 오브 데스] */ skill_id = 342 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{i_dispel_by_category;slot_buff;25;5};{p_max_cp;{all};-90;per;1};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_heal_effect;{all};-30;per};{i_cp;-90;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 hp_consume = 669 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 120 abnormal_lv = 1 abnormal_type = touch_of_death abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -1338 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Insane Crusher
- Отменяет один или больше положительных эффектов врага, сильно увеличивается макс. CP на определенное время. Уменьшается устойчивость к отрицательным эффектам и эффективность восстанавливающей HP магии. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_insane_crasher1] /* [인세인 크러셔] */ skill_id = 762 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_p_attack;8409;50;1;0};{i_dispel_by_category;slot_buff;25;5};{p_max_cp;{all};-90;per;1};{p_resist_abnormal_by_category;slot_debuff;30;per};{p_heal_effect;{all};-30;per}} end_effect = {} operate_cond = {{op_check_abnormal;seed_of_knight;4;1};{equip_weapon;{sword;blunt}}} is_magic = 0 mp_consume2 = 80 cast_range = -1 effective_range = -1 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 1 abnormal_type = touch_of_death abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -1357 target_type = self affect_scope = point_blank affect_range = 300 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Tribunal
- Понижает шанс нанесения Крит. Удара на 50% и снижает защиту цели от оружия ближнего боя на 20. Резист МЕН и атт Святость. Маг атака/защита не влияет.
skill_begin skill_name = [s_tribunal10] /* [트라이뷰널] */ skill_id = 400 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1841;10;0;0};{p_critical_rate;{all};-50;per};{p_defence_trait;trait_sword;-20};{p_defence_trait;trait_blunt;-20};{p_defence_trait;trait_dagger;-20};{p_defence_trait;trait_dual;-20};{p_defence_trait;trait_dualfist;-20};{p_defence_trait;trait_pole;-20};{p_defence_trait;trait_ancientsword;-20};{p_defence_trait;trait_rapier;-20};{p_defence_trait;trait_dualdagger;-20}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = critical_prob_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_holy;20} trait = {trait_none} effect_point = -1570 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Judgment
- понижает на 35% урон от Крит. Удара, уменьшает защиту от оружия ближнего боя на 20. Резист МЕН и атт Святость. Маг атака/защита не влияет.
skill_begin skill_name = [s_judgement10] /* [저지먼트] */ skill_id = 401 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;2104;10;0;0};{p_critical_damage;{all};-35;per};{p_defence_trait;trait_sword;-20};{p_defence_trait;trait_blunt;-20};{p_defence_trait;trait_dagger;-20};{p_defence_trait;trait_dual;-20};{p_defence_trait;trait_dualfist;-20};{p_defence_trait;trait_pole;-20};{p_defence_trait;trait_ancientsword;-20};{p_defence_trait;trait_rapier;-20};{p_defence_trait;trait_dualdagger;-20}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dual}}} is_magic = 0 mp_consume2 = 72 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = critical_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -1570 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Fire
- Снижает устойчивость врагов, окружающих слугу, к атакам огнем на 30 и увеличивает устойчивость к атакам водой на 15. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_fire5] /* [매스 서렌더 투 파이어] */ skill_id = 1383 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_fire;-30};{p_defence_attribute;attr_water;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Water
- Снижает устойчивость врагов, окружающих слугу, к атакам водой на 30 и увеличивает устойчивость к атакам oгнем на 15. Резист МЕН и атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_water5] /* [매스 서렌더 투 워터] */ skill_id = 1384 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_water;-30};{p_defence_attribute;attr_fire;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Surrender to Wind
- Снижает устойчивость врагов, окружающих слугу, к атакам ветром на 30 и увеличивает устойчивость к атакам землей на 15. Резист МЕН и атт Ветер. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_surrender_to_wind5] /* [매스 서렌더 투 윈드] */ skill_id = 1385 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_wind;-30};{p_defence_attribute;attr_earth;15}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 item_consume = {[spirit_ore];3} cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -655 target_type = summon affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender To Earth
- Понижает сопротивление врага земляным атакам на 20 и увеличивает сопротивление ветряным атакам на 10. Резист МЕН и атт Земля. Также влияет маг атака/защита.
skill_begin skill_name = [s_surrender_to_earth15] /* [서렌더 투 어스] */ skill_id = 1223 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_earth;-20};{p_defence_attribute;attr_wind;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_earth abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Water
- Понижает сопротивление врага воде на 20 и увеличивает сопротивление огню на 10. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_water14] /* [서렌더 투 워터] */ skill_id = 1071 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_water;-20};{p_defence_attribute;attr_fire;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Dark
- Снижает сопротивление врага темным атакам. Резист МЕН и атт Тьма. Влияет атака/защита.
skill_begin skill_name = [s_surrender_to_unholy18] /* [서렌더 투 언홀리] */ skill_id = 1445 level = 18 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_unholy;-30};{p_defence_attribute;attr_holy;15}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender to Fire
- Понижает у противника защиту от огня на 20, но увеличивает защиту от воды на 10. Резист МЕН и атт Огонь. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_fire17] /* [서렌더 투 파이어] */ skill_id = 1083 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_fire;-20};{p_defence_attribute;attr_water;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Surrender To Wind
- Понижает сопротивление врага ветру на 20 и увеличивает сопротивление земле на 10. Резист МЕН и атт Ветер. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_surrender_to_wind14] /* [서렌더 투 윈드] */ skill_id = 1074 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_defence_attribute;attr_wind;-20};{p_defence_attribute;attr_earth;10}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 4 abnormal_type = armor_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Fire Vortex
- Создает огненный вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона огнем. Снижает Скорость на 10%, Скор. Атк. на 30%, Скор. Маг. на 10% и устойчивость к огню на 20. Поглощает 12 MP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_fire_vortex1] /* [파이어 보텍스] */ skill_id = 1339 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-10;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-10;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_fire;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_fire abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1343.png
Dark Vortex
- Создает вихрь тьмы и наносит дополнительно к Маг. Атк. 139 ед. урона темной магией и поглощает 25% урона в HP. Снижает Точность на 6 и устойчивость к атакам темной магией на 30. Поглощает 12 MP каждую секунду. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_dark_vortex1] /* [다크 보텍스] */ skill_id = 1343 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{i_hp_drain;139;25};{t_mp;-12;5;diff};{p_defence_attribute;attr_unholy;-30}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -993 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1340.png
Ice Vortex
- Создает водяной вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона водой. Снижает Скорость на 30%, Скор. Атк. на 10%, Скор. Маг. на 10% и устойчивость к воде на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_vortex1] /* [아이스 보텍스] */ skill_id = 1340 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-30;per};{p_attack_speed;{all};-10;per};{p_magic_speed;{all};-10;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_water;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_water abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Light Vortex
- Создает вихрь света и наносит дополнительно к Маг. Атк. 139 ед. урона святой магией. Снижает Точность на 6 и устойчивость к атакам святой магией на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Святость. Также влияет маг атака/защита.
skill_begin skill_name = [s_light_vortex1] /* [라이트 보텍스] */ skill_id = 1342 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{i_m_attack;139};{p_hit;{all};-6;diff};{t_mp;-12;5;diff};{p_defence_attribute;attr_holy;-30}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_holy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_holy;20} trait = {trait_none} effect_point = -993 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Wind Vortex
- Создает воздушный вихрь и наносит дополнительно к Маг. Атк. 140 ед. урона ветром. Снижает Скорость на 10%, Скор. Атк. на 30%, Скор. Маг. на 30% и устойчивость к ветру на 20. Поглощает 12 MP каждую секунду. Резист МЕН атт Ветер. Также влияет маг атака/защита.
skill_begin skill_name = [s_wind_vortex1] /* [윈드 보텍스] */ skill_id = 1341 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_m_attack_over_hit;140};{p_speed;{all};-10;per};{p_attack_speed;{all};-10;per};{p_magic_speed;{all};-30;per};{t_mp;-12;5;diff};{p_defence_attribute;attr_wind;-20}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 900 effective_range = 1400 skill_hit_time = 6 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_wind abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Vortex
- Создает вихрь, который соединяется с измерением души. Наносит дополнительно 112 ед. нестихийного урона. Понижает Скорость врага на 20%, Скор. Атк. на 30%, Скор. Маг. на 30% и поглощает 12 MP каждую секунду. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_soul_vortex1] /* [소울 보텍스] */ skill_id = 1512 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{i_m_soul_attack;112;0};{p_speed;{all};-20;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-30;per};{t_mp;-12;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 17 mp_consume2 = 68 consume_etc = {0;5} cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = multi_debuff_soul abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -999 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Expose Weak Point
- Отдает плоть и берет кость. После получения атаки выявляет слабости врага и снижает Физ. Защ. А также увеличивает шанс нанесения крит. удара обычной атакой. При получении урона есть шанс вылета триггера 3%, резистится только КОНом.
skill_begin skill_name = [s_trigger_expose_weak_point1] /* [익스포즈 위크 포인트] */ skill_id = 5565 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_defence_critical_rate;{all};30;per};{p_physical_defence;{all};-20;per}} end_effect = {} is_magic = 0 mp_consume2 = 43 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = expose_weak_point abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -671 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Force of Destruction
- Направляет разрушительную энергию на цель. Наносят ДОТ урон. Резистится коном. Маг атака/защита не влияет.
skill_begin skill_name = [s_force_of_destruction1] /* [포스 오브 디스트럭션] */ skill_id = 776 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_energy_attack;4500;20;0;0;0};{t_hp;-200;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}};{energy_saved;2}} is_magic = 0 mp_consume2 = 37 consume_etc = {2;0} cast_range = 40 effective_range = 200 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 5 abnormal_lv = 10 abnormal_type = force_of_destruction abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Cripple
- Снижает скорость цели на 20%. Резистится МЕНом. Маг атака/защита не влияет.
skill_begin skill_name = [s_slow_down20] /* [크리플] */ skill_id = 95 level = 20 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 34 cast_range = 40 effective_range = 400 skill_hit_time = 1.604 skill_cool_time = 0.296 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill1244.png
Freezing Flame
- Замораживающее пламя, которое ежесекундно поглощает по 102 HP врага в течение 15 секунд. Резист МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_freezing_flame4] /* [프리징 플레임] */ skill_id = 1244 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 80 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -646 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill0927.png
Burning Chop
- Атакует врага и наносит дополнительно 167 ед. урона. А также наносит ожог, который забирает 43 HP каждую секунду. Резист КОН, атт Огонь. Маг атака/защита не влияет.
skill_begin skill_name = [s_bunning_chop14] /* [버닝 촙] */ skill_id = 927 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;731;10;0;0};{t_hp;-66;1;diff}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dagger;pole;dualfist;dual;dualdagger}}} is_magic = 0 mp_consume2 = 19 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 10 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -333 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill1100.png
Chill Flame
- Вызывает ледяное пламя, которое в течение некоторого времени поглощает 40 HP врага каждую секунду. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_chill_flame2] /* [칠 플레임] */ skill_id = 1100 level = 2 operate_type = A2 magic_level = 14 self_effect = {} effect = {{t_hp;-40;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 5 mp_consume2 = 18 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 2 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -162 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1101.png
Blaze Quake
- Покрывает огнем окружающих врагов 79 HP каждую секунду. Время действия: 15 сек. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_eternal_flame2] /* [블레이즈 퀘이크] */ skill_id = 1101 level = 2 operate_type = A2 magic_level = 35 self_effect = {} effect = {{t_hp;-79;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 35 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 4 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -331 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1102.png
Aura Sink
- Сжигает врага, наносит дополнительно к Маг. Атк. 51 ед.урона. Каждую секунду забирает 22 MP. Время действия 15 сек. Резистится МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_aura_sway6] /* [오라 싱크] */ skill_id = 1102 level = 6 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack_mp;51;1;1600};{t_mp;-22;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 20 mp_consume2 = 78 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_mp abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -635 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1107.png
Frost Flame
- Вызывает ледяное пламя, которое в течение некоторого времени поглощает 79 HP врага каждую секунду. Резистится МЕН, атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_blaze_quake2] /* [프로스트 플레임] */ skill_id = 1107 level = 2 operate_type = A2 magic_level = 30 self_effect = {} effect = {{t_hp;-79;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 8 mp_consume2 = 32 cast_range = 750 effective_range = 1250 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 4 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -285 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1108.png
Seal of Flame
- Кольцо огня снимает 60 HP окружающих врагов каждую секунду в течение 15 секунд. Резист МЕН и атт Огонь. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_flame4] /* [실 오브 플레임] */ skill_id = 1108 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-92;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 31 mp_consume2 = 122 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -409 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1096.png
Seal of Chaos
- Мгновенно понижает Точность у окружающих врагов на 12. Резистится МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_engrave_seal_of_timid16] /* [실 오브 카오스] */ skill_id = 1096 level = 16 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1099.png
Seal of Slow
- Мгновенно снижает Скорость окружающих врагов на 30%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_engrave_seal_of_lazy15] /* [실 오브 슬로우] */ skill_id = 1099 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1104.png
Seal of Winter
- Понижает Скор. Атк. ближайших врагов на 23%. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_winter14] /* [실 오브 윈터] */ skill_id = 1104 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1247.png
Seal of Scourge
- На 2 минуты полностью блокирует способность ближайших врагов нормально восстанавливать HP. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_scourge14] /* [실 오브 스커지] */ skill_id = 1247 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = hp_regen_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_boss} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1363.png
Seal of Despair
- Снижает у врагов вокруг Точность на 6, Физ. Атк. на 10%, шанс нанесения крит. удара на 30%, мощность Крит. Атк. магией на 30%, Скорость на 20%, Маг. Защ. на 30%, Скор. Атк. на 30%. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_despair1] /* [실 오브 디스페어] */ skill_id = 1366 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_hit;{all};-6;diff};{p_physical_attack;{all};-10;per};{p_attack_speed;{all};-30;per};{p_critical_rate;{all};-30;per};{p_critical_damage;{all};-30;per};{p_speed;{all};-20;per};{p_magical_defence;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 85 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -669 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1367.png
Seal of Disease
- Снижает эффективность лечения членов вражеского клана с помощью заклинаний на 50%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_disease1] /* [실 오브 디지즈] */ skill_id = 1367 level = 1 operate_type = A2 magic_level = 76 self_effect = {} effect = {{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -662 target_type = enemy_only affect_scope = pledge affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1462.png
Seal of Blockade
- Мгновенно атакует магией окружающих врагов и блокирует обычную атаку. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_blockade1] /* [실 오브 블럭케이드] */ skill_id = 1462 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_block_attack};{i_m_attack;80}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = normal_attack_block abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_physical_blockade} effect_point = -673 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1248.png
Seal of Suspension
- В течение 2 минут увеличивает время ожидания повторного использования физических и магических умений ближайших врагов на 200%.Резист МЕН. Влияет маг атака/защита.Кастом, время действия уменьшено до 1мин, снижен шанс прохождения в пвп.
skill_begin skill_name = [s_seal_of_suspension12] /* [실 오브 서스펜션] */ skill_id = 1248 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_reuse_delay;0;200;per};{p_reuse_delay;1;200;per}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = reuse_delay_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1509.png
Seal of Limit
- Ограничивает восстановление CP, HP и MP на 70%. Время действия: 5 мин. Кастом время действия 2мин. Резист МЕН. Влияет маг атака/защита. Кастом – снижен шанс успешного прохождения.
skill_begin skill_name = [s_seal_of_limit1] /* [실 오브 리미트] */ skill_id = 1509 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_limit_hp;30;per};{p_limit_mp;30;per};{p_limit_cp;30;per}} end_effect = {} is_magic = 1 mp_consume1 = 11 mp_consume2 = 44 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 300 abnormal_lv = 3 abnormal_type = limit abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill1210.png
Seal of Gloom
- Каждую секунду сжигает 15 MP ближайших врагов. Мощность 53. Время действия: 15 сек. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_seal_of_gloom4] /* [실 오브 글룸] */ skill_id = 1210 level = 4 operate_type = A2 magic_level = 72 self_effect = {} effect = {{i_m_attack_mp;53;1;1600};{t_mp;-15;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 30 mp_consume2 = 120 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_mp abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -646 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

skill0485.png
Disarm
- Разоружает цель. Оружие не может быть повторно экипировано, пока длится эффект. Резист СТР. Маг атака/защита не влияет. Кастом понижен шанс прохождения на олимпиаде.
skill_begin skill_name = [s_disarm7] /* [디스암] */ skill_id = 485 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} is_magic = 0 mp_consume2 = 55 cast_range = 40 effective_range = 200 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

skill0794.png
Mass Disarm
- Разоружает цель. Оружие не может быть повторно экипировано, пока длится эффект. Резист СТР. Маг атака/защита не влияет. Кастом увеличен шанс прохождения в ПВП.
skill_begin skill_name = [s_mass_disarm1] /* [매스 디스암] */ skill_id = 794 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} is_magic = 0 mp_consume2 = 58 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 150 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -673 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Death Mark
- Клеймит цель тьмой. Уменьшает Маг. Защ./Физ. Защ b поглощает 32 HP каждую секунду. Резист КОН. Влияет атака/защита.
skill_begin skill_name = [s_death_mark10] /* [데스 마크] */ skill_id = 1435 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-63;5;diff};{p_physical_defence;{all};-23;per};{p_magical_defence;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 10 abnormal_type = death_mark abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_death_mark} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Violent Temper
- Понижает Физ. Защ. врага на 23% и Скор. Маг. на 15%. Резист МЕН. Влияет атака/защита. Кастом при заточке на время будет 1мин вместо 2 мин.
skill_begin skill_name = [s_violent_temper12] /* [바이어런트 탬퍼] */ skill_id = 501 level = 12 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_defence;{all};-23;per};{p_magic_speed;{all};-15;per}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 600 effective_range = 1100 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dark Flame
- Атакует врагов перед собой темной магией, нанося дополнительно 76 ед. магического урона. Уменьшает в течение 5 сек. Скорость движения врагов на 30%. Резист атт Тьма и МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_dark_flame26] /* [다크 플레임] */ skill_id = 1437 level = 26 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_soul_attack;76;0};{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 18 mp_consume2 = 71 consume_etc = {0;5} cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 5 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = fan affect_object = not_friend fan_range = {0;0;200;180} affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Soul Web
- понижает Скорость врага на 30%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_soul_web7] /* [소울 웹] */ skill_id = 1529 level = 7 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 60 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Betrayal Mark
- Ставит на врага метку предателя. Атакуя помеченного врага, вы нанесете повреждения его группе. Резист КОН. Влияет маг атака/защита.
skill_begin skill_name = [s_betrayal_mark1] /* [비트레이얼 마크] */ skill_id = 792 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{1;10;diff};[s_trigger_betrayal_mark1];my_party;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 8 mp_consume2 = 29 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 11 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = betrayal_mark abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Oblivion Trap
- Ловушка Забвения. При атаке враг с определенной вероятностью впадает в забытье. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_oblivion_trap3] /* [오블리비언 트랩] */ skill_id = 5679 level = 3 operate_type = A2 magic_level = 72 self_effect = {} effect = {{p_trigger_skill_by_attack;{enemy_all;1;100};0;{1;60;diff};[s_npc_oblivion_trap_mirage1];self;{all}}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = mirage_trap abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Flash Trap
- Призывает ловушку, ослепляющую врагов ярким светом. Отменяет цель. Вызывает у врага состояние шока. Резист Оглушение и КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_flish_trap16] /* [플래쉬 트랩] */ skill_id = 5270 level = 16 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_cancel;100};{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 3 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Slow Trap
- Понижает Скор. Атк. и Скор. Маг., и Скор. Бега. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_npc_slow_trap17] /* [슬로우 트랩] */ skill_id = 5269 level = 17 operate_type = A2 magic_level = 86 self_effect = {} effect = {{p_speed;{all};-30;per};{p_attack_speed;{all};-23;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = all_speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Spite
- Проклинает врага, затаивая на него зло, после чего враг с определенной вероятностью может получить большие критические повреждения. Резист КОН. Маг атака/защита влияет. Кастом - увеличен шанс прохождения дебаффа в PvP.
skill_begin skill_name = [s_spite3] /* [스파이트] */ skill_id = 1485 level = 3 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_spite3];self;{all}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 60 abnormal_lv = 8 abnormal_type = spite abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Banish Undead
- Повергает нежить в страх и заставляет убегать. Возможен смертельный удар. Можно использовать на петов Некра, резист/шанс только атт Святости.
skill_begin skill_name = [s_banish_undead10] /* [배니시 언데드] */ skill_id = 405 level = 10 operate_type = A1 magic_level = 74 self_effect = {} effect = {{i_run_away;30;20};{i_death;25;0}} operate_cond = {{target_race;race_undead}} is_magic = 0 mp_consume2 = 68 item_consume = {[soul_ore];10} cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 attribute = {attr_holy;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hamstring
- Понижает скорость цели на 30%. Резист МЕН. Маг атака/защита не влияет. Кастом, снижено время действия умения, при заточке на время теперь 90 сек, вместо 2мин.
skill_begin skill_name = [s_hamstring14] /* [햄스트링] */ skill_id = 127 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Throwing Dagger
- Уменьшает Скорость на 80%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_shooting_blow1] /* [슈팅 블로우] */ skill_id = 991 level = 1 operate_type = A2 magic_level = 82 self_effect = {} effect = {{i_p_attack;3488;15;0;0};{p_speed;{all};-80;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 82 cast_range = 300 effective_range = 450 skill_hit_time = 1.08 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 45 reuse_delay_lock = 1 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -345 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Critical Wound
- Увеличивает урон Крит. Удара на 30%. Резист КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_critical_wound1] /* [크리티컬 운드] */ skill_id = 531 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{p_defence_critical_damage;{all};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dagger;dualdagger}}} is_magic = 0 mp_consume2 = 43 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = t_crt_rate_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -671 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Sand Bomb
- Направляет облака из песка во врага, снижая его Точность на 12. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_sand_bomb10] /* [샌드 봄] */ skill_id = 412 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 0 mp_consume2 = 34 cast_range = 150 effective_range = 650 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Hamstring Shot
- Снижает Скорость врага на 30%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_hamstring_shot1] /* [햄스트링 샷] */ skill_id = 354 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_speed;{all};-30;per};{i_p_attack;1973;15;0;0}} end_effect = {} operate_cond = {{equip_weapon;{bow}}} is_magic = 0 mp_consume2 = 78 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -507 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Weapon Blockade
- Блокирует использование врагом оружия ослепляющим приемом. Цель не может использовать оружие, пока испытывает действие эффекта. Резист СТР. Маг атака/защита не влияет.
skill_begin skill_name = [s_weapone_blockade1] /* [웨폰 블럭케이드] */ skill_id = 775 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_disarm};{p_physical_attack;{all};-40;per}} end_effect = {} operate_cond = {{equip_weapon;{dual}};{energy_saved;2}} is_magic = 0 mp_consume2 = 58 consume_etc = {2;0} cast_range = 40 effective_range = 200 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 70 lv_bonus_rate = 1 basic_property = str abnormal_time = 5 abnormal_lv = 1 abnormal_type = disarm abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Howl
- Понижает Физ. Атк. окружающих врагов на 23%. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс прохождения, судя по тестам минимальный шанс ~ 20-25%.
skill_begin skill_name = [s_howl14] /* [하울] */ skill_id = 116 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 0 mp_consume2 = 51 cast_range = -1 effective_range = -1 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 40 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Magical BackFire
- Увеличивает расход MP вашего врага на 200%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_magical_backfire10] /* [매지컬 백파이어] */ skill_id = 1396 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_magic_mp_cost;0;200;per};{p_magic_mp_cost;1;200;per};{p_magic_mp_cost;3;200;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = mp_cost_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Block Wind Walk
- Снижает Скорость окружающих врагов на 10%, отменяет действие увеличивающих Скорость эффектов и препятствует их повторному наложению. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_block_wind_walk1] /* [매스 블록 윈드 워크] */ skill_id = 1361 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_speed;{all};-10;per};{i_dispel_by_slot_probability;improve_speed_avoid_up;100};{i_dispel_by_slot_probability;speed_up;100};{p_block_buff_slot;{improve_speed_avoid_up;speed_up}}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 85 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_speed_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -669 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Block Shield
- Снимает эффект усиливающих Физ. Защ. заклинаний с окружающих врагов. Временно снижает Физ. Защ. и препятствует получению врагами усиливающих Физ. Защ. эффектов, которые слабее этого умения персонажа. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_block_shield1] /* [매스 블록 실드] */ skill_id = 1360 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_physical_defence;{all};-10;per};{i_dispel_by_slot_probability;improve_pa_pd_up;100};{i_dispel_by_slot_probability;pd_up;100};{p_block_buff_slot;{improve_pa_pd_up;pd_up}}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 84 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_shield_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Block Shield
- Снимает эффект усиливающих Физ. Защ. заклинаний с цели. Снижает Физ. Защ. на 10% и препятствует получению врагом усиливающих Физ. Защ. эффектов. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_block_shield1] /* [블록 실드] */ skill_id = 1358 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_physical_defence;{all};-10;per};{i_dispel_by_slot_probability;pd_up;100};{i_dispel_by_slot_probability;improve_pa_pd_up;100};{p_block_buff_slot;{improve_pa_pd_up;pd_up}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_shield_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Block Wind Walk
- Снимает эффект увеличивающих Скорость заклинаний с цели. Снижает Скорость на 10% и препятствует получению врагом увеличивающих Скорость эффектов. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_block_wind_walk1] /* [블록 윈드 워크] */ skill_id = 1359 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_speed;{all};-10;per};{i_dispel_by_slot_probability;improve_speed_avoid_up;100};{i_dispel_by_slot_probability;speed_up;100};{p_block_buff_slot;{improve_speed_avoid_up;speed_up}}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 10 abnormal_type = block_speed_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -666 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Weakness
- Понижает Физ. Атк. цели на 23%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_weakness19] /* [커스 위크니스] */ skill_id = 1164 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Ice Bolt
- Охлаждает воздух вокруг и замораживает противника, мгновенно понижая его скорость на 20%. Резист МЕН и атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_bolt32] /* [아이스 볼트] */ skill_id = 1184 level = 6 operate_type = A2 magic_level = 20 self_effect = {} effect = {{i_m_attack;16};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 4 mp_consume2 = 16 cast_range = 600 effective_range = 1100 skill_hit_time = 3.1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -204 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Arcane Disruption
- Снижает Скор. Маг. ваших врагов на 23%. Резист МЕН. Также влияет маг атака/защита. Кастом уменьшен шанс прохождения.
skill_begin skill_name = [s_arcane_disruption10] /* [아케인 디스럽션] */ skill_id = 1386 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_magic_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = casting_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Slow
– Понижает скорость противника на 30%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_slow15] /* [슬로우] */ skill_id = 1160 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Chaos
- Понижает Меткость вашего врага на 12. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_bleary15] /* [커스 카오스] */ skill_id = 1222 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{all};-12;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = hit_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Count of Fire
- Использует силу огня, сжигает врага и поглощает 173 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг защита/атака. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_count_of_fire1] /* [카운트 오브 파이어] */ skill_id = 1452 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = fire_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Meteor
– Обрушивает на землю метеор, серьезно повреждающий врагов, попавших в площадь взрыва, нанося урон огнем мощностью 117 ед. и дополнительно непрестанный урон огнем в течение 10 сек. Резист МЕН и атт Огонь. Также влияет маг атака/защита. Кастом увеличен шанс проходения.
skill_begin skill_name = [s_meteor1] /* [미티어] */ skill_id = 1467 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_m_attack;117};{t_hp;-100;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -679 target_type = enemy affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Inferno
- Использует энергию огня и наносит дополнительно к Маг. Атк 151 ед. урон огнем. А также снижает HP противника на 60 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_inferno1] /* [인페르노] */ skill_id = 1289 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{t_hp;-60;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 15 abnormal_lv = 10 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_fire;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Decay
- Разлагает цель изнутри, отнимая 157 HP каждую секунду. Резист МЕН и атт Огонь. Также влияет маг атака/защита.
skill_begin skill_name = [s_decay4] /* [디케이] */ skill_id = 1233 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Slow
- Понижает Скорость врагов, находящихся поблизости на 30%. Резист МЕН. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_mass_slow14] /* [매스 슬로우] */ skill_id = 1298 level = 14 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 hp_consume = 610 cast_range = 500 effective_range = 1000 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse of Abyss
- Снижает Скорость врагов на 10%, Физ. Защ. на 30%, Уклонение на 6, Маг. Атк. на 30%, Скор. Маг. на 20% и шанс нанести Крит. Маг. Удар на 30%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_abyss1] /* [커스 오브 어비스] */ skill_id = 1337 level = 1 operate_type = A2 magic_level = 78 self_effect = {} effect = {{p_magical_attack;{all};-30;per};{p_magic_speed;{all};-20;per};{p_magic_critical_rate;{all};-30;per};{p_speed;{all};-10;per};{p_physical_defence;{all};-30;per};{p_avoid;{all};-6;diff}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 57 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = ultimate_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_death} effect_point = -669 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Disease
- Проклятие, которое в течение 2 минут понижает эффективность магического восстановления HP цели на 50%. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_disease9] /* [커스 디지즈] */ skill_id = 1269 level = 9 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Curse Gloom
- Проклятие, которое наносит врагам урон темной магией с мощностью 87, ослабляет Маг. Защ. врага на 15% и сопротивление 6 стихиям – на 25. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_gloom13] /* [커스 글룸] */ skill_id = 1263 level = 13 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;87};{p_magical_defence;{all};-15;per};{p_defence_attribute;attr_fire;-25};{p_defence_attribute;attr_water;-25};{p_defence_attribute;attr_wind;-25};{p_defence_attribute;attr_earth;-25};{p_defence_attribute;attr_holy;-25};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = md_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mass Gloom
- Наносит врагам вокруг дополнительно 44 ед. урона темной магией. Снижает Маг. Защ. противника на 15% и его защиту от 6 стихий на 25. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_curse_gloom5] /* [매스 커스 글룸] */ skill_id = 1382 level = 5 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;44};{p_magical_defence;{all};-15;per};{p_defence_attribute;attr_fire;-25};{p_defence_attribute;attr_water;-25};{p_defence_attribute;attr_wind;-25};{p_defence_attribute;attr_earth;-25};{p_defence_attribute;attr_holy;-25};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 1 mp_consume1 = 34 mp_consume2 = 136 cast_range = 900 effective_range = 1400 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 12 activate_rate = 100 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = md_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Psycho Symphony
- Снижает Скорость/Скор. Атк./Скорость Магии на 30%. Резист МЕН. Маг атака/защита не влияет. Кастом увеличен шанс успешного наложения.
skill_begin skill_name = [s_psycho_symphony10] /* [사이코 심포니] */ skill_id = 407 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1370;10;0;0};{p_speed;{all};-30;per};{p_attack_speed;{all};-30;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 5 abnormal_type = all_speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Entangle
- Понижает Скорость противника на 30%. Резист МЕН. Влияет маг атака/защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_zero_g16] /* [인탱글] */ skill_id = 102 level = 16 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Wind Shackle
- Снижает Скор. Атк. цели на 23%. Резист МЕН. Влияет маг атака/защита.
skill_begin skill_name = [s_breeze19] /* [윈드 셰클] */ skill_id = 1206 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Diamond Dust
- Вызывает Ледяной Ураган, нанося урон водой. Снижает Скорость окружающих врагов на 40%. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_diamond_dust1] /* [다이아몬드 더스트] */ skill_id = 1454 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{i_m_attack;70};{p_speed;{all};-40;per}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = -1 effective_range = -1 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -676 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Throne of Ice
- Используя мощность ледяного воздуха, отнимает у противника 173 HP каждую секунду. Резист МЕН и атт Вода. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_throne_of_ice1] /* [쓰론 오브 아이스] */ skill_id = 1455 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = water_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Frost Armor
- Уменьшает скорость движения. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_trigger_frost_armor1] /* [프로스트 아머] */ skill_id = 5568 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 60 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Star Fall
- Обрушивает с неба звезду, серьезно повреждающую врагов, попавших в площадь взрыва, нанося урон мощностью 117 ед. и дополнительно непрестанный урон в течение 10 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_star_fall1] /* [스타 폴] */ skill_id = 1468 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{i_m_attack;117};{t_hp;-100;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 29 mp_consume2 = 116 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -679 target_type = enemy affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Frost Bolt
- Обездвиживает противника, понижая его скорость на 20%. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_frost_bolt141] /* [프로스트 볼트] */ skill_id = 1236 level = 19 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;65};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 900 effective_range = 1400 skill_hit_time = 3.1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 1.2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Ice Dagger
- Бьет противника ледяным кинжалом, на 15 секунд нанося ему урон, уменьшая HP на 44. Резист CON атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_ice_dagger131] /* [아이스 대거] */ skill_id = 1237 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack_range;54;40};{t_hp;-67;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 54 cast_range = 900 effective_range = 1400 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1.2 activate_rate = 50 lv_bonus_rate = 2 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -653 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Blizzard
- Использует энергию воды и наносит дополнительно к Маг. Атк 150 ед. урона водой. А также снижает Скорость на 50%. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_blizzard1] /* [블리저드] */ skill_id = 1290 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{p_speed;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Freezing Shackle
- Мощная замораживающая атака, каждую секунду отнимает 157 HP врага. Резист МЕН атт Вода. Также влияет маг атака/защита.
skill_begin skill_name = [s_freezing_shackle4] /* [프리징 셰클] */ skill_id = 1183 level = 4 operate_type = A2 magic_level = 74 self_effect = {} effect = {{t_hp;-157;1;diff}} end_effect = {} is_magic = 1 mp_consume1 = 21 mp_consume2 = 82 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 70 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -818 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hex
- Понижает Физ. Защ. врага на 23%. Резист МЕН. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_hex15] /* [헥스] */ skill_id = 122 level = 15 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_defence;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Power Break
- Снижает физическую атаку противника на 23%. Резист МЕН. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_power_break17] /* [파워 브레이크] */ skill_id = 115 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Freezing Strike
- Замораживает противника водой, понижая его Скорость на 20%. Резист МЕН и атт Вода. Также влияют маг атака и защита. Кастом повышен шанс прохождения.
skill_begin skill_name = [s_freezing_strike161] /* [프리징 스트라이크] */ skill_id = 105 level = 24 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_m_attack;65};{p_speed;{all};-20;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 3 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 60 abnormal_lv = 2 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = -655 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Demonic Blade Dance
- Наносит врагам вокруг дополнительно 1644 ед. урона. Снижает Физ. Атк./Маг. Атк. на 30%. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_demon_blade_dance10] /* [데몬 블레이드 댄스] */ skill_id = 408 level = 10 operate_type = A2 magic_level = 74 self_effect = {} effect = {{i_p_attack;1644;10;0;0};{p_physical_attack;{all};-30;per};{p_magical_attack;{all};-30;per}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 54 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 5 abnormal_type = all_attack_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -655 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Dance of Medusa
- Танец призыва Призрачной Медузы. На 10 сек парализует окружающих врагов. Резист МЕН и атт Земля. Маг атака/защита не влияет. Кастом уменьшен базовый шанс прохождения в два раза.
skill_begin skill_name = [s_dance_of_medusa1] /* [댄스 오브 메두사] */ skill_id = 367 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per};{p_defence_trait;trait_turn_stone;100}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 53 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_turn_stone} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Throne of Wind
- Используя силу урагана, ослабляет врага, отнимая 173 HP каждую секунду. Резист МЕН и атт Ветер. Также влияет маг атака/защита. Кастом увеличен шанс прохождения.
skill_begin skill_name = [s_throne_of_wind1] /* [쓰론 오브 윈드] */ skill_id = 1458 level = 1 operate_type = A2 magic_level = 79 self_effect = {} effect = {{t_hp;-173;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 22 mp_consume2 = 87 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 75 activate_rate = 80 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = wind_dot abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -1013 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hurricane Armor
- Повышает сопротивление атакам ветром на 60 и понижает Скор. Атк. врага. Резист МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_trigger_hurricane_armor1] /* [허리케인 아머] */ skill_id = 5569 level = 1 operate_type = A2 magic_level = 81 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 0 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Mental Weakness
- при применении на врага умения Aggression, со статичным шансом 75%, уменьшает магическую защиту цели на 13%, время действия 10 секунд. Полностью кастомное умение.
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Real Target - Понижает сопротивление атакам из лука на 24% и арбалета на 40%.
skill_begin skill_name = [s_real_target4] /* [리얼 타겟] */ skill_id = 522 level = 4 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_defence_trait;trait_bow;-24};{p_defence_trait;trait_crossbow;-40}} end_effect = {} is_magic = 0 mp_consume2 = 22 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 4 abnormal_type = real_target abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -323 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_real_target} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Provoke
- в течение 10 сек. уменьшает защиту от атак древковым оружием на 10.
skill_begin skill_name = [s_provoke3] /* [프로보크] */ skill_id = 286 level = 3 operate_type = A2 magic_level = 60 self_effect = {} effect = {{p_defence_trait;trait_pole;-20}} end_effect = {} is_magic = 0 mp_consume2 = 83 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = real_target abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -189 target_type = self affect_scope = point_blank affect_range = 900 affect_object = not_friend affect_limit = {9;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Stigma
- Ослабляет защиту от оружия ближнего боя на 40.
skill_begin skill_name = [s_stigma_of_silen4] /* [스티그마 오브 실렌] */ skill_id = 1539 level = 4 operate_type = A2 magic_level = 70 self_effect = {} effect = {{p_defence_trait;trait_sword;-40};{p_defence_trait;trait_blunt;-40};{p_defence_trait;trait_dagger;-40};{p_defence_trait;trait_dual;-40};{p_defence_trait;trait_dualfist;-40};{p_defence_trait;trait_pole;-40};{p_defence_trait;trait_ancientsword;-40};{p_defence_trait;trait_rapier;-40};{p_defence_trait;trait_dualdagger;-40}} end_effect = {} is_magic = 0 mp_consume1 = 7 mp_consume2 = 26 cast_range = 900 effective_range = 1400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 3 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 4 abnormal_type = stigma_of_silen abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stigma_of_silen} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Demon Wind
- Использует энергию ветра и наносит дополнительно к Маг. Атк 150 ед. урона ветром. А также уменьшает эффект восстанавливающих HP магий на 50%.
skill_begin skill_name = [s_demon_wind1] /* [데몬 윈드] */ skill_id = 1291 level = 1 operate_type = A2 magic_level = 70 self_effect = {} effect = {{i_m_attack;150};{p_heal_effect;{all};-50;per}} end_effect = {} is_magic = 1 mp_consume1 = 50 mp_consume2 = 200 cast_range = 900 effective_range = 1400 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = heal_effect_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_wind;20} trait = {trait_none} effect_point = -4200 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Challenge for Fate
- Атакует врагов перед собой и отвлекает их внимание. Накладывает на себя эффект вызова веры и увеличивает Физ. Защ./ Маг. Защ.
skill_begin skill_name = [s_challenge_for_fate1] /* [첼린지 포 페이트] */ skill_id = 985 level = 1 operate_type = A2 magic_level = 83 self_effect = {{i_call_skill;[s_trigger_challenge_of_faith1]}} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 400 effective_range = 900 skill_hit_time = 1 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 45 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 5 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -10330 target_type = enemy_only affect_scope = fan affect_object = not_friend fan_range = {0;0;400;60} affect_limit = {10;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Aura of Hate
- Вынуждает врагов атаковать.
skill_begin skill_name = [s_hate_aura152] /* [헤이트 오라] */ skill_id = 18 level = 37 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 102 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 40 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 3 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -7850 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {10;10} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Aggression
- Увеличивает у вашего противника желание атаковать.
skill_begin skill_name = [s_hate192] /* [헤이트] */ skill_id = 28 level = 49 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_target_me};{i_get_agro}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 800 effective_range = 1300 skill_hit_time = 0.7 skill_cool_time = 0.2 skill_hit_cancel_time = 0.5 reuse_delay = 6 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 3 abnormal_lv = 1 abnormal_type = target_lock abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -11774 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Flame Hawk
– Кастомный дебаф, уменьшает скорость бега/атаки/магии на 30%. Поглощает 300 хп каждую секунду. Время действия 10 сек.

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Ghost Piercing
– Кастомный дебаф, уменьшает скорость бега/атаки/магии на 30%. Также уменьшено время применения умения на 15%.
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Panther Dark Claw
- Уменьшает сопротивление атакам Тьмы на 25 в течение 30 секунд. Резист атт Тьма и МЕН. Маг атака/защита не влияет.
skill_begin skill_name = [s_panther_dark_claw15] /* [팬서 다크 클로] */ skill_id = 6095 level = 15 operate_type = A2 magic_level = 85 self_effect = {} effect = {{i_p_attack;2320;0;0;0};{p_defence_attribute;attr_unholy;-25}} end_effect = {} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = armor_unholy abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -475 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Water Jet
- Поражает ближайших врагов мощной струей воды. У врагов начинается кровотечение. Резист КОН и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_unicornian_waterjet6] /* [워터젯] */ skill_id = 910 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{t_hp;-230;5;diff}} pvp_effect = {{i_p_attack;4640;0;0;0}} pve_effect = {{i_p_attack;13920;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 75 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_bleed} effect_point = -689 target_type = self affect_scope = square_pb affect_object = not_friend fan_range = {0;0;200;900} affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Grip of the cat
– Массовое удержание. Резист МЕН и удержание. Также влияет маг атака/защита.
skill_begin skill_name = [s_summon_king_hold1] /* [홀드 오브 킹] */ skill_id = 5137 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 64 mp_consume2 = 258 cast_range = -1 effective_range = -1 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 20 activate_rate = 61 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Toxic Smoke
- Токсичный газ, постоянно понижающий HP. Резист КОН и отравление. Также велияет маг атака/защита.
skill_begin skill_name = [s_summon_range_poison12] /* [톡식 스모크] */ skill_id = 4259 level = 12 operate_type = A2 magic_level = 95 self_effect = {} effect = {{t_hp;-68;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 24 mp_consume2 = 93 cast_range = 750 effective_range = 1000 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 1.5 reuse_delay = 8 activate_rate = 35 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 10 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -100 target_type = enemy_only affect_scope = range affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Dark Curse
- Проклятие, которое отравляет и понижает Скор. Атк. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_summon_spectral_lord_attack_speed_down1] /* [포스 오브 커스] */ skill_id = 5140 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_attack_speed;{all};-23;per};{t_hp;-109;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 64 mp_consume2 = 258 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Curse of Shade
- Провоцирует врага на атаку и немедленно понижает его Физ. Защ. и Маг. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_curse_of_shade13] /* [커스 오브 셰이드] */ skill_id = 4705 level = 13 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_me;80};{p_physical_defence;{all};-10;per};{p_magical_defence;{all};-10;per}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 60 cast_range = 400 effective_range = 900 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 50 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = debuff_nightshade abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -2074 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Mass Curse of Shade
- Провоцирует ближних врагов на атаку и понижает их Физ. Защ. и Маг. Защ. Резист МЕН и атт Тьма. Также влияет маг атака/защита.
skill_begin skill_name = [s_mass_curse_of_shade13] /* [매스 커스 오브 셰이드] */ skill_id = 4706 level = 13 operate_type = A2 magic_level = 86 self_effect = {} effect = {{i_target_me;40};{p_physical_defence;{all};-10;per};{p_magical_defence;{all};-10;per}} end_effect = {} is_magic = 1 mp_consume1 = 23 mp_consume2 = 90 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 reuse_delay_lock = 1 activate_rate = 50 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = debuff_nightshade abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -2074 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {5;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Whiplash
– Оглушает противника. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_summon_magnus_hoofing1] /* [후핑] */ skill_id = 5138 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act};{i_p_attack;6198;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 214 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 60 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Cursed Strike
– Физическая атака проклятого персонажа повреждает и оглушает одновременно. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_cursed_strike10] /* [커스트 스트라이크] */ skill_id = 4708 level = 10 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_block_act};{i_p_attack;2112;0;0;0}} end_effect = {} is_magic = 0 mp_consume2 = 80 cast_range = 40 effective_range = 200 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 50 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -342 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Ice Fog
- Снижает температуру воздуха и уменьшает у находящихся рядом врагов Скорость/Скор. Атк./Скор. Магии. Непрерывно наносит урон. Резист КОН и отравление. Также влияет маг атака/защита.
skill_begin skill_name = [s_unicornian_ice_fog6] /* [아이스 포그] */ skill_id = 909 level = 6 operate_type = A2 magic_level = 85 self_effect = {} effect = {{t_hp;-230;5;diff};{p_speed;{all};-70;per};{p_attack_speed;{all};-20;per};{p_magic_speed;{all};-20;per}} pvp_effect = {{i_m_attack;122}} pve_effect = {{i_m_attack;364}} end_effect = {} is_magic = 1 mp_consume1 = 15 mp_consume2 = 60 cast_range = -1 effective_range = -1 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -345 target_type = self affect_scope = point_blank affect_range = 200 affect_object = not_friend affect_limit = {6;12} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Summon Attractive Cubic
- Призывает Заманивающий Куб, постоянно использующий магию удержания и ненависти на врага.
cubic_begin id = 9 level = 108 slot = 9 duration = 900 delay = 8 max_count = 300 use_up = 0 power = 2235.0 target_type = target op_cond = {0;30%;1000} skill1 = {33%;[s_cubic_hate12];50%;0} skill2 = {33%;[s_cubic_hate12];50%;0} skill3 = {33%;[s_cubic_hold12];50%;0} cubic_end
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Hold
– удержание 30 сек. Резист удержание и МЕН. Также влияет маг защита цели. Кастом улучшен шанс прохождения.
skill_begin skill_name = [s_cubic_hold12] /* [홀드] */ skill_id = 5116 level = 12 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Viper Cubic
- Призывает Змеиный Куб, использующий магию, которая отравляет врага.
cubic_begin id = 4 level = 108 slot = 4 duration = 900 delay = 20 max_count = 15 use_up = 0 power = 2235.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_poison15];20%;0} skill2 = {} skill3 = {} cubic_end
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Poison
- Токсин, который постепенно уменьшает HP. Резист Кон. Также влияет маг защита цели. Да резист от яда тут не поможет, как ни странно.
skill_begin skill_name = [s_cubic_poison15] /* [독] */ skill_id = 4052 level = 15 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_hp;-66;5;diff}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Phantom Cubic
- Призывает Призрачный Куб, который использует магию, понижающую Физ. Атк., Физ. Защ. и Скорость Атк. врага.
cubic_begin id = 5 level = 108 slot = 5 duration = 900 delay = 8 max_count = 30 use_up = 0 power = 2423.0 target_type = target op_cond = {0;33%;1000} skill1 = {33%;[s_cubic_debuff_p_attack16];30%;0} skill2 = {33%;[s_cubic_debuff_p_defence16];30%;0} skill3 = {33%;[s_cubic_debuff_a_speed16];30%;0} cubic_end
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Decrease P. Atk.
- Немедленно понижает Физ. Атаку. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_p_attack16] /* [공격력 감소] */ skill_id = 4053 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_physical_attack;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Decrease P. Def
. - Немедленно понижает Физ. Защ. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_p_defence16] /* [방어력 감소] */ skill_id = 4054 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_physical_defence;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = pd_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Decrease Atk. Spd.
- Временно понижает Скор. Атаки. Резист МЕН. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_debuff_a_speed16] /* [공격속도 감소] */ skill_id = 4055 level = 16 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_attack_speed;-23;per}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -689 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Spark Cubic
- Призывает Искрящийся Куб, который использует магию, оглушающую цель.
cubic_begin id = 8 level = 108 slot = 8 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2275.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_shock18];12%;0} skill2 = {} skill3 = {} cubic_end
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Stun
- Вы оглушены и временно лишены возможности передвижения. Резист КОН и оглушение. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_shock18] /* [쇼크] */ skill_id = 4166 level = 18 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_block_act}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Binding Cubic
- Призывает Связывающий Куб, использующий магию, которая парализует врага.
cubic_begin id = 6 level = 108 slot = 6 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2275.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_paralyze18];12%;0} skill2 = {} skill3 = {} cubic_end
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Paralysis
- Парализует цель, обездвиживая ее. Резист МЕН и паралич. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_paralyze18] /* [마비] */ skill_id = 4164 level = 18 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_cubic_paralyze_end1]}} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Summon Aqua Cubic
- Призывает Водный Куб, использующий магию, которая периодически наносит урон врагу.
cubic_begin id = 7 level = 108 slot = 7 duration = 900 delay = 30 max_count = 10 use_up = 0 power = 2423.0 target_type = target op_cond = {0;33%;1000} skill1 = {100%;[s_cubic_water_dot17];30%;0} skill2 = {} skill3 = {} cubic_end
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Icy Air
- Постоянно наносит повреждения ледяным воздухом. Резист МЕН и атт Вода. Также влияет маг защита цели.
skill_begin skill_name = [s_cubic_water_dot17] /* [냉기] */ skill_id = 4165 level = 17 operate_type = A2 magic_level = 85 self_effect = {} effect = {{cub_hp;-164;1;diff}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 70 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 8 abnormal_type = dot_attr abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_water;20} trait = {trait_none} effect_point = 0 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
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Special Ability: Magic Silence
- Временно лишает возможности использовать магические умения. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magicsilence67] /* [특수능력 매직사일런스] */ skill_id = 3074 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 120 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Magic Hold
- Мгновенно удерживает врага. Резист удержание и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magichold84] /* [특수능력 매직홀드] */ skill_id = 3577 level = 2 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_block_move}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Crtical Stun
- Вводит врага в состояние шока и обездвиживает. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_opt_crt_stun84] /* [특수능력 Crt.스턴] */ skill_id = 3571 level = 2 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 43 lv_bonus_rate = 1 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -100 target_type = enemy_only affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Crtical Slow
- На время уменьшает Скорость Перемещения. Резист МЕН. Маг атака/защита не влияют.
skill_begin skill_name = [s_opt_crt_slow84_high] /* [특수능력 Crt.슬로우] */ skill_id = 3574 level = 3 operate_type = A2 magic_level = 84 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 33 lv_bonus_rate = 1 basic_property = men abnormal_time = 120 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -100 target_type = enemy_only affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Critical Bleed
- Вызывает кровотечение цели, мгновенно понижая HP. Резист КОН и кровотечение. Маг атака/защита не влияют.
skill_begin skill_name = [s_opt_crt_bleed_blunt67] /* [특수능력 Crt.블리드] */ skill_id = 3052 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{t_hp;-74;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 42 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 7 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = 0 target_type = none affect_scope = none affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Special Ability: Magic Paralyze
- Временно парализует цель. Резист МЕН и паралич. Также влияет маг атака/защита.
skill_begin skill_name = [s_opt_magicparalysis67] /* [특수능력 매직패럴라이즈] */ skill_id = 3075 level = 2 operate_type = A2 magic_level = 67 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_item_opt_paralyze_end1]}} is_magic = 1 mp_consume2 = 0 cast_range = 1000 effective_range = 1500 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 20 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -100 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Hellblade
– Во время атаки с определенным шансом наносит цели мощный урон и вызывает кровотечение. Резист КОН, атт Тьма и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_g_blood_seeker] /* [블러드 씨커] */ skill_id = 23319 level = 1 operate_type = A2 magic_level = 84 self_effect = {} effect = {{i_p_attack;2616;0;0;0};{t_hp;-52;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 10 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;180} trait = {trait_bleed} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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Claw of Destruction
- С определенным шансом во время PvP пугает противника и обращает его в бегство. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_g_draconic_evolver] /* [드라코닉 이볼버] */ skill_id = 23321 level = 1 operate_type = A2 magic_level = 82 self_effect = {} effect = {{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 60 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Butcher Blades
– Во время атаки с определенным шансом вызывает у цели кровотечение. Резист КОН, атт Тьма и кровотечение. Маг атака/защита не влияет.
skill_begin skill_name = [s_g_greedy_throat] /* [그리디 쓰로트] */ skill_id = 23320 level = 1 operate_type = A2 magic_level = 83 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 80 effective_range = 200 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 activate_rate = 90 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 10 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;180} trait = {trait_bleed} effect_point = -100 target_type = enemy affect_scope = single affect_object = not_friend affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Armor - Speed Down
- Вся скорость временно понижена. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_armor_speed_down1] /* [PvP 방어구 - 스피드 다운] */ skill_id = 5693 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_speed;{all};-20;per};{p_attack_speed;{all};-20;per};{p_magic_speed;{all};-30;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Weapon - Decrease Range
– Временно понижает дальность выстрела из лука/арбалета. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_weapon_decrease_range1] /* [PvP 무기 - 디크리즈 레인지] */ skill_id = 5687 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_attack_range;{bow;crossbow};-200;diff}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end

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PvP Weapon - Ignore Shield Defense
- Временно очень сильно понижает Физ. Защ. Щита. 100% дебаф.
skill_begin skill_name = [s_trigger_pvp_weapon_ignore_shield_defence1] /* [PvP 무기 - 이그노어 실드 디펜스] */ skill_id = 5683 level = 1 operate_type = A2 magic_level = 80 self_effect = {} effect = {{p_physical_shield_defence;-100;per}} end_effect = {} is_magic = 0 mp_consume2 = 0 cast_range = 600 effective_range = 1100 skill_hit_time = 0.1 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 10 reuse_delay_lock = 1 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10 abnormal_lv = 1 abnormal_type = pvp_weapon_debuff abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -1 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end
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Шансовые дебафы с лсов. Что тут нужно знать? Что помимо базового шанса наложения дебафа, а также зависимости от уровня умения и трейта, есть ещё шанс прока триггера, то что вообще сам скил вылетит, это так называемый шанс активации, и только после того как скил сработал уже идут все остальные проверки на зайдёт или не зайдет. Также на скрайде со слов администрации минимальный шанс на дебфа с лсов составляет 5%. На шансовые лсы не влияет маг атака/защита в отличии от похожих на них умений но в виде активных лсов, там в зависимости уже от конкретного вида дебафа может влиять маг атака/защита. Сначала разберем шансовые дебафы. Есть 4 варианта условий: При получении урона, при физической атаке, при магической атаке и при критической атаке, но в итоге триггерится один и тот же скил, тут разница только в шансе активация скила. У ЛСа с условием «при получении урона» шанс активации будет отличаться от остальных 3ех вариантов, которые уже имеют один и тот же шанс активации.

Пассивные дебафы с лсов:
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Item Skill: Doom
- Временно блокирует способность цели использовать все физические и магические умения. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Откат 30 сек. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_doom10] /* [둠] */ skill_id = 5177 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Duel Weakness - Временно снижает Физ. Атк. в PVP на 5% на 1 мин. При получении урона шанс активации 1%. Откат 5 мин. По сути не имеет резистов, за исключением бонусов, которые дают сопротивление отрицательным эффектам, а также сам базовый шанс наложения составляет 80%.
skill_begin skill_name = [s_vari_trigger_pvp_pa_down10] /* [듀얼 위크니스] */ skill_id = 5160 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_pvp_physical_attack_dmg_bonus;-5;per};{p_pvp_physical_skill_dmg_bonus;-5;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 activate_rate = 80 lv_bonus_rate = 2 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = pvp_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Slow - Временно понижает скорость цели на 30% на 15 сек. Откат 30сек. При получении урона шанс активации - 2%. При магической/физической/критической атаке – 5%. Резист МЕН.
skill_begin skill_name = [s_vari_trigger_speed_down10] /* [슬로우] */ skill_id = 5166 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Winter - Временно понижает Скор. Атк. цели на 23% на 15 сек. Откат 30сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН.
skill_begin skill_name = [s_vari_trigger_attack_speed_down10] /* [윈터] */ skill_id = 5167 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Stun - Мгновенно погружает цель в состояние шока на 10 сек. Откат 30сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и оглушение.
skill_begin skill_name = [s_vari_trigger_stun10] /* [스턴] */ skill_id = 5168 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 10 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Hold - Мгновенно накладывает на цель Удержание на 15 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и удержание.
skill_begin skill_name = [s_vari_trigger_hold10] /* [홀드] */ skill_id = 5169 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Sleep - Мгновенно накладывает на цель Сон на 15 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и усыпление.
skill_begin skill_name = [s_vari_trigger_sleep10] /* [슬리프] */ skill_id = 5170 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Paralyze
- Временно обездвиживает цель на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и паралич.
skill_begin skill_name = [s_vari_trigger_paralyze10] /* [패럴라이즈] */ skill_id = 5171 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_paralyze} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Medusa - Цель временно становится неподвижной, будто каменная статуя на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист МЕН и атт Земля.
skill_begin skill_name = [s_vari_trigger_turn_stone10] /* [메두사] */ skill_id = 5172 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Fear
- Страх одолевает цель, обращая ее в бегство на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_fear10] /* [피어] */ skill_id = 5173 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{i_run_away;40;20};{p_fear};{p_block_controll}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Silence
- Временно блокирует магические умения цели на 10 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист ментал и МЕН.
skill_begin skill_name = [s_vari_trigger_silence10] /* [사일런스] */ skill_id = 5176 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Poison – Временно ослабляет цель отравлением на 30 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и отравление.
skill_begin skill_name = [s_vari_trigger_poison10] /* [포이즌] */ skill_id = 5174 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Bleed - Вызывает кровотечение у цели на 20 сек. Откат 30 сек. При получении урона шанс активации - 4%. При магической/физической/критической атаке – 5%. Резист КОН и кровотечение.
skill_begin skill_name = [s_vari_trigger_bleed10] /* [블리드] */ skill_id = 5175 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = 40 effective_range = 400 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 30 activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = 0 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Активные дебафы с лсов:
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Item Skill: Doom
- Временно блокирует все физические и магические умения цели на 30 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_doom10] /* [아이템 스킬 : 둠] */ skill_id = 3198 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell};{p_block_skill_physical}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = silence_all abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Silence
- Временно блокирует магические умения цели на 30 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_silence10] /* [아이템 스킬 : 사일런스] */ skill_id = 3197 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_spell}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = silence abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_silence} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Fear
- Мгновенно вызывает у цели страх и обращает ее в бегство на 10 сек. Откат 30 сек. Резист ментал и МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_fear10] /* [아이템 스킬 : 피어] */ skill_id = 3194 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{i_run_away;40;20};{p_fear};{p_block_controll}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_flee abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_derangement} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_turn_flee} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Poison - Временно отравляет цель на 30 сек. Откат 30 сек. Резист отравление и КОН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_poison10] /* [아이템 스킬 : 포이즌] */ skill_id = 3195 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-63;5;diff}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 8 abnormal_type = poison abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_poison} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_dot_poison} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Bleed - Временно вызывает сильное кровотечение цели на 20 сек. Откат 30 сек. Резист кровотечение и КОН. Маг атака/защита не влияет.
skill_begin skill_name = [s_vari_active_bleed10] /* [아이템 스킬 : 블리드] */ skill_id = 3196 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{t_hp;-67;5;diff}} end_effect = {} is_magic = 2 mp_consume1 = 14 mp_consume2 = 55 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 20 abnormal_lv = 8 abnormal_type = bleeding abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_bleed} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = attack abnormal_visual_effect = {ave_dot_bleeding} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Medusa - Временно превращает цель в камень на 30 сек. Откат 30 сек. Резист МЕН и атт Земля. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_turn_stone10] /* [아이템 스킬 : 메두사] */ skill_id = 3193 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Paralyze
- Временно парализует цель на 15 сек. Откат 30 сек. Резист МЕН и паралич. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_paralyze10] /* [아이템 스킬 : 패럴라이즈] */ skill_id = 3192 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per}} end_effect = {{i_call_skill;[s_item_opt_paralyze_end1]}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = paralyze abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_paralyze} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Sleep - Немедленно усыпляет цель на 30 сек. Откат 30 сек. Резист МЕН и усыпление. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_sleep10] /* [아이템 스킬 : 슬리프] */ skill_id = 3191 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act};{p_defence_trait;trait_sleep;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = sleep abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_sleep} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_sleep} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Hold - Временно обездвиживает цель на 30 сек. Откат 30 сек. Резист МЕН и удержание. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_hold10] /* [아이템 스킬 : 홀드] */ skill_id = 3190 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_root} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

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Item Skill: Stun
- Временно шокирует цель на 30 сек. Откат 30 сек. Резист КОН и оглушение. Маг атака/защита не влияет.
skill_begin skill_name = [s_vari_active_stun10] /* [아이템 스킬 : 스턴] */ skill_id = 3189 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_block_act}} end_effect = {} is_magic = 2 mp_consume1 = 14 mp_consume2 = 55 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = con abnormal_time = 30 abnormal_lv = 1 abnormal_type = stun abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_shock} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = {ave_stun} debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Winter - Временно уменьшает Скор. Атк. цели на 23% на 30 сек. Откат 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_attack_speed_down10] /* [아이템 스킬 : 윈터] */ skill_id = 3188 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_attack_speed;{all};-23;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = attack_time_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Slow - Временно уменьшает скорость цели на 30% на 30 сек. Откат 30 сек. Резист МЕН. Также влияет маг атака/защита.
skill_begin skill_name = [s_vari_active_speed_down10] /* [아이템 스킬 : 슬로우] */ skill_id = 3187 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_speed;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 reuse_delay_lock = 1 reuse_delay_type = S activate_rate = 40 lv_bonus_rate = 1 basic_property = men abnormal_time = 30 abnormal_lv = 3 abnormal_type = speed_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -657 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Item Skill: Duel Weakness - Временно уменьшает Физ. Атк. противника в PvP на 5% на 1мин. Откат 5мин. Маг атака/защита не влияет. По сути не имеет резистов, за исключением бонусов, которые дают сопротивление отрицательным эффектам, а также сам базовый шанс наложения составляет 80%.
skill_begin skill_name = [s_vari_active_pvp_pa_down10] /* [아이템 스킬 : 듀얼 위크니스] */ skill_id = 3137 level = 10 operate_type = A2 magic_level = 75 self_effect = {} effect = {{p_pvp_physical_attack_dmg_bonus;-5;per};{p_pvp_physical_skill_dmg_bonus;-5;per}} end_effect = {} is_magic = 2 mp_consume1 = 17 mp_consume2 = 65 cast_range = 40 effective_range = 400 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 300 reuse_delay_type = S activate_rate = 80 lv_bonus_rate = 2 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = pvp_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -789 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

Что ещё важно понимать касательно дебафов с ЛСов? Что в целом любое такое умение имеет достаточно низкий уровень (magic_level = 75), а это значит, что шансы провесить дебаф уменьшаются, в отличии например от классовых способностей, где заточка умения повышает его magic_level, а учитывая что некоторые лсы ещё и зависят от маг атаки/защиты в большинстве случаев для атакующего является ещё одной преградой. Ну конечно же трейты, где достаточно легко, особенно в поле замаксить любой резист, чтобы свети шанс получения дебафа трейта к его минимальному. Но раз в год и палка стреляет, по ситуации можно прожимать и активные лсы дебафы, так например на олимпиаде часто делают бернеры если им удается наложить транс. Также и шансовые лсы могут иметь место в каких-нибудь кастетах/даггерах, это просто к примеру. По крайней мере на нашем сервере все лсы исправно работают.
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Итак, как же по итогу защититься от дебафов? Тут важно понимать, что в большинстве случаев, какая бы защита у вас не была, дебаф всегда имеет шанс зайти по своему минимальному шансу, и с этим вы ничего не сделаете. Но начнём тогда уж со 100% защиты от всех дебафов.
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Flames of Invincibility
- Дарует благословение пламени ближайшим членам клана, чтобы сделать их непобедимыми. Получаем 30 сек абсолютной защиты от дебафов.
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Sublime Self-Sacrifice
- Приносит себя в жертву, благодаря чему восстанавливает все HP/MP/CP союзников. А также придает эффект неуязвимости. Получаем 15 сек абсолютной защиты от дебафов.
image.png
Olf's T-shirt: Blessed Invincibility
- Мгновенный переход в состояние неуязвимости. Получаем 7 сек абсолютной защиты от дебафов.
skill1418.png
Celestial Shield
- Умение концентрирует божественную силу на цели, чтобы сделать ее непобедимой. Получаем 10 сек абсолютной защиты от дебафов. Не путайте целсту биша с целестой с ЛСа, с ЛСа даёт защиту только от урона, но не от дебафов.
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Force Barrier
,
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Sonic Barrier
или
skill0837.png
Painkiller – получаем 10 сек абсолютной защиты от дебафов, если мы счастливые обладатели данных скилов.

Но главным минусов умений выше является то, что в них нельзя атаковать, что существует на этот случай?

skill1418.png
Enchanter Ability - Barrier
– сабовая целеста, которая даёт нам 5 сек неуязвимости от дебафов и не слетает при атаке.
skill1411.png
Mystic Immunity
- Делает цель невосприимчивой к ослабляющим эффектам заклинаний. Получаем 30 сек абсолютной защиты от дебафов и также можем в ней атаковать.
skill1374.png
Heroic Valor
- Увеличивает Физ. Защ. на 2400, Маг. Защ. на 1050 и полностью защищает от отрицательных эффектов членов группы. Получаем 30 сек абсолютной защиты от дебафов и также можем в ней атаковать.
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Heroic Berserker
- Увеличивает Точность на 8, Физ. Атк. на 500, Маг. Атк. на 500, Скор. Атк. на 100, Скорость на 20, устойчивость к снятию положительных эффектов на 80, эффективность восстанавливающих HP умений на 100% и защищает от отрицательных эффектов. А также уменьшает Физ. Защ. на 15%, Маг. Защ. на 15%, Уклонение на 8. Получаем 2 мин абсолютной защиты от дебафов и также можем в ней атаковать.

По сути это все возможные эффекты, которые дают иммунитет к дебафам. Также как вы могли заметить выше на прохождения некоторых дебафов может влиять разница в атрибуте, но тут сделаю оговорку, что фатически роль атт не так сильно сказывается, потому что нет ни одного дебафа прохождение которого бы зависело только от атт, и там даже если у вас дырка в атт, шанс что это зароляет для какого-нибудь сала совсем не большая, хотя смотря какая дырка, если вообще 0 атт необходимой стихии, то может и заролять, а условные 10-20, да даже до 149 атт уже не так критично, тут больше вопрос в том, что вы больше будите получать урона. В любом случае в поле чаще всего используют баф с альт+б в виде комбиков на атт как в основной баф
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, так и ДСы
45336.png
. Для совсем упоротых можно закрыть основные дыры точенными резистами с оконного ПП, там если точить на мощность, то они дают аж по 150 атт дефа на 20 мин
5647657.png
. И хотя теоретически можно создать ситуацию, где вам очень сильно могут снизить защиту от той или иной стихии, на практике это вряд ли встречается, я имею в виду например какого-нибудь некра, на которого бафнута атакой тьмой от СБ, итого у аттака атрибутным дебафами тьмы у него составит 370 атт, также наличия на вас точенного суррендера на тьму, глум + всевозможные другие скилы которые могут точиться на понижение защиты от тьмы и тд, но как я и сказал выше, на практике вряд ли сложится такая ситуация. Также обязательно вступайте в клан с фулл скилами, они также дают атт защиту, наличие некоторых крепостей и замков тоже даёт атт деф. И также кастомные автобафы на атт деф можно получить на скрайде с помощью включения защиты аккаунта с помощью команды «.lock».

Также хорошим способом снизить прохождения любых дебафов является эффект сопротивления к наложению отрицательных эффектов.
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Flame Icon
- даёт 40% к резисту от всех дебафов.
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Angelic Icon
- даёт 40% к резисту от всех дебафов.
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Touch of Life
или
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Touch of Eva
- даёт 30% к резисту от всех дебафов.
skill0420.png
Zealot
- даёт 80% к резисту от всех дебафов.
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Arcane Protection
или
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Chant of Spirit или
skill1415.png
Pa'agrio's Emblem
– даёт 20% к резисту от всех дебафов.
skill0914.png
Song of Purification
- даёт 30% к резисту от всех дебафов.
skill1363.png
Chant of Victory
или
skill1357.png
Prophecy of Wind
или
skill1355.png
Prophecy of Water
или
skill1356.png
Prophecy of Fire или
skill1414.png
Victory of Pa'agrio – даёт 10% к резисту от всех дебафов.
skill0456.png
Symbol of Resistance
– 60% к резисту от всех дебафов.

Про влияние маг защиты на получение дебафов, что тут сказать, условный лс в оружие на 5% м дефа или 1 мен в амулете особой погоды не сделают. Понятно, что максимально возможное влияние можно выжать со всяких Удов, пран и тд, но как это использовать в статике? Если говорить про поле то в теории вы можете снять с себя 2 берса, одеть блес фрею и остальную бижу с максимальной маг защитой, в руки взять оружие с двойным лсом мен + м деф (5%) или 43 м дефа + м деф (5%), также бафаем активный лс на м деф (5%) – вот это всё в совокупности может дать не сильно заметную, но всё заметную разницу, но опять же это зависит от класса на котором вы играете, а также цели и задачи, которые вам нужно выполнять. Так что на практике – это может быть применимо крайне ситуативно.

Ещё одним вариантом защиты от любых дебафов является косвенный вариант, я имею в виду отражение дебафов, фактически шанс получить дебафов это не снижает, но иногда вместо получения дебафа вы будите его отражать, тем самым не получая дебаф.
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Riposte Stance
– 30% шанс отразить дебафы.
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Magical Mirror
– 30% шанс отразить маг дебаф и 10% шанс отразить физ дебаф.
skill0350.png
Physical Mirror
– 30% шанс отразить физ дебаф и 10% шанс отразить маг дебаф
weapon-the-hammer-of-hero-i00.png
Некоторое хиро оружие
– 10% шанс отразить дебафы.

Ну и последнее что остаётся это трейтовые дебафы, от которых легче всего защититься. Что даём нам такую защиту?

Оглушение:
accessory-pledge-cap2-i07.png
Диадема Адена - даёт полный иммунитет к оглушению на 7 секунд
accessory-pledge-cap1-i01.png
Диадема Руны - даёт полный иммунитет к оглушению на 7 секунд
5.png
Improved Earring of Antharas – 35%
6.png
Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 20%
1.png
Necklace of Frintezza – 15% (уже был анонс улучшенной фринтезы, там будет 20%)
vesper-ring-i00.png
Vesper Ring (Rar) - 4.76%
54675474.png
Amulet LS - 10% (или в бижутерию)
7665765.png
Драгоценный камень Стойкость – 10%
armor-t100-u-i00.png
Moirai Breastplate (Rar) – 70%
armor-t99-u-i00.png
Elegia Tunic – 50%
armor-t96-u-i01.png
Vesper Noble Tunic (rar) – 70%
armor-t95-u-i03.png
Vorpal Leather Breastplate – 50%
skill0335.png
Fortitude – 35%
skill0424.png
War Frenzy – 25%
skill0287.png
Lionheart – 80%
skill0287.png
Warrior Ability - Resist Trait – 10%
skill1259.png
Resist Shock – 20% (кастом, в оригинале давал больше)
etc-talisman-i06.png
White Talisman of Grounding – 10%
skill0386.png
Clan resist shock – 20%
skill0386.png
Residence Fortitude – 10%

Отправление:
1.png
Necklace of Frintezza – 25%
10.png
Improved Ring of Baium – 50%
Improved Ring of Ant Queen – 35%
accessory-earring-of-domi-protection-i00.png
Dion Guard Earring – 15%
skill1033.png
Resist Poison – 80%
54675474.png
Amulet LS - 10% (или в бижутерию)
skill0329.png
Health - 50%

Кровотечение:
5.png
Improved Earring of Antharas – 45%
6.png
Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 20%
1.png
Necklace of Frintezza – 25%
skill0329.png
Health - 50%
54675474.png
Amulet LS - 10% (или в бижутерию)
skill1032.png
Invigor – 80%
armor-t97-u-i00.png
Elegia Breastplate – 50%
armor-t94-u-i03.png
Vorpal Breastplate – 50%
etc-talisman-i06.png
White Talisman of Bandages – 10%

Паралич:
1.png
Necklace of Frintezza – 15%
6.png
Improved Earring of Orfen – 20%
3.png
Blessed Necklace of Freya – 20%
accessory-earring-of-domi-protection-i00.png
Giran Guard Earring – 15%
skill0287.png
Warrior Ability - Resist Trait – 5%
skill0335.png
Fortitude – 35%
skill0287.png
Lionheart – 80%
armor-t98-u-i00.png
Elegia Leather Breastplate – 50%
armor-t95-u-i01.png
Vesper Noble Leather Breastplate (rar) – 70%
armor-t102-u-i00.png
Moirai Tunic (rar) – 70%
54675474.png
Amulet LS - 10% (или в бижутерию)
etc-talisman-i06.png
White Talisman of Motion – 10%

Усыпление:
2.png
Improved Necklace of Valakas – 50%
accessory-earring-of-domi-protection-i00.png
Goddard Guard Earring – 15%
accessory-earring-of-domi-protection-i00.png
Vesper Earring (Rar) – 5%
armor-t97-u-i00.png
Elegia Breastplate – 50%
armor-t94-u-i03.png
Vorpal Breastplate – 50%
armor-t94-u-i01.png
Vesper Noble Breastplate (Rar) 70%
skill0328.png
Wisdom – 50%
skill0424.png
War Frenzy – 25%
skill1035.png
Mental Shield – 50%
skill0287.png
Warrior Ability - Resist Trait – 5%
skill0287.png
Lionheart – 80%
etc-talisman-i06.png
White Talisman of Attention – 10%
skill0388.png
Clan Resist Sleep – 20%
skill0388.png
Residence Vigilance – 10%
54675474.png
Amulet LS - 10% (или в бижутерию)

Удержание:
10.png
Improved Ring of Baium – 40%
11.png
Improved Ring of Core – 30%
accessory-earring-of-domi-protection-i00.png
Oren Guard Earring – 15%
accessory-earring-of-domi-protection-i00.png
Rune Guard Earring – 15%
armor-t97-u-i00.png
Elegia Breastplate – 50%
armor-t94-u-i03.png
Vorpal Breastplate – 50%
armor-t94-u-i01.png
Vesper Noble Breastplate (Rar) 70%
armor-t101-u-i00.png
Moirai Leather Breastplate (Rar) - 70%
etc-talisman-i06.png
White Talisman of Freedom – 10%
skill1035.png
Mental Shield – 50%
skill0287.png
Warrior Ability - Resist Trait – 5%
skill0287.png
Lionheart – 80%
skill0328.png
Wisdom – 50%
skill0387.png
Clan Resist Hold – 20%
skill0387.png
Residence Freedom – 10%

Ментальная атака:
5.png
Improved Earring of Antharas – 35%
6.png
Improved Earring of Orfen – 30%
3.png
Blessed Necklace of Freya – 10%
9.png
Improved Ring of Beleth – 12%
54675474.png
Amulet LS - 10% (или в бижутерию)
image.png
Драгоценный камень Мудрость – 10%
skill0328.png
Wisdom – 50%
skill1035.png
Mental Shield – 50%
etc-talisman-i06.png
White Talisman of Bravery – 10%

Также не забываем про кастомный навык c браслета
678969.png
Redemption, который снимает все дебафы за исключением хиро скилов. А также талисманы на снятия
11.png
9.png
5.png
сала,
21412.png
блида и
7.png
6.png
8.png
рута.
18.png
Зачем разгонять защиту от трейтовых дебафов, больше чем у оппонента, который кидает в меня эти дебафы?
Ну во-первых у скила есть базовый шанс, во-вторых там может быть заточка на шанс, в-третьих есть например нашивка гнома или триггер у крафтера, которые увличивают шанс наложения того же стана, в-четвёртых перебуст трейтового резиста помимо прочего начинает снижать время действия дебаффа.
Как проверить какой шанс на сервере у того или иного дебафа?
Проверить очень сложно, единственное что более или менее точно можно выявить, это минимальный шанс дебафа. Берем персонажа с высокой маг защитой с фулл резистами и тд, на него и будем кидать дебафы, а персонаж, который будет кидать дебаф наоборот будет голый, без бафа (разве что хаст/акумен повесить можно), кидать дебаф можно даже без оружия, ну или ноу грейд палку берите, таким образом вы максимально точно сможете выявить минимальный шанс. Стоит сделать 1000 ударов, можно конечно меньше, но и результат по итогу будет менее точный. Допустим вы сделали 1000 прокастов стана, из них зашло 200, соответственно минимальный шанс данного дебафа 20%.
Как найти в этом гайде нужны дебаф?
Используйте для поиска стандартную функцию браузера ctrl+F, далее вводите название необходимого дебафа на англ.яз. Также перед этим необходимо открыть все спойлерами сождержащие в себе описание дебафов.
У меня фулл эпик и я по кд стою в дебафах.
Это моё любимое), далеко не на все дебафы влияет эпик, также важно понимать саму ситуацию, возможно какое-то клановое мероприятия, где вы стоите под 10ю оверами, которые спамят дебафы, конечно дебаф будет залетать, ведь минимальный шанс в худшем случае 10%, 10 оверов прокастовали часики, по законам математике как раз 1 из них на вас зайдут и тд. Если это ситуация например на олимпиаде, где нету фулл бафа и вы по кд ловите рут. Какой сет на вас одет? Висит ли на вас ментал шилд? Возможно вы его не бафнули или вам его сняли, висят ли на вас дебафы которые увличивают шанс наложения отрицательных эффектов? Какая бижа на вас? На что точен Висдом? И тд и тп. Не стоит забывать, что игре миллиард лет, условный ДА мог переодеть макросом две серьги на рут, где каждая даёт по 15% к руту, а также имеет два кольца в виде имп баюма 40% и имп коры 30%, а также на вас например висит дебаф ТоД увеличивающий шанс наложения отрицательных эффектов по вам, ну и этим самым ТоДом этот самый ДА мог вам сканселить ментал, а вы и не заметили, вот и будет его рут заходить по КД и на ура. Ну и в любом случае, минимальные шансы дебафов никуда не делись, например свои бои на ШЕ с убер резистом ментала я заканчиваю против 90% магов в фире. Или вот ещё пример, при тесте стан шота для написания гайда, где выявлялся минимальный шанс, который кстати 20% я подряд словил аж 5 станов, но в итоге при полном учете всех выстрелов шанс вышел 20%, так что рандомные моменты тоже бывают.
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Полезная инфа, оформлено красиво но... Есть вопросы по кастомным настройкам.
К примеру:
1710712821472.png

Давно известно что шанс фира на скрайде наоборот понижен, и так же установлена кастомная механика когда первые касты идут с пониженным шансом и с количеством кастом минимальный шанс возрастает но на сколько известно до дэфолтных 10% так и не дотягивает , по тестам ПРИМЕРНО первые касты начинаются с минимальным шансом прохождения в 4-5% и доходят до 7-8%.
Механика и пониженный шанс подтверждена администрацией, но точных цифр нет.

Исходя из вышесказанного есть сомнения и в других дебафах таких как стан к примеру, по ощущениям станы имеют дефолтный минимум в 10% Возможно исключение это станы щитом но это чисто субъективно . Если есть офф инфа подтверждающая все эти кастомные настройки буду благодарен если поделишься.

p\s Допускаю разную настройку на разных серверах, моя инфа актуальна для х50.

Upd: Так же стоит уточнить что есть бафы увеличивающие общий резист типа икона\зил\аркана и тд но при этом они не уменьшают время действия дебафов, что может многих вводить в заблуждение.

Ну и ошибочки проверить )
skill0762.png
Insane Crusher
- Отменяет один или больше положительных эффектов врага, сильно увеличивается уменьшается на 90% макс. CP на определенное время. Уменьшается устойчивость к отрицательным эффектам и эффективность восстанавливающей HP магии. Резист КОН. Маг атака/защита не влияет.
 
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Sonne

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ХЗ, чел расписал то что уже лет 15 как знают.

и чел не все дебафы описал кстати
 

FrostFM

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Полезная инфа, оформлено красиво но... Есть вопросы по кастомным настройкам.
К примеру:
Посмотреть вложение 209868
Давно известно что шанс фира на скрайде наоборот понижен, и так же установлена кастомная механика когда первые касты идут с пониженным шансом и с количеством кастом минимальный шанс возрастает но на сколько известно до дэфолтных 10% так и не дотягивает , по тестам ПРИМЕРНО первые касты начинаются с минимальным шансом прохождения в 4-5% и доходят до 7-8%.
Механика и пониженный шанс подтверждена администрацией, но точных цифр нет.

Исходя из вышесказанного есть сомнения и в других дебафах таких как стан к примеру, по ощущениям станы имеют дефолтный минимум в 10% Возможно исключение это станы щитом но это чисто субъективно . Если есть офф инфа подтверждающая все эти кастомные настройки буду благодарен если поделишься.

p\s Допускаю разную настройку на разных серверах, моя инфа актуальна для х50.

Upd: Так же стоит уточнить что есть бафы увеличивающие общий резист типа икона\зил\аркана и тд но при этом они не уменьшают время действия дебафов, что может многих вводить в заблуждение.

Ну и ошибочки проверить )
skill0762.png
Insane Crusher
- Отменяет один или больше положительных эффектов врага, сильно увеличивается уменьшается на 90% макс. CP на определенное время. Уменьшается устойчивость к отрицательным эффектам и эффективность восстанавливающей HP магии. Резист КОН. Маг атака/защита не влияет.
Ну именно этот фир из постов админов имеет увеличенный шанс, минимальный ли шанс ему апали или базовый инфы нет, и его конкретно я не тестил, поэтому и не уточнял как именно апнут, есть те скилы которые я сам тестил и там приблизительный шанс указал.
Ну вот по поводу статов, путем тестов голым чаром станя таргет с фулл резистом у меня 20% выходило.
Про то что я вообще писал что это кастом, это из различных тем собрано, как глобальных типо там баланс 10.0, так и просто рандомных тем, ну вот например пример из поста.
606e96cb83b1c12a.png

а также то что на подкастах слышал.

Касательно бафов на резист дебафам я нигде и не писал, что режут тайм. Наоборот в FAQ указал что трейтовые. но после твоих слов ещё и жирным выделил теперь)
Ошибку поправил, спасибо), вообще странно что так мало ошибок вроде вышло, при 90 страницах ворда))
 

FrostFM

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ХЗ, чел расписал то что уже лет 15 как знают.

и чел не все дебафы описал кстати
напишу 1 раз.
во-первых а покажи мне хоть 1 гайд, где есть то, чего эти "все" не знают?
во-вторых, ты уже 15 лет как знаешь про кастомные настройки скрайда, которые были введены полгода назад?
в-третьих, люди играющие пару лет на скрайде на х50 (хз сколько вообще в игру) считают что ака даёт буст крита скилов гладу, так что твои "все" могут в принципе не заходить в темы гайдов, так как они всё знают.
 
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Sicario

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Ну именно этот фир из постов админов имеет увеличенный шанс, минимальный ли шанс ему апали или базовый инфы нет, и его конкретно я не тестил, поэтому и не уточнял как именно апнут, есть те скилы которые я сам тестил и там приблизительный шанс указал.
Ну вот по поводу статов, путем тестов голым чаром станя таргет с фулл резистом у меня 20% выходило.
Про то что я вообще писал что это кастом, это из различных тем собрано, как глобальных типо там баланс 10.0, так и просто рандомных тем, ну вот например пример из поста.
606e96cb83b1c12a.png

а также то что на подкастах слышал.

Касательно бафов на резист дебафам я нигде и не писал, что режут тайм. Наоборот в FAQ указал что трейтовые. но после твоих слов ещё и жирным выделил теперь)
Ошибку поправил, спасибо), вообще странно что так мало ошибок вроде вышло, при 90 страницах ворда))
Ну там сложно определить какой баф меняли а какой нет, т.к некоторые аппы были сделаны либо временно и уже не актуальны либо в рамках х100.
Насчет бафов я не ошибку указал а предложил просто уточнить, потому что челы определяют уровень резиста по времени дебафов.
Крушак это что в глаза бросилось, а так - согласен, из за огромного объема там проверять и проверять.
А в целом спасибо за проделанную работу, я вроде бы неплохо разбираюсь в механике л2 но кое-что новенькое тоже подчеркнул для себя.
 

FrostFM

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Ну там сложно определить какой баф меняли а какой нет, т.к некоторые аппы были сделаны либо временно и уже не актуальны либо в рамках х100.
Насчет бафов я не ошибку указал а предложил просто уточнить, потому что челы определяют уровень резиста по времени дебафов.
Крушак это что в глаза бросилось, а так - согласен, из за огромного объема там проверять и проверять.
А в целом спасибо за проделанную работу, я вроде бы неплохо разбираюсь в механике л2 но кое-что новенькое тоже подчеркнул для себя.
Ещё одна из проблем это когда что сделали, в данном случае по шансам, потом след патч и что-то сломали и не заметили. Такое вполне может быть, но я всё же опирался на эту инфу, так как обратной не было.
Пропишу тогда специально ещё этот момент в том же первом пункте FAQ.
Ну вообще цель была вывести зависимость каждого дебафа и донести её простым способом, чтобы человек, для которого скрипты - это абра-кадабра мог зайти и легкостью понять что влияет от чего зависит, потому скрипты и под спойлерами, если кому-то понадобятся, думаю такие тоже есть.
 

FrostFM

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вот только за 20 лет игры этого контента хоть жопой ешь по гайдам
лайк за красивую копипасту трудов десятков игроков и их опыт, но тем не менее почему-то нет денежной благодарности в сторону имфатика, гайды которого более актуальны; нет гайдов по тактике и стратегии управления кланом; ни годных модов для ла2))))
По-моему актуальность у него сомнительная и тут скорее субъективное мнение у каждого, например читал у него гайд про оптимизацию, вообще 0 чего-то нового. Так что тут всё очень субъективно.
 
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